Zazzle Shop

Screen printing
Showing posts with label Wii. Show all posts
Showing posts with label Wii. Show all posts

Monday, September 19, 2011

New Mario Kart 7 footage




Wednesday, August 17, 2011

The Coolest New Features Of GoldenEye 007: Reloaded

We loved the Wii reinvision of GoldenEye, but Eurocom wasn't finished. The new features of GoldenEye 007: Reloaded in hands-on preview proved to us that the game still has some new tricks up its sleeve.


From: http://www.ugo.com/games/goldeneye-007-reloaded-features

GoldenEye 007 was positively received. Unfortunately, many of the praises were accompanied by the phrase that haunts the Nintendo Wii and its titles. That phrase was, of course, "for a Wii game." The game was fun, action-packed, smooth and memorable... for a Wii game. Eurocom knew there was still more to be done with theGoldenEye name, and we experienced all of the upcoming fun with the new features of GoldenEye 007: Reloaded in our hands-on preview.

60 frames per second, upgraded graphics, new game modes and improved online features are just some of the changes Bond fans can expect. Although Eurocom was staying tight-lipped about the online features, they acknowledged the Wii's online accessibility issues. And, let's face it, this is Activision.

VIEW AS:ListSlideshow
VIEWING: PAGE 1 / 1
GoldenEye 007: Reloaded
GoldenEye 007: ReloadedCredit: Eurocom
5

Everything In The Wii Version Plus More

The first coolest new feature of GoldnEye 007: Reloaded is everything that made the Wii version a great game hasn't been lost in translation. The music, the level design and even having Daniel Craig's stunt double, David Cooke, do the motion capturing have all been included in the transition over to Xbox 360 and PS3. The high-octane set pieces Activision has seemed to become synonymous with look better than ever in Reloaded.

But GoldenEye 007: Reloaded isn't just the Wii game with better graphics. They have taken the Wii game's features, in their entirety, and paired them with the new features of Reloaded to make the complete GoldenEye experience.

GoldenEye 007: Reloaded
GoldenEye 007: ReloadedCredit: Eurocom
4

The Graphics

The coolest new feature of GoldenEye 007: Reloaded that every gamer will immediately notice is the graphics. With the graphics comes Eurocom's focus to deliver a game that runs at 60 frames per second. This was immediately noticed in our hands-on preview as we ran through the "Severnaya" level. As we stealthily roamed around the winter wonderland, we performed context sensitive takedowns, silent kills and witnessed intense set pieces smoothly and fluidly.

When the satellite dish we were looking to infiltrate was hit with the GoldenEye weapon, a massive EMP surge was let out which caused a jet to whiz by our heads and crash at our feet. Just when we thought the set piece was over, our Bond looked up one last time to see a helicopter, also struck by the EMP wave, about to slam into us. An amazing set piece brought to life with the new graphics.

GoldenEye 007: Reloaded
GoldenEye 007: ReloadedCredit: Eurocom
3

MI6 Ops

One of the coolest new feature of GoldenEye 007: Reloaded we were most excited about was the MI6 Ops mode. Much like Modern Warfare 2's Spec Ops, the MI6 Ops are missions separate from the single player campaign and multiplayer that add refreshing replayability to the game. The MI6 Ops come in four different flavors: Wave Defense, Assault, Stealth and Elimination.

We got to see one of the Wave Defense type missions in action, which was a Gears of WarHorde mode type of defense game, pitting wave after wave of enemies at the player. The twist was that the player needed to defend a computer terminal to finish an upload. The waves increased in difficulty until it was too much to handle.

These modes also feature an options list much like the original GoldenEye's countless cheats. Paintball mode, increased enemy AI and other options were all available to turn on to add to the player's score. These scores were then posted on a leaderboard where friends can see how well they each did on each mission.

The MI6 Ops were only single player, however, which seems like a missed opportunity for some great co-op play.

GoldenEye 007: Reloaded
GoldenEye 007: ReloadedCredit: Eurocom
2

Multiplayer

The nostalgia of the N64's GoldenEye runs deep, from the music to the levels to the guns. What every player remembers the most though, were those multiplayer deathmatches on the couch. The couch, unfortunately, isn't where most of our multiplayer gaming is done anymore. That is to say we're still sitting on the couch, but our teammates and enemies could be halfway across the world now. Even though the Wii offered online multiplayer, it wasn't what we've become accustomed to for multiplayer games in this generation. We want voice chat, we want large firefights and we want to party up with our friends!

The coolest new feature of GoldenEye 007: Reloaded is of course the multiplayer. Although not much has been confirmed yet, what we do know is a step in the right direction. 16-player online, voice chat, new weapons and new maps have all been confirmed. As we await further details we can only become more and more excited.

PS3 Sharpshooter
PS3 SharpshooterCredit: Sony
1

PS3 Move and Sharpshooter Compatible

Part of the hands-on preview we were able to participate in was conducted with the PS3 Sharpshooter Move peripheral. This is definitely one of the coolest features of Goldeneye 007: Reloaded for anyone who loves using the Sharpshooter for PS3 FPSs. It's nice to see that the Wii's praised Goldeneye 007 motion controls are being brought over to the PS3.

As we aimed down the sights of a sniper rifle, we looked down the barrel of our Sharpshooter and picked off enemy reinforcements attempting to move in on our position. The Wii's fluidity seemed to translate well over into the PS3 and the improved graphics made it that much better.

Friday, October 15, 2010

Beautiful New Donkey Kong Country Returns Screenshots

by
from http://gamrfeed.vgchartz.com/


This awesome new Donkey Kong Country Returns screenshot gallery shows the game's two-player co-operative mode, with Diddy and Donkey teaming up as they advance through the detailed levels in the gorgeous Wii game.

Donkey Kong Country Returns is out on November 21st in North America and in Europe on December 3rd.


















You can check more screenshots in our gallery below:
Gallery

gallery_imagegallery_imagegallery_imagegallery_imagegallery_imagegallery_imagegallery_image

gallery_image

gallery_image

gallery_image

gallery_image

gallery_image
gallery_image

Thursday, September 9, 2010

Rock Band 3: Keyboard Trailer



The new trailer shows off Rock Band 3 keyboard gameplay from tracks by Huey Lewis and The News, Ida Maria, Tears for Fears and Them Crooked Vultures. Rock Band 3 will be released on October 26th in North America and October 29th for the rest of the world for the Xbox 360, PS3, Wii and Nintendo DS.

Wednesday, September 1, 2010

Wii Balance Board-controlled robot a hit with toddlers in Ithaca

Wii Balance Board-controlled robot a hit with toddlers in Ithaca (video)

How could we resist a story involving robot-powered babies? The Ithaca College Tots on Bots project aims to mobilize infants with physical disabilities by setting them atop a "mobile robot" equipped with a Wii Balance Board to let the young operator steer by leaning -- which, it turns out, works pretty well. Additionally, the vehicle uses sonar to avoid nasty crashes and a remote control that an adult can use to take control. Further study has to be made before any long term developmental benefits can be ascertained, but in the meantime it does look like a lot of fun. See it in action after the break.




Tuesday, August 24, 2010

New GoldenEye 007 trailer – Multiplayer


Wednesday, August 18, 2010

Activision confirms golden Classic Controller Pro for GoldenEye 007

Written by Valay

Update: Official PR here.

Rumors of a gold-colored Classic Controller Pro have surfaced a number of times, even before GoldenEye 007 was officially announced by Activision. Today, however, the company finally confirmed that it’s the real deal. For $69.99, consumers will be able to purchase a bundle, which will include a copy of GoldenEye 007 and the controller. A stand-alone release of the game itself will also be sold for $49.99, the typical price of Wii titles.

Source

Friday, March 26, 2010

Netflix beginning shipments of Wii streaming discs

Awesome news for Wii owners looking to veg out with all-day Mystery Science Theatre 3000 marathons (or even watch responsible numbers of TV shows and movies): Netflix announced via its blog that it has started shipping out the discs that enable Instant Streaming on Wii, to "some of our Netflix members."

If the PS3 rollout is any indication, you'll receive an e-mail sometime soon telling you if you're a lucky winner. Of course, if you didn't sign up for a disc, you're not going to get one. You should probably go sign up for one is what we're saying.

Thursday, March 11, 2010

Sony’s Jack Move…I mean Move Controller

Author: Kingslayer

From: http://www.thebitbag.com/

I don’t have a preference for motion controls, especially the idea that they will some how save the gaming industry. Watching Nintendo go from being doubted, and counted out in the early parts of this generation. It’s amazing to see how they are in the lead, but it’s not lost on me why they are. I could go into detail about all of the reasons. Instead I’ll stick with the one that counts the most. Motion control brought in more gamers, and found a way to do it successfully. For other companies no matter the industry outside of Apple, and Nintendo find it hard to do introduce new products/services. Let alone, not lose their shirt, and make a profit. Even in losing game cycles Nintendo finds ways to still win. Where Nintendo drops the ball is in graduating their game audience. They could careless. This is why Sony’s Jack Move…I mean Move controller could be the end of Nintendo’s reign with the Wii.

Sony’s Jack Move (slang term for taking, or stealing) is plain, and simple. Get out of third place, keep the momentum of 2009 going, and don’t let Microsoft’s Xbox 360 get ahead anymore than it is. By any means necessary. Sony’s Jack Move is smart because titles like Madworld from Sega, a great game that could not find a home in the Wii. Titles that are so ground breaking on the platform become afterthoughts. “The Conduit” being another example of this. It’s not Sony’s fault that Nintendo thought ahead, and was shortsighted at the same time. Is there any reason that the Wii couldn’t be in HD? No…I was huge proponent of them making it HD. I knew full well as soon as I saw the Wiimote that it would impact gaming in a great way. Nintendo has always found ways to innovate control interfacing, and the Wiimote for me made so much sense. Yet, the tried, and true Nintendo dummy move was to hate on all things next generation. Turning their nose up to HDTV, Online gaming, and all things that would have put the Wii in an untouchable place. Nintendo had the chance to have the hardcore, and casual gamer…They missed the chance.

This generation is not like the last. The one in which Sony’s PS2 smacked the competition around like Tyson in his prime. As Microsoft spent money to find an identity, Nintendo had to figure out what they will become for the future. Sony’s lead with the PS2 was astronomical. There was no touching them. With the PS3 this generation Sony’s in third place, but it’s a bit decieving. Sure the Wii is head by a considerable margin, but there’s more than enough time to catch Nintendo. But, let’s forget the PS3 catching up with their second motion controller (Sixaxis being the first, and a failure). Rather the focus now is whether or not Sony can be competitive because there’s no reason to not own a PS3 right now. Yet, there is no reason to own a Wii compared to a PS3 now. Unless you are a hardcore Nintendo fan, already own a Wii then why? If you think this theory is some kind of hater concoction I made for you, then explain to me why the Wii has started to stall in sales? Nintendo is aware of this. So now they are focusing on games, but casuals don’t play the Wii consistently enough for software to be critical mass for Nintendo to rely on. Again, games like Madworld will thrive on the PS3 because of that they add to the mix of exclusives that Sony has been churning out on the platform. Each title more stellar than the last.

Sony’s Move controller is a godsend for developers already involved in Wii development. With Sony making it an easy development environment this allows developers to really maximize the PS3. At the same time the innovations developers have made on the Wii don’t have to go to waste. You add in option tools such as 3d gaming, online playability with PSN, and now the Sony PS3 is in a position to be the visible bully. Sure the achilles hill for Sony has been their marketing this generation. At the same time no one can tell me those Kevin Butler VP of Sony games commercials aren’t making the PS3 an attractive choice for gamers. In fact they are downright hilarious.

Sony’s Jack Move is smart if they aim straight at the heart of Nintendo. Going up against the Xbox 360 doesn’t matter much. With worldwide sales Sony just needs to focus on creating the games, and expanding their service in a much more defined manner. Make sure every game that comes out of their studio is standard top shelf. Invite developers to push on their end. They don’t have to spend money on exclusives, just on development tools, and sending out engineers. Go have a conversation with Crytek for Crysis 2. Push a bit harder Sony. We know full well that Nintendo won’t.

With all that said it’s not clear how well Sony’s motion controller move will move in the market. Coming in under $100 the whole package has to be attractive to reach critical mass. Microsoft’s motion control is so different, and applicable beyond the games that its really about how creative, and diligent Microsoft is with the roll out. Microsoft is a dangerous company when they have a plan, and are focused. This gaming generation with the Xbox 360 is testament to that. Hate all you want, but the Xbox 360 is kicking ass. So if Natal is the unknown element, then Microsoft may find the alchemy to make true magic with it. Right now though, Sony’s jack move, with the move controller unveil at GDC is the front-runner for next gen motion control gaming. Nintendo better figure something out…Asap

Wii workouts: best of the games

By:

These four top personal training videos can get you moving and into shape quickly.

Wii Fit Plus offers a range of new features to help players reinvigorate their workouts, along with exercises and balance games, like Rhythm Kung Fu, above, designed to keep them fun.

Wii Fit Plus offers a range of new features to help players reinvigorate their workouts, along with exercises and balance games, like Rhythm Kung Fu, above, designed to keep them fun. (Nintendo)



When Nintendo's Wii console came out, couch potatoes across the country rejoiced. Here was a way to get in shape and play video games at the same time! But the bowling, tennis and other early sports titles ultimately delivered less-than-challenging workouts.

Several years later, the Wii has become a more legitimate fitness tool, with a number of personal training titles that promise to burn fat and build muscle.

Not all of them deliver. Some are too easy, too boring or just too repetitive. And working out with the Wii requires more of an initial learning curve than simply mirroring a fitness DVD. Not only must you concentrate on proper form, you have to make sure your Wiimote is pointing in the right direction or your workout will grind to a halt.

On the plus side, personal training games are much more interactive than a fitness DVD, allowing you to customize your workout, music and intensity depending on how you feel on any given day. Your digital coach will encourage you, chastise you when you slack off and drive you to beat your previous score —something a DVD can't do.

We reviewed the top personal training games for the Wii and chose four of the titles most likely to whip you into shape quickly.

EA Sports Active; and EA Sports Active: More Workouts

If nonstop squats and lunges make you yawn, this game is for you. It blends athletic-style training with short sports bursts such as jogging, rollerblading, basketball and tennis to keep you interested.

After creating your profile and on-screen doppelganger, you can choose a 30-day get-in-shape, circuit-training challenge or pick from a large number of preset cardio and toning workouts of different lengths (rated from easy to hard).

The workouts — led by a picture-in-picture trainer — are challenging enough, and each exercise is broken down in a video before you start each move. Of course, this makes the workout longer, but it's necessary — at least at first — for form and so you know how to position the Wiimote on each move.

If you don't get that direction right, or if you don't pause long enough at the top of a rep, the game will freeze until you correct it. It's frustrating that there's more emphasis on form with the controller than on how you should tuck your hips or position your legs.

During the workout, your trainer urges you on with a few stock comments such as "Great enthusiasm on that exercise. Way to work it!" There's also feedback and a calorie count estimate at the end.

A Velcro leg strap sold with the game holds the required nunchuk controller during running and lower body work. The strength moves use an included resistance band, and the game is compatible with the Wii Balance Board (sold separately).

Once you have this equipment and are ready for some new exercises, you might be motivated to move on to EA Sports Active: More Workouts, the update (without leg strap and band) released in November.

List price for EA Sports Active: $59.99; EA Sports Active: More Workouts: $39.99

The Biggest Loser

If you're inspired to get into shape by the miraculous transformations on the popular NBC show "The Biggest Loser," you'll like this in-home version from THQ.

In this game, you'll work out with one of its popular trainers — Bob Harper or Jillian Michaels — to meet the fitness goals you set in your profile. Each week there's a competitive weigh-in on the Wii Balance Board to motivate you to "bring it" and "dig deeper" in your workouts.

There isn't the same variety of activities and scenery that you find in EA Sports, but its digital trainers provide a greater range of encouragement, prodding and verbal coaching on form.

The workout moves a little faster too, because you don't have to wade through tutorial videos before starting each exercise. You simply mimic your trainer and listen to his or her cues on form and timing. You can also create custom routines from 88 exercises and pull up recipes from "The Biggest Loser Cookbook."

No weights or resistance bands are needed. All of the toning is accomplished by lifting your own body weight in exercises such as planks, push-ups, squats and lunges. You can compete against another player or previous contestants from the show in special challenges. But as with most Wii fitness games, you can't put too much stock in the calorie counts tallied up at the end.

After a 40-minute workout that left this intermediate exerciser breathless and breaking a sweat, it said I burned a whopping 48 calories.

List price: $39.99

Wii Fit Plus

Wii Fit, the pioneering workout game for the Wii, was updated by Nintendo in October to include more exercises and games, and the option to create customized routines.

Not all of the activities are a slam-dunk if you want to get in shape. Many of the "Training Plus" activities challenge your balance but don't provide a good cardiovascular or strength workout.

And many of the aerobic activities, such as Basic Step, won't provide enough of a workout for anyone beyond a beginner. What you will find, however, are solid yoga and strength moves, and a few fun heart-rate elevating games to play with your character or "Mii," such as Super Hula Hoop, Rhythm Kung Fu and Bird's-Eye Bulls-Eye, a game that has you flapping your arms in a chicken suit to hit targets.

Your time and calorie count are tallied at the end, and you can weigh yourself on the Balance Board to track your progress.

List price: $19.99

Your Shape

This title, from Ubisoft, led by a digital version of actress Jenny McCarthy, rates a mention largely because it's the first to use a motion-detecting camera on top of your television to track your movements, allowing you to exercise without a controller.

Your image is projected onto the screen next to McCarthy's avatar, allowing you to check out your form as you might in the mirror at your gym. It doesn't require any special equipment but will work with your own weights, stability ball and step bench if you have them.

It also has the largest number of exercises — more than 400 — to burn fat and build and stretch your muscles.

Sounds great, right? While wonderful in concept, it doesn't work so well in practice. The video lags a bit, making you work harder to keep pace with your trainer. And you need to have enough room to keep your arms and legs within frame — about 8 feet from the TV.

When the camera can't detect your movements because your feet or arms move out of frame or the background is too dark, you will be told that you're doing the exercise wrong, and annoying on-screen messages flash to "Follow me."

If you're going to use this game, you‘ll just have to expect that it won't recognize your moves correctly for a certain percentage of the time. If you can get past that, you'll get a good heart-pumping workout that exercises multiple muscle groups simultaneously. And, if you decide you don't like the game, that wide-angle Web-compatible camera works pretty well for those Skype sessions.

List price: $69.99

health@latimes.com

Thursday, February 25, 2010

Awesome Ghostbuster Wii Peripheral

Modder Jack Rossi took it upon himself to build the controller for the ‘Ghostbuster Wii’ game that we all dreamed about. Yup, your very own ‘Ghostbuster Proton Pack’.

The replicate ‘Ghostbuster Proton Pack’ is fully functional, even the back pack which tells the player how much power left in the pack and which player is selected in the game. As of now,

Straight from Egon’s lab, after months of Beta testing I bring to you the first ever fully fictional Wii-Proton Pack to be used in conjunction with the Nintentdo Wii version of the Ghostbusters Video game. The cyclotron features four blue LEDs allowing you to know which player is selected or active and the Blue Power Cell actually shows you how much power the pack has. The Thrower has been carefully designed in regards to ergonomics and function. The front of the wand has an area in which you can place the Wii-mote and the back handle is where the Nunchuck is placed. Since the Wii-mote has in internal speaker in it’s ABS housing, when playing the game the pack makes all the iconic Ghostbusters SFX. And being that the Wii utilizes wireless technology, the wand is not tethered to the pack via a cord. I will be shooting some video footage this week and will post it as soon as it’s finished so you can see the pack in action! Thanks for looking!

-Jack

I would definitely wear this for Halloween too! (and..Christmas, Easter, Columbus Day, yeah just about every holiday, I would whip it out)




[GBfans]

Tuesday, February 23, 2010

Jazari: The one man Wii band


It isn't often that you see the fusion of software, hardware and pure creative genius. You can't deny that this is something else entirely -- seriously, you can stop reading here and just watch the video after the cut.

If you're still here, perhaps seeking a little more convincing, get this: Patrick Flanagan, presumably a rather big nerd, has taken two Wii Remotes and bonded them to a bunch of percussion instruments -- bongos, djembes, that kind of thing. Through some homebrew software and some seriously awesome robotics/actuators, his movements and button pushes on the Wiimote make music. He can then create loops, alter the syncopation and even mess with the modulation of the beat. At the end of the video he demonstrates an 'AI mode' where the computer learns from past beats and tries to follow his lead -- awesome.

The entire ensemble is called Jazari. Please watch the video after the break; even if you don't have a single musical or geeky bone in your body, it might just convert you. And no, I can't see a download for the software... alas.

[via Gizmodo]

Tuesday, February 2, 2010

Another Wii Fit Miracle, Woman Loses 112lbs.

February 1, 2010 by Ruibo

A 38-year-old British woman has made another astonishing weight loss miracle due to her strict exercise curriculum (Wii Fit) and healthy dieting.

Lara Roberts, a mother of 2 who was unable to cut down her weight from giving birth to her second child, has now gone from 252 to 140 pounds in a year. Lara Roberts gave the most credit to the Wii Fit for allowing her to work out at home, where she has complete privacy and removes the self-conscious feeling from working out in public.

Losing 112lbs. in a year is definitely no easy task. It takes a lot of motivation and hard work. Her greatest motivating factors are her daughters, whom she loved dearly and hopes to see them grow up. Lara Roberts had to get up 5 a.m. every morning to start her workout on the Wii Fit. Of course, with the Wii Fit work out she also had to fix her eating habit and go on a strict diet to help her lose the weight. The result as you can see from the before and after picture is just amazing.

Before -Around 252 Pounds.

After - Smoking 140 Pounds

Nintendo can definitely have her as a spokes person for Wii Fit and she can totally motivate people to do this too (I mean even I am ready to go out and buy a Wii Fit).

[NewsoftheWorldUK]

Wednesday, January 13, 2010

EA Officially Announces ‘NBA Jam’

by Ruibo  
from: http://www.gossipgamers.com/


The rumors of the NBA Jam revival from last week has been confirmed true today with the announcement from EA confirming the development of the most influential basketball game ever made.
NBA Jam will be an exclusive for the Nintendo Wii, and all-new features with a fresh new take on the game that will combine the old school with the new. There are still no details yet but do expect new modes, Wii visuals, characters and what EA PR is calling “gameplay depth.”
“NBA JAM is one of the most recognizable franchises in videogame history,” said Peter Moore, President, EA SPORTS. “Diehard fans of the original game have been asking for a remake for more than a decade. We’re very excited to give them their wish this year with the return of this iconic franchise.”
No price has been mentioned but we do expect the game to be released later this year. More information can be found on the official site including your chance to vote on the draft.

Wednesday, January 6, 2010

A New NBA Jam Game To Be Released By EA Sports

Posted by Nattyb
nbajam-560x392
Since there aren’t too many big storylines from the NBA lately (other than Gilbert Arenas and the Eastern/Western coaches of the month awards, yawn) I wanted to touch on something that has the potential to be monumental…
Instead, sources confirmed to ESPN that the new title is actually one of the all-time classics coming back to consoles as EA Sports has acquired the rights from the NBA to deliver an updated version of “NBA Jam” that will ship to retail exclusively for the Wii.
Yup, the 1993 (yes 1993) classic that once rocked arcades and sports fans alike is making a comeback.  I’m 30 years old, don’t play video games but can honestly say when this thing hits arcades and Wii systems I’m going to get my ass to the nearest one.
Oh man the memories.  “He’s Heating up!”  “Boomshalaka!”   Remember how good Scottie Pippen was in that game?  Remember Shawn Kemp and Gary Payton as a team?  Good God it was sickening how awesome that game was.
And what about when you could put in codes and have like weird celebrity heads go on the players and stuff?  And remember being that little tiny guy?  What was his name again?  I’m getting antsy just thinking about the return of this game.
They better have the same announcer.
[Via ESPN]