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Wednesday, August 17, 2011

The Coolest New Features Of GoldenEye 007: Reloaded

We loved the Wii reinvision of GoldenEye, but Eurocom wasn't finished. The new features of GoldenEye 007: Reloaded in hands-on preview proved to us that the game still has some new tricks up its sleeve.


GoldenEye 007 was positively received. Unfortunately, many of the praises were accompanied by the phrase that haunts the Nintendo Wii and its titles. That phrase was, of course, "for a Wii game." The game was fun, action-packed, smooth and memorable... for a Wii game. Eurocom knew there was still more to be done with theGoldenEye name, and we experienced all of the upcoming fun with the new features of GoldenEye 007: Reloaded in our hands-on preview.

60 frames per second, upgraded graphics, new game modes and improved online features are just some of the changes Bond fans can expect. Although Eurocom was staying tight-lipped about the online features, they acknowledged the Wii's online accessibility issues. And, let's face it, this is Activision.

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GoldenEye 007: Reloaded
GoldenEye 007: ReloadedCredit: Eurocom

Everything In The Wii Version Plus More

The first coolest new feature of GoldnEye 007: Reloaded is everything that made the Wii version a great game hasn't been lost in translation. The music, the level design and even having Daniel Craig's stunt double, David Cooke, do the motion capturing have all been included in the transition over to Xbox 360 and PS3. The high-octane set pieces Activision has seemed to become synonymous with look better than ever in Reloaded.

But GoldenEye 007: Reloaded isn't just the Wii game with better graphics. They have taken the Wii game's features, in their entirety, and paired them with the new features of Reloaded to make the complete GoldenEye experience.

GoldenEye 007: Reloaded
GoldenEye 007: ReloadedCredit: Eurocom

The Graphics

The coolest new feature of GoldenEye 007: Reloaded that every gamer will immediately notice is the graphics. With the graphics comes Eurocom's focus to deliver a game that runs at 60 frames per second. This was immediately noticed in our hands-on preview as we ran through the "Severnaya" level. As we stealthily roamed around the winter wonderland, we performed context sensitive takedowns, silent kills and witnessed intense set pieces smoothly and fluidly.

When the satellite dish we were looking to infiltrate was hit with the GoldenEye weapon, a massive EMP surge was let out which caused a jet to whiz by our heads and crash at our feet. Just when we thought the set piece was over, our Bond looked up one last time to see a helicopter, also struck by the EMP wave, about to slam into us. An amazing set piece brought to life with the new graphics.

GoldenEye 007: Reloaded
GoldenEye 007: ReloadedCredit: Eurocom

MI6 Ops

One of the coolest new feature of GoldenEye 007: Reloaded we were most excited about was the MI6 Ops mode. Much like Modern Warfare 2's Spec Ops, the MI6 Ops are missions separate from the single player campaign and multiplayer that add refreshing replayability to the game. The MI6 Ops come in four different flavors: Wave Defense, Assault, Stealth and Elimination.

We got to see one of the Wave Defense type missions in action, which was a Gears of WarHorde mode type of defense game, pitting wave after wave of enemies at the player. The twist was that the player needed to defend a computer terminal to finish an upload. The waves increased in difficulty until it was too much to handle.

These modes also feature an options list much like the original GoldenEye's countless cheats. Paintball mode, increased enemy AI and other options were all available to turn on to add to the player's score. These scores were then posted on a leaderboard where friends can see how well they each did on each mission.

The MI6 Ops were only single player, however, which seems like a missed opportunity for some great co-op play.

GoldenEye 007: Reloaded
GoldenEye 007: ReloadedCredit: Eurocom


The nostalgia of the N64's GoldenEye runs deep, from the music to the levels to the guns. What every player remembers the most though, were those multiplayer deathmatches on the couch. The couch, unfortunately, isn't where most of our multiplayer gaming is done anymore. That is to say we're still sitting on the couch, but our teammates and enemies could be halfway across the world now. Even though the Wii offered online multiplayer, it wasn't what we've become accustomed to for multiplayer games in this generation. We want voice chat, we want large firefights and we want to party up with our friends!

The coolest new feature of GoldenEye 007: Reloaded is of course the multiplayer. Although not much has been confirmed yet, what we do know is a step in the right direction. 16-player online, voice chat, new weapons and new maps have all been confirmed. As we await further details we can only become more and more excited.

PS3 Sharpshooter
PS3 SharpshooterCredit: Sony

PS3 Move and Sharpshooter Compatible

Part of the hands-on preview we were able to participate in was conducted with the PS3 Sharpshooter Move peripheral. This is definitely one of the coolest features of Goldeneye 007: Reloaded for anyone who loves using the Sharpshooter for PS3 FPSs. It's nice to see that the Wii's praised Goldeneye 007 motion controls are being brought over to the PS3.

As we aimed down the sights of a sniper rifle, we looked down the barrel of our Sharpshooter and picked off enemy reinforcements attempting to move in on our position. The Wii's fluidity seemed to translate well over into the PS3 and the improved graphics made it that much better.