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Showing posts with label Wii Games. Show all posts
Showing posts with label Wii Games. Show all posts

Monday, September 19, 2011

New Mario Kart 7 footage




Wednesday, August 17, 2011

The Coolest New Features Of GoldenEye 007: Reloaded

We loved the Wii reinvision of GoldenEye, but Eurocom wasn't finished. The new features of GoldenEye 007: Reloaded in hands-on preview proved to us that the game still has some new tricks up its sleeve.


From: http://www.ugo.com/games/goldeneye-007-reloaded-features

GoldenEye 007 was positively received. Unfortunately, many of the praises were accompanied by the phrase that haunts the Nintendo Wii and its titles. That phrase was, of course, "for a Wii game." The game was fun, action-packed, smooth and memorable... for a Wii game. Eurocom knew there was still more to be done with theGoldenEye name, and we experienced all of the upcoming fun with the new features of GoldenEye 007: Reloaded in our hands-on preview.

60 frames per second, upgraded graphics, new game modes and improved online features are just some of the changes Bond fans can expect. Although Eurocom was staying tight-lipped about the online features, they acknowledged the Wii's online accessibility issues. And, let's face it, this is Activision.

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GoldenEye 007: Reloaded
GoldenEye 007: ReloadedCredit: Eurocom
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Everything In The Wii Version Plus More

The first coolest new feature of GoldnEye 007: Reloaded is everything that made the Wii version a great game hasn't been lost in translation. The music, the level design and even having Daniel Craig's stunt double, David Cooke, do the motion capturing have all been included in the transition over to Xbox 360 and PS3. The high-octane set pieces Activision has seemed to become synonymous with look better than ever in Reloaded.

But GoldenEye 007: Reloaded isn't just the Wii game with better graphics. They have taken the Wii game's features, in their entirety, and paired them with the new features of Reloaded to make the complete GoldenEye experience.

GoldenEye 007: Reloaded
GoldenEye 007: ReloadedCredit: Eurocom
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The Graphics

The coolest new feature of GoldenEye 007: Reloaded that every gamer will immediately notice is the graphics. With the graphics comes Eurocom's focus to deliver a game that runs at 60 frames per second. This was immediately noticed in our hands-on preview as we ran through the "Severnaya" level. As we stealthily roamed around the winter wonderland, we performed context sensitive takedowns, silent kills and witnessed intense set pieces smoothly and fluidly.

When the satellite dish we were looking to infiltrate was hit with the GoldenEye weapon, a massive EMP surge was let out which caused a jet to whiz by our heads and crash at our feet. Just when we thought the set piece was over, our Bond looked up one last time to see a helicopter, also struck by the EMP wave, about to slam into us. An amazing set piece brought to life with the new graphics.

GoldenEye 007: Reloaded
GoldenEye 007: ReloadedCredit: Eurocom
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MI6 Ops

One of the coolest new feature of GoldenEye 007: Reloaded we were most excited about was the MI6 Ops mode. Much like Modern Warfare 2's Spec Ops, the MI6 Ops are missions separate from the single player campaign and multiplayer that add refreshing replayability to the game. The MI6 Ops come in four different flavors: Wave Defense, Assault, Stealth and Elimination.

We got to see one of the Wave Defense type missions in action, which was a Gears of WarHorde mode type of defense game, pitting wave after wave of enemies at the player. The twist was that the player needed to defend a computer terminal to finish an upload. The waves increased in difficulty until it was too much to handle.

These modes also feature an options list much like the original GoldenEye's countless cheats. Paintball mode, increased enemy AI and other options were all available to turn on to add to the player's score. These scores were then posted on a leaderboard where friends can see how well they each did on each mission.

The MI6 Ops were only single player, however, which seems like a missed opportunity for some great co-op play.

GoldenEye 007: Reloaded
GoldenEye 007: ReloadedCredit: Eurocom
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Multiplayer

The nostalgia of the N64's GoldenEye runs deep, from the music to the levels to the guns. What every player remembers the most though, were those multiplayer deathmatches on the couch. The couch, unfortunately, isn't where most of our multiplayer gaming is done anymore. That is to say we're still sitting on the couch, but our teammates and enemies could be halfway across the world now. Even though the Wii offered online multiplayer, it wasn't what we've become accustomed to for multiplayer games in this generation. We want voice chat, we want large firefights and we want to party up with our friends!

The coolest new feature of GoldenEye 007: Reloaded is of course the multiplayer. Although not much has been confirmed yet, what we do know is a step in the right direction. 16-player online, voice chat, new weapons and new maps have all been confirmed. As we await further details we can only become more and more excited.

PS3 Sharpshooter
PS3 SharpshooterCredit: Sony
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PS3 Move and Sharpshooter Compatible

Part of the hands-on preview we were able to participate in was conducted with the PS3 Sharpshooter Move peripheral. This is definitely one of the coolest features of Goldeneye 007: Reloaded for anyone who loves using the Sharpshooter for PS3 FPSs. It's nice to see that the Wii's praised Goldeneye 007 motion controls are being brought over to the PS3.

As we aimed down the sights of a sniper rifle, we looked down the barrel of our Sharpshooter and picked off enemy reinforcements attempting to move in on our position. The Wii's fluidity seemed to translate well over into the PS3 and the improved graphics made it that much better.

Tuesday, August 24, 2010

New GoldenEye 007 trailer – Multiplayer


Thursday, March 11, 2010

Wii workouts: best of the games

By:

These four top personal training videos can get you moving and into shape quickly.

Wii Fit Plus offers a range of new features to help players reinvigorate their workouts, along with exercises and balance games, like Rhythm Kung Fu, above, designed to keep them fun.

Wii Fit Plus offers a range of new features to help players reinvigorate their workouts, along with exercises and balance games, like Rhythm Kung Fu, above, designed to keep them fun. (Nintendo)



When Nintendo's Wii console came out, couch potatoes across the country rejoiced. Here was a way to get in shape and play video games at the same time! But the bowling, tennis and other early sports titles ultimately delivered less-than-challenging workouts.

Several years later, the Wii has become a more legitimate fitness tool, with a number of personal training titles that promise to burn fat and build muscle.

Not all of them deliver. Some are too easy, too boring or just too repetitive. And working out with the Wii requires more of an initial learning curve than simply mirroring a fitness DVD. Not only must you concentrate on proper form, you have to make sure your Wiimote is pointing in the right direction or your workout will grind to a halt.

On the plus side, personal training games are much more interactive than a fitness DVD, allowing you to customize your workout, music and intensity depending on how you feel on any given day. Your digital coach will encourage you, chastise you when you slack off and drive you to beat your previous score —something a DVD can't do.

We reviewed the top personal training games for the Wii and chose four of the titles most likely to whip you into shape quickly.

EA Sports Active; and EA Sports Active: More Workouts

If nonstop squats and lunges make you yawn, this game is for you. It blends athletic-style training with short sports bursts such as jogging, rollerblading, basketball and tennis to keep you interested.

After creating your profile and on-screen doppelganger, you can choose a 30-day get-in-shape, circuit-training challenge or pick from a large number of preset cardio and toning workouts of different lengths (rated from easy to hard).

The workouts — led by a picture-in-picture trainer — are challenging enough, and each exercise is broken down in a video before you start each move. Of course, this makes the workout longer, but it's necessary — at least at first — for form and so you know how to position the Wiimote on each move.

If you don't get that direction right, or if you don't pause long enough at the top of a rep, the game will freeze until you correct it. It's frustrating that there's more emphasis on form with the controller than on how you should tuck your hips or position your legs.

During the workout, your trainer urges you on with a few stock comments such as "Great enthusiasm on that exercise. Way to work it!" There's also feedback and a calorie count estimate at the end.

A Velcro leg strap sold with the game holds the required nunchuk controller during running and lower body work. The strength moves use an included resistance band, and the game is compatible with the Wii Balance Board (sold separately).

Once you have this equipment and are ready for some new exercises, you might be motivated to move on to EA Sports Active: More Workouts, the update (without leg strap and band) released in November.

List price for EA Sports Active: $59.99; EA Sports Active: More Workouts: $39.99

The Biggest Loser

If you're inspired to get into shape by the miraculous transformations on the popular NBC show "The Biggest Loser," you'll like this in-home version from THQ.

In this game, you'll work out with one of its popular trainers — Bob Harper or Jillian Michaels — to meet the fitness goals you set in your profile. Each week there's a competitive weigh-in on the Wii Balance Board to motivate you to "bring it" and "dig deeper" in your workouts.

There isn't the same variety of activities and scenery that you find in EA Sports, but its digital trainers provide a greater range of encouragement, prodding and verbal coaching on form.

The workout moves a little faster too, because you don't have to wade through tutorial videos before starting each exercise. You simply mimic your trainer and listen to his or her cues on form and timing. You can also create custom routines from 88 exercises and pull up recipes from "The Biggest Loser Cookbook."

No weights or resistance bands are needed. All of the toning is accomplished by lifting your own body weight in exercises such as planks, push-ups, squats and lunges. You can compete against another player or previous contestants from the show in special challenges. But as with most Wii fitness games, you can't put too much stock in the calorie counts tallied up at the end.

After a 40-minute workout that left this intermediate exerciser breathless and breaking a sweat, it said I burned a whopping 48 calories.

List price: $39.99

Wii Fit Plus

Wii Fit, the pioneering workout game for the Wii, was updated by Nintendo in October to include more exercises and games, and the option to create customized routines.

Not all of the activities are a slam-dunk if you want to get in shape. Many of the "Training Plus" activities challenge your balance but don't provide a good cardiovascular or strength workout.

And many of the aerobic activities, such as Basic Step, won't provide enough of a workout for anyone beyond a beginner. What you will find, however, are solid yoga and strength moves, and a few fun heart-rate elevating games to play with your character or "Mii," such as Super Hula Hoop, Rhythm Kung Fu and Bird's-Eye Bulls-Eye, a game that has you flapping your arms in a chicken suit to hit targets.

Your time and calorie count are tallied at the end, and you can weigh yourself on the Balance Board to track your progress.

List price: $19.99

Your Shape

This title, from Ubisoft, led by a digital version of actress Jenny McCarthy, rates a mention largely because it's the first to use a motion-detecting camera on top of your television to track your movements, allowing you to exercise without a controller.

Your image is projected onto the screen next to McCarthy's avatar, allowing you to check out your form as you might in the mirror at your gym. It doesn't require any special equipment but will work with your own weights, stability ball and step bench if you have them.

It also has the largest number of exercises — more than 400 — to burn fat and build and stretch your muscles.

Sounds great, right? While wonderful in concept, it doesn't work so well in practice. The video lags a bit, making you work harder to keep pace with your trainer. And you need to have enough room to keep your arms and legs within frame — about 8 feet from the TV.

When the camera can't detect your movements because your feet or arms move out of frame or the background is too dark, you will be told that you're doing the exercise wrong, and annoying on-screen messages flash to "Follow me."

If you're going to use this game, you‘ll just have to expect that it won't recognize your moves correctly for a certain percentage of the time. If you can get past that, you'll get a good heart-pumping workout that exercises multiple muscle groups simultaneously. And, if you decide you don't like the game, that wide-angle Web-compatible camera works pretty well for those Skype sessions.

List price: $69.99

health@latimes.com

Tuesday, February 2, 2010

Another Wii Fit Miracle, Woman Loses 112lbs.

February 1, 2010 by Ruibo

A 38-year-old British woman has made another astonishing weight loss miracle due to her strict exercise curriculum (Wii Fit) and healthy dieting.

Lara Roberts, a mother of 2 who was unable to cut down her weight from giving birth to her second child, has now gone from 252 to 140 pounds in a year. Lara Roberts gave the most credit to the Wii Fit for allowing her to work out at home, where she has complete privacy and removes the self-conscious feeling from working out in public.

Losing 112lbs. in a year is definitely no easy task. It takes a lot of motivation and hard work. Her greatest motivating factors are her daughters, whom she loved dearly and hopes to see them grow up. Lara Roberts had to get up 5 a.m. every morning to start her workout on the Wii Fit. Of course, with the Wii Fit work out she also had to fix her eating habit and go on a strict diet to help her lose the weight. The result as you can see from the before and after picture is just amazing.

Before -Around 252 Pounds.

After - Smoking 140 Pounds

Nintendo can definitely have her as a spokes person for Wii Fit and she can totally motivate people to do this too (I mean even I am ready to go out and buy a Wii Fit).

[NewsoftheWorldUK]

Wednesday, January 13, 2010

EA Officially Announces ‘NBA Jam’

by Ruibo  
from: http://www.gossipgamers.com/


The rumors of the NBA Jam revival from last week has been confirmed true today with the announcement from EA confirming the development of the most influential basketball game ever made.
NBA Jam will be an exclusive for the Nintendo Wii, and all-new features with a fresh new take on the game that will combine the old school with the new. There are still no details yet but do expect new modes, Wii visuals, characters and what EA PR is calling “gameplay depth.”
“NBA JAM is one of the most recognizable franchises in videogame history,” said Peter Moore, President, EA SPORTS. “Diehard fans of the original game have been asking for a remake for more than a decade. We’re very excited to give them their wish this year with the return of this iconic franchise.”
No price has been mentioned but we do expect the game to be released later this year. More information can be found on the official site including your chance to vote on the draft.

Wednesday, January 6, 2010

A New NBA Jam Game To Be Released By EA Sports

Posted by Nattyb
nbajam-560x392
Since there aren’t too many big storylines from the NBA lately (other than Gilbert Arenas and the Eastern/Western coaches of the month awards, yawn) I wanted to touch on something that has the potential to be monumental…
Instead, sources confirmed to ESPN that the new title is actually one of the all-time classics coming back to consoles as EA Sports has acquired the rights from the NBA to deliver an updated version of “NBA Jam” that will ship to retail exclusively for the Wii.
Yup, the 1993 (yes 1993) classic that once rocked arcades and sports fans alike is making a comeback.  I’m 30 years old, don’t play video games but can honestly say when this thing hits arcades and Wii systems I’m going to get my ass to the nearest one.
Oh man the memories.  “He’s Heating up!”  “Boomshalaka!”   Remember how good Scottie Pippen was in that game?  Remember Shawn Kemp and Gary Payton as a team?  Good God it was sickening how awesome that game was.
And what about when you could put in codes and have like weird celebrity heads go on the players and stuff?  And remember being that little tiny guy?  What was his name again?  I’m getting antsy just thinking about the return of this game.
They better have the same announcer.
[Via ESPN]

Friday, February 6, 2009

Most Wanted Wii Games of 2009

MadWorld, Punch-Out, and Final Fantasy Crystal Chronicles lead the way for Wii this year.

By 1UP Staff

While you might consider the Wii to be that "baby game system," both developers and gamers can't ignore its phenomenal success. What's encouraging is that this year especially looks good for gamers who want to play more than bubbly party games on the system. Also, while we'd love to put down titles like "the next Zelda" or the long-rumored Kid Icarus remake on this list, we know too little about them to put them on the list. Other games we like, and would have put on if this list extended to 13, include Dead Rising: Chop Till You Drop, House of the Dead Overkill, and the Play on Wii version of Pikmin.

(Dis)agree with our picks? Participate in the official discussion board thread!

The Conduit

Sega | High Voltage Software

The Conduit

In the ocean of Wii Remote-flicking sports games and family-oriented minigame collections, The Conduit stands out for being an unabashed attempt to make a Wii title for core gamers. While its alien-blasting action may draw comparisons to Metroid Prime 3, from the demos we've seen, The Conduit seems to feature more of the moment-to-moment shootouts you'd find in, say, Perfect Dark. The developers at High Voltage take getting everything right so seriously, that they implemented options to customize just about every possible aspect of the controls, and you can even completely rearrange the display. With that degree of attention to detail, they might just be up to the challenge.

Fatal Frame 4: Mask of the Lunar Eclipse

Nintendo | Grasshopper Manufacture Studio

Fatal Frame 4: Mask of the Lunar Eclipse

Two words: Grasshopper Manufacture. For the fourth installment in Tecmo's horror franchise, it contracted the No More Heroes studio to handle the development duties. So what is Grasshopper bringing to the series? While you still fight spirits using your camera, this time around you use the Wii Remote and Nunchuk to aim your camera and flashlight, offering a far more immersive experience. So does it work? Well, the game's already received high marks in Japan, so that's a good sign. While it hasn't been formally confirmed for an American release, Nintendo published it in Japan, and we're optimistic that Nintendo of America is going to start talking about the U.S. release soon.

Final Fantasy Crystal Chronicles - Echoes of Time

Square Enix | Square Enix

Final Fantasy Crystal Chronicles - Echoes of Time

The plot to this latest loot/gear-fest isn't the most compelling (you're finding the cure for a young villager's "crystal sickness"), but it brings a ton of great improvements. Whether you're playing on Wii or DS (both versions are identical, though Wii players can import their Miis), you can now take your multiplayer sessions online. Conversely, you can now add up to three A.I. controlled (and customizable) CPU bots for your single-player adventures. Naturally, even more items and recipes have been added, as well as a 3D world map, and "New Game+" quests to undertake after completing the main story. If these additions add up to a game that's even more addicting than the first Crystal Chronicles on DS, then we've got many long nights ahead of us.

MadWorld

Sega | Platinum Games

MadWorld

On another console, MadWorld might look like any other fun, hyper-stylized brawler. But on the Wii, this bloody trip through a black-and-white city is one of the few games focused on an adult audience. Its über-violent moves give you plenty of ways to kill your opponents, and the controls are a little more sophisticated than just simple Wii Remote waggling. The game is unapologetically gory; whether you're tearing out a parking meter to jam through some brute's head or just punching someone, blood flies out of your enemy's bodies like candy from a piñata. It's definitely a mad world.

Monster Hunter 3

Capcom | Capcom

Monster Hunter 3

Monster Hunter is kind of like the classic rock band Cheap Trick: big in Japan, "whatever" everywhere else. But after what seems like dozens of semi-sequels and upgrades for PSP in Japan, Capcom is bringing the proper third title to the Wii. This experiment should reveal whether a franchise can sway its entire fanbase over to a different console, or if the console determines the franchises' success. Our money goes to the franchise (see also: Final Fantasy), and with so many Wiis out there, chances are, a lot of Japanese gamers will find themselves swinging their Wii Remotes like a broadsword at crazy monsters with their friends online. Whether that success is replicated over here remains to be seen, but the game already looks great, and plays quite nimbly with the Wii's controls.


Muramasa the Demon Blade

Marvelous Entertainment USA/XSeed Games | Vanillaware

Muramasa the Demon Blade

Certainly one of the stylistically-elite Wii titles, Vanillaware's action game takes the developer's distinctive visual panache, and combines it with a mythological Japanese theme and crazy-fast sword slashing. One concern coming out of Tokyo Game Show 2008 was that the combat felt a bit too simplified when compared to the developer's recent action-RPG, Odin Sphere, and we're definitely anxious to see how reflective the 10-minute demo is of the final game. Regardless, what little we've played so far was fun and undeniably beautiful.

No More Heroes 2: Desperate Struggles

Marvelous Interactive | Grasshopper Manufacture Studio

No More Heroes 2: Desperate Struggles

After all the death and destruction left in the wake of protagonist Travis Touchdown in last year's breakout hit No More Heroes, it seemed like it was wrapped up as well as it could be -- after all, what do you do once you reach the top of the assassin rankings? But developer Grasshopper Manufacture has apparently found a way, and will be bringing a sequel later this year, if all goes well. Reportedly, Desperate Struggle will take on a grittier tone that's centered on revenge and more reflective of its title. That sounds quite all right with us.

Punch-Out!!

Nintendo | Nintendo

Punch-Out!!

Nintendo's "Blue Ocean" philosophy means its most hardcore fans have to settle for revisiting the classics -- classic like Punch-Out!! This timeless boxing series has been practically forgotten since the Super NES days, so the fact that this Wii rendition looks to be a simple 3D remake of the NES hit probably won't dampen anyone's enthusiasm about Little Mac's return. Especially when said remake looks this faithful (we'll be disappointed if a 3D Doc doesn't urge us to join the Fun Club, though).

Sin & Punishment 2

Nintendo | Treasure

Sin & Punishment 2

For years North American gamers had no idea how cool Treasure's N64 action shooter was -- they'd only hear from their Japanese counterparts or lucky importers about what a great game they were missing out on. That all changed when the game finally saw a western release on Virtual Console (if you haven't checked it out yet, do so now!). Of course, Sin and Punishment 2 isn't just a N64 port -- it's a full-on Wii sequel. That means in addition to better visuals and bigger enemies to fight, you now use the Wii Remote to aim your firepower. Cool.

Wii Sports Resort

Nintendo | Nintendo

Wii Sports Resort

Now, now. Before you storm off in a huff, seriously think about Nintendo's sequel to its original pack-in minigame collection for a second. People around the globe are still playing Wii Sports two years after its launch, and we fully expect Wii Sports Resort to be a repeat performance. And it's not a lost cause for hardcore gamers either, since Resort will come with Wii Motion Plus packed-in, an intriguing little add-on device that's billed as the bringer of more accurate Wii Remote swinging. What that spells for the future of Wii games is unknown, but we're excited to test things out with this minigame sports sequel.