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Showing posts with label PS3. Show all posts
Showing posts with label PS3. Show all posts

Wednesday, August 17, 2011

The Coolest New Features Of GoldenEye 007: Reloaded

We loved the Wii reinvision of GoldenEye, but Eurocom wasn't finished. The new features of GoldenEye 007: Reloaded in hands-on preview proved to us that the game still has some new tricks up its sleeve.


From: http://www.ugo.com/games/goldeneye-007-reloaded-features

GoldenEye 007 was positively received. Unfortunately, many of the praises were accompanied by the phrase that haunts the Nintendo Wii and its titles. That phrase was, of course, "for a Wii game." The game was fun, action-packed, smooth and memorable... for a Wii game. Eurocom knew there was still more to be done with theGoldenEye name, and we experienced all of the upcoming fun with the new features of GoldenEye 007: Reloaded in our hands-on preview.

60 frames per second, upgraded graphics, new game modes and improved online features are just some of the changes Bond fans can expect. Although Eurocom was staying tight-lipped about the online features, they acknowledged the Wii's online accessibility issues. And, let's face it, this is Activision.

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GoldenEye 007: Reloaded
GoldenEye 007: ReloadedCredit: Eurocom
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Everything In The Wii Version Plus More

The first coolest new feature of GoldnEye 007: Reloaded is everything that made the Wii version a great game hasn't been lost in translation. The music, the level design and even having Daniel Craig's stunt double, David Cooke, do the motion capturing have all been included in the transition over to Xbox 360 and PS3. The high-octane set pieces Activision has seemed to become synonymous with look better than ever in Reloaded.

But GoldenEye 007: Reloaded isn't just the Wii game with better graphics. They have taken the Wii game's features, in their entirety, and paired them with the new features of Reloaded to make the complete GoldenEye experience.

GoldenEye 007: Reloaded
GoldenEye 007: ReloadedCredit: Eurocom
4

The Graphics

The coolest new feature of GoldenEye 007: Reloaded that every gamer will immediately notice is the graphics. With the graphics comes Eurocom's focus to deliver a game that runs at 60 frames per second. This was immediately noticed in our hands-on preview as we ran through the "Severnaya" level. As we stealthily roamed around the winter wonderland, we performed context sensitive takedowns, silent kills and witnessed intense set pieces smoothly and fluidly.

When the satellite dish we were looking to infiltrate was hit with the GoldenEye weapon, a massive EMP surge was let out which caused a jet to whiz by our heads and crash at our feet. Just when we thought the set piece was over, our Bond looked up one last time to see a helicopter, also struck by the EMP wave, about to slam into us. An amazing set piece brought to life with the new graphics.

GoldenEye 007: Reloaded
GoldenEye 007: ReloadedCredit: Eurocom
3

MI6 Ops

One of the coolest new feature of GoldenEye 007: Reloaded we were most excited about was the MI6 Ops mode. Much like Modern Warfare 2's Spec Ops, the MI6 Ops are missions separate from the single player campaign and multiplayer that add refreshing replayability to the game. The MI6 Ops come in four different flavors: Wave Defense, Assault, Stealth and Elimination.

We got to see one of the Wave Defense type missions in action, which was a Gears of WarHorde mode type of defense game, pitting wave after wave of enemies at the player. The twist was that the player needed to defend a computer terminal to finish an upload. The waves increased in difficulty until it was too much to handle.

These modes also feature an options list much like the original GoldenEye's countless cheats. Paintball mode, increased enemy AI and other options were all available to turn on to add to the player's score. These scores were then posted on a leaderboard where friends can see how well they each did on each mission.

The MI6 Ops were only single player, however, which seems like a missed opportunity for some great co-op play.

GoldenEye 007: Reloaded
GoldenEye 007: ReloadedCredit: Eurocom
2

Multiplayer

The nostalgia of the N64's GoldenEye runs deep, from the music to the levels to the guns. What every player remembers the most though, were those multiplayer deathmatches on the couch. The couch, unfortunately, isn't where most of our multiplayer gaming is done anymore. That is to say we're still sitting on the couch, but our teammates and enemies could be halfway across the world now. Even though the Wii offered online multiplayer, it wasn't what we've become accustomed to for multiplayer games in this generation. We want voice chat, we want large firefights and we want to party up with our friends!

The coolest new feature of GoldenEye 007: Reloaded is of course the multiplayer. Although not much has been confirmed yet, what we do know is a step in the right direction. 16-player online, voice chat, new weapons and new maps have all been confirmed. As we await further details we can only become more and more excited.

PS3 Sharpshooter
PS3 SharpshooterCredit: Sony
1

PS3 Move and Sharpshooter Compatible

Part of the hands-on preview we were able to participate in was conducted with the PS3 Sharpshooter Move peripheral. This is definitely one of the coolest features of Goldeneye 007: Reloaded for anyone who loves using the Sharpshooter for PS3 FPSs. It's nice to see that the Wii's praised Goldeneye 007 motion controls are being brought over to the PS3.

As we aimed down the sights of a sniper rifle, we looked down the barrel of our Sharpshooter and picked off enemy reinforcements attempting to move in on our position. The Wii's fluidity seemed to translate well over into the PS3 and the improved graphics made it that much better.

Wednesday, July 20, 2011

GoldenEye 007 reloaded for PS3, 360

Activision adding 60 frames-per-second HD visuals to latest remake of Nintendo 64 first-person shooter; PS3 version to support Move peripheral.
 
While GoldenEye has become just another James Bond film featuring the super suave super spy, the 1997 Nintendo 64 first-person shooters based on it has become the stuff of gaming legend. Activision has already capitalized on the game's reputation once with last year's Wii reimagining, and now the publisher is taking another shot at the project, this time in HD.

Activision today announced GoldenEye 007: Reloaded for the PlayStation 3 and Xbox 360, set for release this fall. The publisher is touting the game as built on a brand-new engine, with 60 frames-per-second high-definition graphics and PlayStation Move compatibility for PS3 owners as selling points.

The game's single-player campaign will let players employ gameplay modifiers (infinite ammo, Golden Gun mode), with additional Mi-6 Ops challenge levels and an expanded time trial mode. For multiplayer fans, the game will let up to 16 players compete online with new modes, maps, weapons, and characters from the Bond universe.

For more on GoldenEye 007: Reloaded, check out GameSpot's first look at the title..

Screenshots here: http://media.xbox360.ign.com

Friday, June 11, 2010

Warner Bros. Announces New Mortal Kombat for 2011

New fighter being developed for PS3 and 360, will have tag-team mode and "reinvented" 2D gameplay. See the first trailer.

By Kris Pigna

From: http://www.1up.com/

That live-action Mortal Kombat trailer recently released on YouTube maybe didn't have anything to do with a new Mortal Kombat game, but it makes little difference as Warner Bros. today has coincidentally announced a new Mortal Kombat game anyway. Evidently dubbed simply "Mortal Kombat," the new game is being developed by a new team for release in 2011.

The new team, called NetherRealm Studios, is being guided by original Mortal Kombat creator Ed Boon. This new Mortal Kombat promises a "reinvention of its classic 2D fighting mechanic" along with a "new graphics engine." It's a little unclear from the wording, but it sounds like it'll go the Street Fighter 4 route, with 3D visuals but strictly 2D gameplay.

This new entry will also add tag-team modes in addition to standard one-on-one bouts, including a "co-op arcade mode" that has two players teaming up to take on other teams online. Warner Bros. also promises the "deepest story mode of any fighting game" with a return of "iconic warriors" from past Mortal Kombat games, but no specific characters are mentioned. And of course, there will also be a return of Fatalities.

"This game really is a response to what players have been demanding: mature presentation, reinvented 2D fighting mechanic and the best, most gruesome fatalities ever," said Boon in a statement.

Mortal Kombat is being developed for the Xbox 360 and PlayStation 3, and other than 2011, no more-specific release date was announced. But as usual with just about every new game announcement these days, we wouldn't be surprised to find out even more about it at E3 next week.

Friday, March 12, 2010

GT5 “Nights” trailer hits the Web

By Drew Johnson
From: http://www.leftlanenews.com/

The Gran Turismo series is arguably the greatest driving simulator to ever grace the home gaming platform, but fans of the racing franchise have been left high and dry as Sony and Polyphony continually delay the launch of GT5.

Fans were promised the fifth iteration of the Gran Turismo series several times during 2009, including what appeared to be a very believable December launch — just in time for the Christmas holiday. However, none of those launch dates came to fruition, leaving driving fans to search out other racing titles.

While we still don’t have GT5 in our hands yet, it appears we are finally getting close. A new trailer for Gran Turismo 5 has hit the Web, highlighting what looks to be a nearly complete game. Unlike past GT games, the fifth installment will include visual damage as well as NASCAR racing. Here’s to hoping GT5 hits the market sometime before we have to upgrade to PS4.


Thursday, March 11, 2010

Sony’s Jack Move…I mean Move Controller

Author: Kingslayer

From: http://www.thebitbag.com/

I don’t have a preference for motion controls, especially the idea that they will some how save the gaming industry. Watching Nintendo go from being doubted, and counted out in the early parts of this generation. It’s amazing to see how they are in the lead, but it’s not lost on me why they are. I could go into detail about all of the reasons. Instead I’ll stick with the one that counts the most. Motion control brought in more gamers, and found a way to do it successfully. For other companies no matter the industry outside of Apple, and Nintendo find it hard to do introduce new products/services. Let alone, not lose their shirt, and make a profit. Even in losing game cycles Nintendo finds ways to still win. Where Nintendo drops the ball is in graduating their game audience. They could careless. This is why Sony’s Jack Move…I mean Move controller could be the end of Nintendo’s reign with the Wii.

Sony’s Jack Move (slang term for taking, or stealing) is plain, and simple. Get out of third place, keep the momentum of 2009 going, and don’t let Microsoft’s Xbox 360 get ahead anymore than it is. By any means necessary. Sony’s Jack Move is smart because titles like Madworld from Sega, a great game that could not find a home in the Wii. Titles that are so ground breaking on the platform become afterthoughts. “The Conduit” being another example of this. It’s not Sony’s fault that Nintendo thought ahead, and was shortsighted at the same time. Is there any reason that the Wii couldn’t be in HD? No…I was huge proponent of them making it HD. I knew full well as soon as I saw the Wiimote that it would impact gaming in a great way. Nintendo has always found ways to innovate control interfacing, and the Wiimote for me made so much sense. Yet, the tried, and true Nintendo dummy move was to hate on all things next generation. Turning their nose up to HDTV, Online gaming, and all things that would have put the Wii in an untouchable place. Nintendo had the chance to have the hardcore, and casual gamer…They missed the chance.

This generation is not like the last. The one in which Sony’s PS2 smacked the competition around like Tyson in his prime. As Microsoft spent money to find an identity, Nintendo had to figure out what they will become for the future. Sony’s lead with the PS2 was astronomical. There was no touching them. With the PS3 this generation Sony’s in third place, but it’s a bit decieving. Sure the Wii is head by a considerable margin, but there’s more than enough time to catch Nintendo. But, let’s forget the PS3 catching up with their second motion controller (Sixaxis being the first, and a failure). Rather the focus now is whether or not Sony can be competitive because there’s no reason to not own a PS3 right now. Yet, there is no reason to own a Wii compared to a PS3 now. Unless you are a hardcore Nintendo fan, already own a Wii then why? If you think this theory is some kind of hater concoction I made for you, then explain to me why the Wii has started to stall in sales? Nintendo is aware of this. So now they are focusing on games, but casuals don’t play the Wii consistently enough for software to be critical mass for Nintendo to rely on. Again, games like Madworld will thrive on the PS3 because of that they add to the mix of exclusives that Sony has been churning out on the platform. Each title more stellar than the last.

Sony’s Move controller is a godsend for developers already involved in Wii development. With Sony making it an easy development environment this allows developers to really maximize the PS3. At the same time the innovations developers have made on the Wii don’t have to go to waste. You add in option tools such as 3d gaming, online playability with PSN, and now the Sony PS3 is in a position to be the visible bully. Sure the achilles hill for Sony has been their marketing this generation. At the same time no one can tell me those Kevin Butler VP of Sony games commercials aren’t making the PS3 an attractive choice for gamers. In fact they are downright hilarious.

Sony’s Jack Move is smart if they aim straight at the heart of Nintendo. Going up against the Xbox 360 doesn’t matter much. With worldwide sales Sony just needs to focus on creating the games, and expanding their service in a much more defined manner. Make sure every game that comes out of their studio is standard top shelf. Invite developers to push on their end. They don’t have to spend money on exclusives, just on development tools, and sending out engineers. Go have a conversation with Crytek for Crysis 2. Push a bit harder Sony. We know full well that Nintendo won’t.

With all that said it’s not clear how well Sony’s motion controller move will move in the market. Coming in under $100 the whole package has to be attractive to reach critical mass. Microsoft’s motion control is so different, and applicable beyond the games that its really about how creative, and diligent Microsoft is with the roll out. Microsoft is a dangerous company when they have a plan, and are focused. This gaming generation with the Xbox 360 is testament to that. Hate all you want, but the Xbox 360 is kicking ass. So if Natal is the unknown element, then Microsoft may find the alchemy to make true magic with it. Right now though, Sony’s jack move, with the move controller unveil at GDC is the front-runner for next gen motion control gaming. Nintendo better figure something out…Asap

Tuesday, March 9, 2010

Tecmo Super Bowl to be revived as Tecmo Bowl Throwback on Xbox 360 and PS3

From: http://latimesblogs.latimes.com/

Tbt-1

Fans of the classic football game franchise, Tecmo Super Bowl, are cheering.

Game publisher Tecmo officially announced on Tuesday a downloadable console game based on the Nintendo classic. The Entertainment Software Rating Board ruined the surprise a couple weeks ago when it leaked info about the game before the publisher was ready to hike.

Tbt-3 Tecmo Bowl Throwback is a remake of the Super Nintendo game that redefined the genre. We called the original, along with Super Mario Bros. and Legend of Zelda (excluding Oregon Trail), a timeless classic.

Throwback will be available via download in the spring on Microsoft's Xbox Live Arcade and Sony's PlayStation Network. Players will be able to play online against friends, who can debate whether to set the play mode to the new 3-D or old-school 2-D graphic style. Online leaderboards will track stats.

Unlike the original, the game will not feature actual NFL team and player names. That's because Electronic Arts has an exclusive agreement with the league, led by its dominating Madden franchise. Throwback will instead allow players to customize names and uniforms.

Other games have tried to wiggle into the huge football gaming market without the blessing of the NFL and have mostly failed.

All-Pro Football 2K8, the spiritual successor to the NFL 2K series and ESPN games, saw one iteration before disappearing. Blitz: The League, which tried to make up for a lack of NFL endorsement with edgy content like steroid use, likewise did not gain a major following.

A new entrant called Backbreaker will try its hand in May, relying on visual magic to woo gamers. But Tecmo is hoping to capitalize on the warm and fuzzy feelings many have about their first digital football love.

In the Throwback news release, the company adds that the game has been rated "E for everyone" by the ESRB. The publisher somehow managed not to refer to the ratings board as "blabbermouths."

-- Mark Milian
twitter.com/markmilian

Image credits: Tecmo

Thursday, January 21, 2010

The Power User's Guide to Video Encoding with Handbrake

maximumpc.com Whether you own an iPod touch, Zune HD, Nintendo DSi, or any number of other portable devices, there's one tool that makes easy work out of ripping DVDs and converting incompatible video files into manageable formats: Handbrake. This wonderful utility has just about everything you could ask for.
Click here for this full article on : The Power User's Guide to Video Encoding with Handbrake
 

Friday, October 2, 2009

Nine New Gran Turismo 5 Screens Released

By Nicolas Ravasi

Sony has released nine new screenshots of Gran Turismo 5, now confirmed to being released around March 2010. Check the official screens below

To see more screenshots of the game, check our gallery in our database entry

Monday, June 1, 2009

Sony Ericsson Unveils PS3-compatible Phone

As part of its Christmas line-up of products, Sony Ericsson introduced a new phone that will allow consumers to connect to their PS3 gaming consoles remotely. The new phone, known as Aino, will let users access media content such as music, videos, and photos from the PS3 while on the go. Sadly, Aino will not allow users to play games or access high-definition video from the phone.

Aino can also synchronize with media files on your PC using Sony Ericsson’s Media Go multimedia manager. Sony Ericsson AinoAs for the phone itself, Aino features an 8.1-megapixel camera with geotagging capability; 3G, Bluetooth, and Wi-Fi connectivity; a physical keypad; and a three-inch touchscreen.

Sony Ericsson, the world’s fifth largest handset maker, has lost some of its market share as competition in the mid-market handset segment has increased. The company believes wireless operators are hungry for phones that can drive data usage without requiring huge subsidies. Given that interest in the company’s years-old Sony-branded Cybershot camera phones and Walkman music phones has faded, Sony Ericsson now must find new models to renew interest in its brand. The Aino is one of three new phones the company hopes will help it make a comeback.

In February, Sony Ericsson announced the Satio (previously known as the Idou) at the Mobile World Congress show. The Satio has a 12-Sony Ericsson Satio megapixel camera, a 3.5-inch widescreen touchscreen display, and runs on Symbian S60 5th edition. Satio users will also be able to play 3D and high-definition games on the handset as well as watch various types of media files.

Another new Sony Ericsson phone called the Yari contains accelerometers that can be used for motion controls with games similar to Nintendo’s Wii controllers. The Yari has a 5-megapixel camera, assisted-GPS, instant messaging, and Microsoft Exchange ActiveSync support.

Sony Ericsson YariExpect the new phones to be available in select markets later this year, likely in the fourth quarter. No U.S. launch dates have been given, however, Jon Mulder, head of North American product marketing, did say “currently we do anticipate that these models will be unlocked in various channels in the U.S. We have yet to announce operator partnerships.”

Sony Ericsson also plans to launch a virtual software applications store. The company plans to announce additional details concerning the store at next week’s JavaOne Conference.

Wednesday, April 8, 2009

Ultimate Sony PSP Mods and Designs Collection



Below we listed 20 of the coolest Sony PSP mods and designs created that combine modifications, concepts and other PSP hacks; these vary by themes, colors, shape, style and design.

read more | digg story

Monday, February 9, 2009

Zombie nazis are coming to get you in the next Wolfenstein

By Tina Sanchez



With the press all in town for the New York Comic Con, Activision took the opportunity to walk us through the latest build of id and Raven's new Wolfenstein. It was a good chance to get a sense of how the game plays out through the first few levels. As you've likely heard by now, our hero B.J. Blazkowicz is back for another FPS in set in a WWII fictional German city. Though, this is time around it's a much more fleshed out experience -- some of your supporting NPC characters help narrate your story. For lots of people, the first thing that comes to mind when it comes to Wolfenstein is zombie Nazis. I didn't see any of those today (we only saw two levels, so maybe they'll show up later), but I did get a chance to get a better sense of how the game's weapons and special powers work.

B.J.'s introductory mission sees him at the destruction of a train containing an unknown Nazi experiment -- the premise behind the sci-fi elements within the game. During his battles, the environment periodically loses its gravitational pull, sending rubble and unsuspecting Nazis floating into the air. For whatever reason, this has no affect on our protagonist, who remains firmly planted on the ground while continually shooting at the now vulnerable and motionless enemies. It would be nice to witness the villains flailing around while spraying bullets from their weapons -- I mean, the game makes it obvious that they're still alive because when gravity sets back in, they stand right back up and fight -- so why would anti-gravity place them in a lifeless state? But maybe there's a good reason that I missed. Anyway, it's not quite as appealing to kill unresponsive and defenseless enemies while they're seemingly floating on cloud nine, but I assume this only for that part of the game, since this never occurred in the "Church" level, a third of the way into the campaign.

Somewhere between the first level and Church, B.J. discovers a Veil Amulet, a device that gives him access to the Veil dimension. In this dimension, the environment around you retains its shape and form, but everything has a shade of green coating; the combat with the Nazis still persists although they and B.J. are in two different dimensions. And from what I was told, the Nazis don't have access to the Veil, but are continuously seeking the energy that comes from it called the "Black Sun," the focus of their experimentation.

Click the image above to check out all Wolfenstein screens.

The Veil Amulet has an energy meter that is drained during use. It slowly regenerates over time, but to quickly fill the meter back up, you can find pools of Veil energy. This can be done easily with the help of Geist creatures -- floating bugs that are always gravitating towards the energy pools. The Geist creatures can also be useful during combat; if they are near a Nazi, shooting them will unleash Geist energy, sending out what looks like an electric current that kills the enemy.

Now, the Veil Amulet has its uses for combat; one such example is that B.J. will unlock powers in the duration of the campaign that are only usable in the Veil dimension. During the demonstration, I noticed that the Amulet has four round stones, and only one of which looked activated. While in the Veil dimension, console players will have a power designated to a direction on the D-pad. So I'm going to go on a whim here and assume that only four powers total are unlockable. The single power Activision was willing to show during the Church level was Mire -- an ability to slow down time.

In addition to the Amulet having unique powers, the Veil dimension will also grant B.J. access through walls that have a Black Sun symbol on it -- giving him the ability to surprise the enemy (maybe puzzle elements will also be included in the campaign). Another important use the Veil dimension provides became apparent when B.J. fought a Heavy Trooper (the Heavy Trooper is the product of Nazi experimentation -- a heavily armored soldier equipped with a Particle Canon, which channels the veil energy into a deadly laser). The Veil dimension revealed the enemy's weak spots by highlighting them in a red hue.

After destroying enemies, B.J. gets to keep the weapons he acquires in his inventory. Upgrades can also be purchased, although the details of how were not revealed. Also, multiplayer is going to be available, but it remains a mystery as to how the Veil Amulet and such will be implemented in that.

Wolfenstein is using id's Tech 4 engine, is being ported to PC from console, and carries a release date of "when it's done." We suspect it'll be out late this year. For more info on the game, make sure to check out our recent interview with the game's creative director.

Tuesday, December 23, 2008

Xbox 360 Vs. PlayStation 3 Graphics Comparison: Now With PC!

gamespot.com — You asked for it. We went back and looked at several games from past Xbox 360 vs. PlayStation 3 graphics comparison features to see how the graphics compare when we add the PC to the challenge.


Fallout 3

A Washington, DC, teeming with automotive executives seeking government aid isn't nearly as dismal as the postapocalyptic DC setting in Fallout 3. Shadows and lighting change according to the game's day-and-night cycle, and we made sure to match timestamps for our comparison shots. In what will come as no surprise, the PC shames both consoles in the image-quality comparison. Everything from the textures to the antialiasing to the reflections looks better on the PC. Foliage, piping, and far-off buildings look far superior on the PC due to transparency antialiasing effects. Even draw distance is better on the PC, as the rocks and a fence near the burned-out bus aren't even visible on the consoles.
(click on the different system above to see the compare)

many more below.

See the rest of the compares at The Gamespot

Tuesday, November 25, 2008

Complete Guide to Playing Video Files On PS3, Xbox 360, Wii


gizmodo.com —If you're here reading Gizmodo, there's a good chance you have a hard drive full of video somewhere. And you also probably have a PS3, Xbox 360 or Wii. If those two things aren't working together for you in beautiful symbiosis, allowing you to watch all of your downloaded or ripped video on your TV instead of hunched over a laptop screen, well, this is the guide for you....................


Click here for the whole article and step by step instructions.

Tuesday, November 18, 2008

Destructoid review: Call of Duty: World at War



Destructoid review: Call of Duty: World at War screenshot

Call of Duty 4: Modern Warfare is easily my most played game of 2007. It was, in fact, the title that made me truly care about online gaming, thanks to its fast-paced "meat grinder" style of play and fantastic promotion system. It was one of the biggest releases of its year, critically acclaimed and popular enough to knock Halo 3 from the top spot of Xbox Live's most played titles.

Infinity Ward had done an excellent job with a game that not only provided addictive multiplayer, but an engaging and sometimes shocking single player campaign that truly distinguished it from other war shooters. Imagine the dismay of gamers everywhere then, when it looked like Treyarch was going to play it safe and set the follow up title back in World War II.

Does Call of Duty: World at War prove the critics wrong and show that Treyarch can do just as great a job with the franchise as Infinity Ward, or is it just another World War II game that does nothing to make its mark? Read on for the official review ...

Call of Duty: World at War (PC, PS3, Xbox 360 [reviewed])
Developed by Treyarch
Published by Activision
Released on November 11, 2008

World at War takes us back to the series' roots of World War II, this time changing things up by setting it in both the Pacific conflict and the fall of Germany. Switching between a US Marine and a Russian Private, you will play two stories and fight against both the Japanese and German forces. That's about all I can say about that.

If there is a story in World at War, it doesn't come across very well. Unlike the previous title, there aren't really any interesting characters or a sense of plot outside of what actually happened in WWII. The game almost cynically attempts to recapture the shocking and dramatic moments of Modern Warfare at times, but the characters and events are so vaguely distinguished that you are never compelled to care. Only at the very end does the game approach anything that feels personal and interesting, but it's way too little, way too late.

This isn't helped by the fact that the single player campaign is, quite frankly, stupid. There really isn't a better way to describe it, but the single player actually redefines stupidity in game design. The unique algorithm of CoD titles whereby enemies constantly respawn until the player reaches key areas has always been slightly jarring, but the game assaults you with bullets from so many angles, often from enemies that can't even be found, that Treyarch has almost parodied the entire fundamentals of the series.

There are times when, without even any indication that health has been lost, you'll suddenly just die. Sometimes it's because an enemy snuck up and hit you, but more often than not you simply won't know how you died and will be left scratching your head wondering what the hell just happened.

Then there are the grenades. If you thought grenades were annoying in Modern Warfare, prepare yourself for a laugh riot, because grenades this time around are ridiculous. They seem to randomly appear, even in really improbable locations, sometimes one after the other in quick succession, and will always pop up if you dare to use cover for anything longer than thirty seconds. A particular checkpoint even spawned me on top of one. Grenades will account for about 80% of player death in the single player campaign, if not more.


The grenade situation isn't helped by the fact that enemies now have perks in single player. This of course means Martyrdom, which of course means even more grenades. The single player campaign is, in essence, a grenade throwing sim. It's not a war game. It's a game all about grenades.

It's not like challenge in a game is a bad thing, but it's simply unrefined and vulgar to throw bullets and bombs at a player and deign to call it challenging. The worst part is that there simply isn't any reward for all this. A well-designed hard game constantly rewards the player for absorbing punishment. World at War is all stress, all the time, with no carrot dangled in front of the player to compel one forward.

I'm trying to think of where the campaign redeems itself but I honestly can't think of much. There's co-op, if that helps, and at least setting it during the fall of Berlin is a rather unique and interesting addition. The weapons are, of course, "new" and there is a flamethrower, but it's not really all that much fun to use and I found myself wanting a machine gun again within minutes.

Ultimately, the single player campaign is atrocious and I had a rotten time playing it. It seems to take everything that was frustrating about Modern Warfare, magnify those elements, and then leave out the interesting objectives, characters that matter, and anything that leaves a lasting impression beyond anger and disappointment.

Luckily for World at War, the campaign is but a small part of the overall package, and even luckier, the game is using one of the best multiplayer structures already pre-built. If you were a heavy player of Modern Warfare's multiplayer, then you'll know what to expect, because Treyarch has barely changed a damn thing.

The maps are new and the models are obviously different, but the multiplayer makes no attempt to bring anything remarkable to the table. Ultimately, this works in the game's favor, since you can't go wrong if you're using something that was already such a success. However, unlike say, Gears of War 2, which built upon a pre-existing engine and mechanics to create something even bigger than before, World at War does it completely by the numbers, never daring to stand on its own outside of a few new Perks and a different weapon set.

The multiplayer is by no means bad. It's Modern Warfare set in WWII, there's no way it could actually be terrible. However, the maps seem a lot bigger this time, and this is really counter-intuitive to the experience. One of the best parts of CoD4's multiplayer was how the tight environments meant that action was around every corner, and that the battlefield was one of pure chaos. In WaW, however, there are times when you can spend ten minutes trying to find an enemy, and encountering nothing. I once hopped into a game already in progress, and didn't see a single enemy soldier, save for one tank.

That's not to say that the multiplayer doesn't have its moments. Maps like Asylum bring back the feeling of CoD4, and being able to pilot tanks and unleash dogs can make for some real hectic gameplay. However, most of the time this game just brings back fond memories of the last title while doing very little to make one care about this one. It is basically Modern Warfare, but with none of the love.

The only time the game comes out of its shell and tries something different is with Nazi Zombies, an unlockable that is achieved upon completion of the campaign. It's probably the best part of the whole game, but it's cute for about five minutes before growing tiring. With Left 4 Dead already providing first-person zombie shooting, this is something that just doesn't cut it. It is certainly not worth the hassle of unlocking.

Ultimately, Call of Duty: World at War feels completely unnecessary. It's not bad, but most of the good stuff is only good because Infinity Ward made it and released it last year. It's unfair to say that this is an expansion pack because it has a bit more meat than that, but it's barely much more. With an awful campaign and a multiplayer that is fun but completely appropriated, this game can't hold a candle to the last. Fans of the series should check it out, but I couldn't in good faith recommend a purchase, at least at full price. Give it a rent or check out the bargain bin a few months from now. It's not like Activision won't make millions out of the game anyway which, ultimately, is the point ... and in this game, it really shows.

Had it actually been an expansion, it could have really brought something to the franchise. As it stands, World at War simply exists.

Score: 6 -- Alright (6s may be slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.)

Tuesday, November 11, 2008

Handicapped PS3 Owner Builds Frankenstein's Controller

What would it take to stop you from gaming? If you said being bedridden, hooked up to various machines with limited use of your limbs, then you are a complete wuss. Just ask PlayStation 3 forum poster KitsuneYume, who built a PS3 controller he works with his entire body, including his mouth. While the setup won't win any product design awards, it allows Kitsune there access to 20 out of 25 possible controller functions using 16 switches and a joystick he controls with his tongue, all wired into a standard PS3 controller.

The main reason I put this on the PlayStation website was to show people that even the most limited person can still enjoy console gaming just as much... anyone else. the controller was pretty easy to make except for converting the analog signals into digital signals for when I use the various switches. this took about two months to build and get working effectively.

So how does it play? Good enough to keep Kitsune gaming, and that's all that really matters, isn't it?

It works just as good as any other. it was actually made with a PlayStation controller circuit board inside the box. it is just as responsive when I use my tongue, but if I use a switch for a direction of one of the joysticks it's like pushing it all the way one direction. I was able to beat the demo of mirrors edge, heavenly sword, eternal sonata and just about every other demo on the PlayStation network. the only games I have difficulty with are football games.... because I don't have very good strategy when it comes to sports games lol but I am practicing so I can play some of my friends who are really into football:-)

Now if that doesn't show what a powerful force of inspiration gaming can be, I don't know what will. Hit up the link to the forum thread below for more pictures.

My custom one of a kind PS3 controller,I can game again! [PlayStation Forums - Thanks Saad!]