Zazzle Shop

Screen printing
Showing posts with label xbox 360. Show all posts
Showing posts with label xbox 360. Show all posts

Wednesday, August 17, 2011

The Coolest New Features Of GoldenEye 007: Reloaded

We loved the Wii reinvision of GoldenEye, but Eurocom wasn't finished. The new features of GoldenEye 007: Reloaded in hands-on preview proved to us that the game still has some new tricks up its sleeve.


From: http://www.ugo.com/games/goldeneye-007-reloaded-features

GoldenEye 007 was positively received. Unfortunately, many of the praises were accompanied by the phrase that haunts the Nintendo Wii and its titles. That phrase was, of course, "for a Wii game." The game was fun, action-packed, smooth and memorable... for a Wii game. Eurocom knew there was still more to be done with theGoldenEye name, and we experienced all of the upcoming fun with the new features of GoldenEye 007: Reloaded in our hands-on preview.

60 frames per second, upgraded graphics, new game modes and improved online features are just some of the changes Bond fans can expect. Although Eurocom was staying tight-lipped about the online features, they acknowledged the Wii's online accessibility issues. And, let's face it, this is Activision.

VIEW AS:ListSlideshow
VIEWING: PAGE 1 / 1
GoldenEye 007: Reloaded
GoldenEye 007: ReloadedCredit: Eurocom
5

Everything In The Wii Version Plus More

The first coolest new feature of GoldnEye 007: Reloaded is everything that made the Wii version a great game hasn't been lost in translation. The music, the level design and even having Daniel Craig's stunt double, David Cooke, do the motion capturing have all been included in the transition over to Xbox 360 and PS3. The high-octane set pieces Activision has seemed to become synonymous with look better than ever in Reloaded.

But GoldenEye 007: Reloaded isn't just the Wii game with better graphics. They have taken the Wii game's features, in their entirety, and paired them with the new features of Reloaded to make the complete GoldenEye experience.

GoldenEye 007: Reloaded
GoldenEye 007: ReloadedCredit: Eurocom
4

The Graphics

The coolest new feature of GoldenEye 007: Reloaded that every gamer will immediately notice is the graphics. With the graphics comes Eurocom's focus to deliver a game that runs at 60 frames per second. This was immediately noticed in our hands-on preview as we ran through the "Severnaya" level. As we stealthily roamed around the winter wonderland, we performed context sensitive takedowns, silent kills and witnessed intense set pieces smoothly and fluidly.

When the satellite dish we were looking to infiltrate was hit with the GoldenEye weapon, a massive EMP surge was let out which caused a jet to whiz by our heads and crash at our feet. Just when we thought the set piece was over, our Bond looked up one last time to see a helicopter, also struck by the EMP wave, about to slam into us. An amazing set piece brought to life with the new graphics.

GoldenEye 007: Reloaded
GoldenEye 007: ReloadedCredit: Eurocom
3

MI6 Ops

One of the coolest new feature of GoldenEye 007: Reloaded we were most excited about was the MI6 Ops mode. Much like Modern Warfare 2's Spec Ops, the MI6 Ops are missions separate from the single player campaign and multiplayer that add refreshing replayability to the game. The MI6 Ops come in four different flavors: Wave Defense, Assault, Stealth and Elimination.

We got to see one of the Wave Defense type missions in action, which was a Gears of WarHorde mode type of defense game, pitting wave after wave of enemies at the player. The twist was that the player needed to defend a computer terminal to finish an upload. The waves increased in difficulty until it was too much to handle.

These modes also feature an options list much like the original GoldenEye's countless cheats. Paintball mode, increased enemy AI and other options were all available to turn on to add to the player's score. These scores were then posted on a leaderboard where friends can see how well they each did on each mission.

The MI6 Ops were only single player, however, which seems like a missed opportunity for some great co-op play.

GoldenEye 007: Reloaded
GoldenEye 007: ReloadedCredit: Eurocom
2

Multiplayer

The nostalgia of the N64's GoldenEye runs deep, from the music to the levels to the guns. What every player remembers the most though, were those multiplayer deathmatches on the couch. The couch, unfortunately, isn't where most of our multiplayer gaming is done anymore. That is to say we're still sitting on the couch, but our teammates and enemies could be halfway across the world now. Even though the Wii offered online multiplayer, it wasn't what we've become accustomed to for multiplayer games in this generation. We want voice chat, we want large firefights and we want to party up with our friends!

The coolest new feature of GoldenEye 007: Reloaded is of course the multiplayer. Although not much has been confirmed yet, what we do know is a step in the right direction. 16-player online, voice chat, new weapons and new maps have all been confirmed. As we await further details we can only become more and more excited.

PS3 Sharpshooter
PS3 SharpshooterCredit: Sony
1

PS3 Move and Sharpshooter Compatible

Part of the hands-on preview we were able to participate in was conducted with the PS3 Sharpshooter Move peripheral. This is definitely one of the coolest features of Goldeneye 007: Reloaded for anyone who loves using the Sharpshooter for PS3 FPSs. It's nice to see that the Wii's praised Goldeneye 007 motion controls are being brought over to the PS3.

As we aimed down the sights of a sniper rifle, we looked down the barrel of our Sharpshooter and picked off enemy reinforcements attempting to move in on our position. The Wii's fluidity seemed to translate well over into the PS3 and the improved graphics made it that much better.

Thursday, July 21, 2011

Sexy People Playing Kinect: Hot Chicks (and One Dude) Playing XBOX Kinect (VIDs)

By Jeremy M. Zoss 

The rise in motion gaming has brought with it a fun, sexy (and slightly creepy) phenomenon: videos of good looking people playing motion games. You know what we're talking about - after all, you've most likely seen the Wii Fit Girl video. 

Well, the Wii is old news. Microsoft's Kinect is the hot motion gaming toy of the moment, and with its surge in popularity comes a new slew of sexy people playing it on film.

We've got a bunch of our favorite videos for you below.




Here are some booth babes (and some dude) getting down with Kinect at E3.



A list like this wouldn't be complete without a girl in her underwear.


  
Why is it sideways? We don't know. Or care.

  
Letterboxed for your enjoyment.



She's having problems. Regardless.




For the Japanophiles.



Fun fact: this list was originally supposed to have an equal number of guys and girls. However, there were a lot more videos of girls than guys. Shocker. This video may not exactly be sexy, but he's a good-looking guy, right?




Another shocker: this girl has more videos, and they're all about her ass.



Finally, here's adult actress Ashley Bulgari playing Kinect. If you'd like to see more of Ashley (literally), there's another video that picks up where this one leaves off. So if you'd like to see her play Kinect completely naked, click here. Obviously, it's 100% unequivocally, unarguably NSFW.  

Wednesday, July 20, 2011

GoldenEye 007 reloaded for PS3, 360

Activision adding 60 frames-per-second HD visuals to latest remake of Nintendo 64 first-person shooter; PS3 version to support Move peripheral.
 
While GoldenEye has become just another James Bond film featuring the super suave super spy, the 1997 Nintendo 64 first-person shooters based on it has become the stuff of gaming legend. Activision has already capitalized on the game's reputation once with last year's Wii reimagining, and now the publisher is taking another shot at the project, this time in HD.

Activision today announced GoldenEye 007: Reloaded for the PlayStation 3 and Xbox 360, set for release this fall. The publisher is touting the game as built on a brand-new engine, with 60 frames-per-second high-definition graphics and PlayStation Move compatibility for PS3 owners as selling points.

The game's single-player campaign will let players employ gameplay modifiers (infinite ammo, Golden Gun mode), with additional Mi-6 Ops challenge levels and an expanded time trial mode. For multiplayer fans, the game will let up to 16 players compete online with new modes, maps, weapons, and characters from the Bond universe.

For more on GoldenEye 007: Reloaded, check out GameSpot's first look at the title..

Screenshots here: http://media.xbox360.ign.com

Tuesday, March 15, 2011

Kinect 'Evil Genius Simulator' Hack is the Most Dangerous To Date





If there’s one thing the Kinect is good for, it’s facilitating interesting and downright clever hacks. Obviously. If you thought I was going to say ‘gaming’, you’re not a gamer.
In any case, check this out. London Hackspace has developed what they’ve dubbed the Evil Genius Simulator – a device which uses a Kinect to monitor the motions of the aspiring genius’ hands. The higher they’re raised (ideally accompanied by maniacal laughter) the more lightning that jumps between two Tesla coils set up behind it all. This is nothing if not a lesson in basdassery.
I dunno how comfortable I’d feel turning my back to two operating Tesla coils, but the dramatic effect is anything but un-awesome. Imagine this thing weaponized. Exo-skeleton-clad supersoldiers of the future shooting lightning from their hands.
All thanks to Microsoft.

Friday, February 11, 2011

Now You Can Make DubStep the Same Way You Dance


Using an XBox Kinect to track motion and port it into a MIDI controller for Ableton Live, the Boston Ableton User Group now allows you to make dubsteb bass wobbles with up and down hand gestures.

Thursday, September 9, 2010

Rock Band 3: Keyboard Trailer



The new trailer shows off Rock Band 3 keyboard gameplay from tracks by Huey Lewis and The News, Ida Maria, Tears for Fears and Them Crooked Vultures. Rock Band 3 will be released on October 26th in North America and October 29th for the rest of the world for the Xbox 360, PS3, Wii and Nintendo DS.

Wednesday, September 1, 2010

Microsoft shows off new controller, with transforming D-pad

The D-pad on the existing 360 controllers is, to put it mildly, utter garbage. If you want to play any games relying on precise movements, such as fighting games, buying a third-party controller is a requirement. Microsoft hopes it has this problem licked, however, and is releasing a controller with a new, updated D-pad on November 9. The catch? You won't be able to buy the controller alone; you'll need to grab the Play and Charge Kit to get it, and the final cost will be $64.99.

Here is the controller, complete with transforming D-pad.

Major Nelson will be giving away a few of these controllers at PAX this Sunday, and we'll be bugging Microsoft for one to report on how much better the D-pad works in this new design. Once thing we do know, it certainly can't be worse.

Monday, August 30, 2010

Even a Non-Gamer Would Struggle to Resist the Mag Gun Controller

From: http://gizmodo.com/



Even as someone not very prone to gaming, I'm attracted to the idea of the Mag Gun controller. It works with multiple consoles, has logical controls, and looks like it'd make a first-person shooter the highlight of an afternoon.

There aren't too many details about how the Mag Gun works, but CrunchGear's Devin Coldewey has a theory:

The controller has a wide-angle camera in its tip, and to calibrate it, all you have to do it point it at the center of the TV. It then (if my analysis is correct) simply tracks the luminance image of the TV (it's a distinctive rectangular shape, obviously) and uses that to determine where the gun is pointing. That's very smart! It has all the same drawbacks and advantages of the Wiimote, which just uses IR instead of the TV's visible spectrum.

The controller has just made its way through the FCC, so it'll still be a while before we can get our hands on it and play. [CrunchGear]

Friday, June 11, 2010

Warner Bros. Announces New Mortal Kombat for 2011

New fighter being developed for PS3 and 360, will have tag-team mode and "reinvented" 2D gameplay. See the first trailer.

By Kris Pigna

From: http://www.1up.com/

That live-action Mortal Kombat trailer recently released on YouTube maybe didn't have anything to do with a new Mortal Kombat game, but it makes little difference as Warner Bros. today has coincidentally announced a new Mortal Kombat game anyway. Evidently dubbed simply "Mortal Kombat," the new game is being developed by a new team for release in 2011.

The new team, called NetherRealm Studios, is being guided by original Mortal Kombat creator Ed Boon. This new Mortal Kombat promises a "reinvention of its classic 2D fighting mechanic" along with a "new graphics engine." It's a little unclear from the wording, but it sounds like it'll go the Street Fighter 4 route, with 3D visuals but strictly 2D gameplay.

This new entry will also add tag-team modes in addition to standard one-on-one bouts, including a "co-op arcade mode" that has two players teaming up to take on other teams online. Warner Bros. also promises the "deepest story mode of any fighting game" with a return of "iconic warriors" from past Mortal Kombat games, but no specific characters are mentioned. And of course, there will also be a return of Fatalities.

"This game really is a response to what players have been demanding: mature presentation, reinvented 2D fighting mechanic and the best, most gruesome fatalities ever," said Boon in a statement.

Mortal Kombat is being developed for the Xbox 360 and PlayStation 3, and other than 2011, no more-specific release date was announced. But as usual with just about every new game announcement these days, we wouldn't be surprised to find out even more about it at E3 next week.

Friday, May 28, 2010

Fan made Halo Assault Rifle with torch and ammo counter

From: http://gamingbolt.com/
Thanks, Kotaku and 405th.




img0277f



Moz from 405th.com has made this amazing replica of the Halo Assault rifle. This thing took over two years to make and Moz took a plastic gun and transformed it in to a bad ass rifle. It also has a torch and a counter for the ammunition ( just like they have in the real games). Check the images and videos below.


Video:

Tuesday, March 9, 2010

Tecmo Super Bowl to be revived as Tecmo Bowl Throwback on Xbox 360 and PS3

From: http://latimesblogs.latimes.com/

Tbt-1

Fans of the classic football game franchise, Tecmo Super Bowl, are cheering.

Game publisher Tecmo officially announced on Tuesday a downloadable console game based on the Nintendo classic. The Entertainment Software Rating Board ruined the surprise a couple weeks ago when it leaked info about the game before the publisher was ready to hike.

Tbt-3 Tecmo Bowl Throwback is a remake of the Super Nintendo game that redefined the genre. We called the original, along with Super Mario Bros. and Legend of Zelda (excluding Oregon Trail), a timeless classic.

Throwback will be available via download in the spring on Microsoft's Xbox Live Arcade and Sony's PlayStation Network. Players will be able to play online against friends, who can debate whether to set the play mode to the new 3-D or old-school 2-D graphic style. Online leaderboards will track stats.

Unlike the original, the game will not feature actual NFL team and player names. That's because Electronic Arts has an exclusive agreement with the league, led by its dominating Madden franchise. Throwback will instead allow players to customize names and uniforms.

Other games have tried to wiggle into the huge football gaming market without the blessing of the NFL and have mostly failed.

All-Pro Football 2K8, the spiritual successor to the NFL 2K series and ESPN games, saw one iteration before disappearing. Blitz: The League, which tried to make up for a lack of NFL endorsement with edgy content like steroid use, likewise did not gain a major following.

A new entrant called Backbreaker will try its hand in May, relying on visual magic to woo gamers. But Tecmo is hoping to capitalize on the warm and fuzzy feelings many have about their first digital football love.

In the Throwback news release, the company adds that the game has been rated "E for everyone" by the ESRB. The publisher somehow managed not to refer to the ratings board as "blabbermouths."

-- Mark Milian
twitter.com/markmilian

Image credits: Tecmo

Thursday, January 21, 2010

The Power User's Guide to Video Encoding with Handbrake

maximumpc.com Whether you own an iPod touch, Zune HD, Nintendo DSi, or any number of other portable devices, there's one tool that makes easy work out of ripping DVDs and converting incompatible video files into manageable formats: Handbrake. This wonderful utility has just about everything you could ask for.
Click here for this full article on : The Power User's Guide to Video Encoding with Handbrake
 

Tuesday, June 2, 2009

Xbox 360 Project Natal: Full-Body Motion Control One-Ups the Wii

By Adam Frucci

As rumored, Microsoft unveiled its newest control scheme today: full-body motion control that doesn't require a controller of any kind called Project Natal. Forgive my excitement, but on first glance this thing looks amazing. Nintendo should watch out. Update: Video after jump.




e3xbox334e3xbox331e3xbox318e3xbox312e3xbox302e3xbox285e3xbox292e3xbox296e3xbox315e3xbox316e3xbox326e3xbox324e3xbox329e3xbox337e3xbox332

Project Natal is a bar that sits above or below your TV, much like the Wii's sensor bar. But instead of sensing controllers, this thing has a camera, sensors and a microphone inside that lets it get an accurate sense of your space and you in it. This lets you control games just by moving around; kicking, jumping, whatever. But that's really just the start.



What makes this so damned cool is that it lets you do more than just play games with it. You can also move through menus by swiping your hands back and forth. The camera allows for fun features like facial and voice recognition. When you have it running, your Xbox will recognize your face and sign you in automatically.

You can start to imagine the possibilities already. Everything from Minority Report style menu control to Dance Dance Revolution games that require you to actually dance rather than just hit buttons to videoconferencing in your living room, the thing just feels like the future. And it already makes the Wii seem like a gimpy and outdated piece of tech. There's no way it can touch what this will do.

What makes this so exciting isn't what they showed off today, which seemed like glorified tech demos. No, what's amazing is to think about what creative developers will be able to do with the dev kits that just arrived on their doorsteps. This is a whole new way of controlling not only games but what's quickly becoming the media and communications hub of your living room. Get excited.

Update: Microsoft explains how it works:

Compatible with any Xbox 360 system, the "Project Natal" sensor is the world's first to combine an RGB camera, depth sensor, multi-array microphone and custom processor running proprietary software all in one device. Unlike 2-D cameras and controllers, "Project Natal" tracks your full body movement in 3-D, while responding to commands, directions and even a shift of emotion in your voice.

In addition, unlike other devices, the "Project Natal" sensor is not light-dependent. It can recognize you just by looking at your face, and it doesn't just react to key words but understands what you're saying. Call a play in a football game, and players will actually respond.

Monday, February 9, 2009

Zombie nazis are coming to get you in the next Wolfenstein

By Tina Sanchez



With the press all in town for the New York Comic Con, Activision took the opportunity to walk us through the latest build of id and Raven's new Wolfenstein. It was a good chance to get a sense of how the game plays out through the first few levels. As you've likely heard by now, our hero B.J. Blazkowicz is back for another FPS in set in a WWII fictional German city. Though, this is time around it's a much more fleshed out experience -- some of your supporting NPC characters help narrate your story. For lots of people, the first thing that comes to mind when it comes to Wolfenstein is zombie Nazis. I didn't see any of those today (we only saw two levels, so maybe they'll show up later), but I did get a chance to get a better sense of how the game's weapons and special powers work.

B.J.'s introductory mission sees him at the destruction of a train containing an unknown Nazi experiment -- the premise behind the sci-fi elements within the game. During his battles, the environment periodically loses its gravitational pull, sending rubble and unsuspecting Nazis floating into the air. For whatever reason, this has no affect on our protagonist, who remains firmly planted on the ground while continually shooting at the now vulnerable and motionless enemies. It would be nice to witness the villains flailing around while spraying bullets from their weapons -- I mean, the game makes it obvious that they're still alive because when gravity sets back in, they stand right back up and fight -- so why would anti-gravity place them in a lifeless state? But maybe there's a good reason that I missed. Anyway, it's not quite as appealing to kill unresponsive and defenseless enemies while they're seemingly floating on cloud nine, but I assume this only for that part of the game, since this never occurred in the "Church" level, a third of the way into the campaign.

Somewhere between the first level and Church, B.J. discovers a Veil Amulet, a device that gives him access to the Veil dimension. In this dimension, the environment around you retains its shape and form, but everything has a shade of green coating; the combat with the Nazis still persists although they and B.J. are in two different dimensions. And from what I was told, the Nazis don't have access to the Veil, but are continuously seeking the energy that comes from it called the "Black Sun," the focus of their experimentation.

Click the image above to check out all Wolfenstein screens.

The Veil Amulet has an energy meter that is drained during use. It slowly regenerates over time, but to quickly fill the meter back up, you can find pools of Veil energy. This can be done easily with the help of Geist creatures -- floating bugs that are always gravitating towards the energy pools. The Geist creatures can also be useful during combat; if they are near a Nazi, shooting them will unleash Geist energy, sending out what looks like an electric current that kills the enemy.

Now, the Veil Amulet has its uses for combat; one such example is that B.J. will unlock powers in the duration of the campaign that are only usable in the Veil dimension. During the demonstration, I noticed that the Amulet has four round stones, and only one of which looked activated. While in the Veil dimension, console players will have a power designated to a direction on the D-pad. So I'm going to go on a whim here and assume that only four powers total are unlockable. The single power Activision was willing to show during the Church level was Mire -- an ability to slow down time.

In addition to the Amulet having unique powers, the Veil dimension will also grant B.J. access through walls that have a Black Sun symbol on it -- giving him the ability to surprise the enemy (maybe puzzle elements will also be included in the campaign). Another important use the Veil dimension provides became apparent when B.J. fought a Heavy Trooper (the Heavy Trooper is the product of Nazi experimentation -- a heavily armored soldier equipped with a Particle Canon, which channels the veil energy into a deadly laser). The Veil dimension revealed the enemy's weak spots by highlighting them in a red hue.

After destroying enemies, B.J. gets to keep the weapons he acquires in his inventory. Upgrades can also be purchased, although the details of how were not revealed. Also, multiplayer is going to be available, but it remains a mystery as to how the Veil Amulet and such will be implemented in that.

Wolfenstein is using id's Tech 4 engine, is being ported to PC from console, and carries a release date of "when it's done." We suspect it'll be out late this year. For more info on the game, make sure to check out our recent interview with the game's creative director.

Tuesday, January 20, 2009

10 Things you didn't know about Halo Wars Xbox 360

Release Date: 03/03/2009
ESRB Rating: Rating Pending
Genre: Strategy
Publisher: Microsoft
Developer: Ensemble

The 1UP Network previews games with the philosophy that people want to hear our honest opinions on titles before they are released. If a game looks really promising, we'll pass on our excitement. But if a game needs work, we'll let you know. Here are our Halo Wars Xbox 360 previews.

Previews

Lead designer David Pottinger writes about design changes, what goes on behind the scenes at Ensemble, and fashion.

No. 1 -- Vampires are better than Gorgons

Creating a strategy game based in the Halo universe gave Ensemble the chance to take a rich franchise and flesh it out in new ways. As huge Halo fans, this was awesome for us. And as designers, this was required. The Halo shooter games have put a lot of different units in the universe, but a strategy game has different needs: We have specific unit roles that need to be filled, and we have to have enough units of each type to ensure that even the basic strategies have multiple options.

When we originally spec'd out the Covenant, we gave them a ground-based, antiair unit called the Gorgon (above left) -- a bulbous, biped walker that used heavy Needlers to rip apart thin-skinned aircraft. Once it was in the game, though, we realized that we'd created a recognition problem: was the Gorgon a vehicle or infantry unit? We intended for it to be a vehicle, but the legs were causing problems, since we also said that "anything with two legs that walks is a dude." The final nail in the Gorgon coffin? The Covenant already had too many ground vehicles; we needed more air units.

Enter the Vampire (above right): a flying, antiair unit armed with heavy Needlers. Once we picked an appropriately "ethereal" name, its unique ability became obvious. The Vampire has the Stasis beam that can prevent enemy aircraft from moving; once upgraded, this beam can drain health from the target and heal the Vampire.

No. 2 -- "December Madness" hits Ensemble

We have a lot of fun with various pools and tournaments, for events like fantasy football or March Madness. Back during the Age of Empires II days, we started doing tournaments at the end of the game's production. By the end, most folks are playtesting 24/7 anyway, so they get pretty good at the game. Well, by our standards, anyway -- it's a complete myth that most developers are great at their games. Sure, we have a professional balance team that's astoundingly good at playing our games, but frankly, most of us kinda suck.

Our tournaments have gotten progressively more intense and organized. For Halo Wars, we've got actual trophies, are giving away Xbox 360 consoles and Halo Laser Tag sets, and so on. Karen McMullan, one of content designers, has even gone the extra mile this time to prepare Ensemble December Madness brackets. Everyone can put in their brackets to try to predict the winners in each game; we've got 29 teams, so it should be a challenge to get them all correct.

No. 3 -- A soft spot for the Cyclops

The Halo universe has a lot of ranged combat units. That makes sense; it's sci-fi, after all. Strategy gamers want more options, though. When we looked at the UNSC unit list, we quickly realized that the UNSC was severely lacking in hand-to-hand power. Spartans can do ranged and close combat, but we needed another type of fighter more clearly oriented around melee damage.

We bounced around for a while on what the actual unit would be. We tried the lore-accurate Mark1 armor suits -- a precursor to the more modern Spartan armor. In practice, they were just too close to the Spartans and not distinguishable enough in-game. We had to make our new melee unit stand out more, so we ended up with a lumbering mechanized suit that couldn't be confused with the Spartan at all: the Cyclops.

The Cyclops can beat the crap out of anything around him, though his mobility's limited by his speed. In Halo Wars, that's not enough; he has to have a unique ability. In fact, that's where his name comes from. We've got a lot of fond memories of Age of Mythology -- there's a lot of that game in Halo Wars, actually. One of our favorite units from AOM is the Cyclops. He's a big, hulking brute that can pick up enemies and hurl them for extra fun. Thus, the Halo Wars Cyclops takes his name and ability from his Age of Mythology ancestor. Beating your opponent's Scorpion tanks with the Cyclops is a lot of fun, but there's an extra "in your face" element if you can then throw those pieces of debris for extra damage.

No. 4 -- Fun with names

Most developers work in a few nods to friends and family in their games. We're no different. A sample of the "inside references" within Halo Wars:

--We know there are a fixed number of Spartans in the Halo universe, but they're not all named. With Halo Wars introducing a few more Spartans to the lexicon, we had to come up with new, unique names. One's a nod to our lead campaign designer, Jerome Jones.
--One of our Skirmish maps called "Fort Deen" (above) is named after one of our senior designers, Tim Deen.
--My kids are named Andrew and Thomas. They're young boys and, as such, like pirates a lot. The achievement "Alas, Poor Andrew Thomas" is awarded once you get the first skull in the campaign. After all, what's more pirate-y than a skull? And it's a goofy Shakespeare joke, to boot.
--The achievement "Big Al's Scooter" (awarded for a quick Skirmish win) contains the nicknames of producer Chris Rippy's two kids.

No. 5 -- "The Magic Y Button" fixes failed abilities

For a long time, we had the mantra that Halo Wars was "playable with only the left stick and four face buttons." That was good. I really love simple statements like that. At that time, the mapping for the four face buttons was as follows:

A: Select (in various forms)
B: Cancel (cancel selection, menus, powers, etc.)
X: Move/Attack
Y: Leader Menu (for transporting, powers)

Unfortunately, we had a problem: We wanted to put in an ability system for the units. We knew that'd be fun, but we didn't have a good button for it. As such, when we tried it, the system just didn't go over well. No one used the abilities enough to justify the gameplay bandwidth we'd allocated for them. We tried a few things, but we ended up cutting unit abilities out of the game entirely.

Almost a year later, we kept circling around the abilities idea again, because the game really needed more to do in combat. But we knew we were out of buttons, and we didn't want something as cumbersome as remappable buttons or modifier buttons (e.g., right trigger + X). Abilities needed to be simple and fast.

The "big fix" came when we decided to undo one of our assumptions. We moved the Leader Menu to the D-pad and put unit abilities on the Y button. Now we had something close to a primary and secondary attack with X and Y. Shooter fans "got" that. Awesome. Plus, it tested through the roof. The game instantly got more fun, and everyone was using abilities.

We did lose the "left stick plus button" thing. In hindsight, it would've been nice to save that, but players just don't use the Leader Menu as much as they use abilities. It made more logical sense to put the unit abilities on the Y button, even if that meant sacrificing one of our mantras. Plus, it was just a lot more fun.

Monday, January 19, 2009

How To: Add Wi-Fi To Your Xbox 360 Smartly and Cheaply

The Xbox 360 is the best console you can buy. Except it's inexplicably missing something the Wii and PS3 have: Wi-Fi. You could buy Microsoft's $90 dongle. Or you could follow our guide.

The Xbox 360's lack of Wi-Fi is a totally killer hardware flaw—if you're not right on top of your router, you've either gotta string miles of ethernet cable or buy that pricey ass dongle from Microsoft. Unless you check out one of the cheaper alternatives. Here's every major way to get your Xbox going on Wi-Fi, sorted by easiest to hardest (but most satisfying).


Donglage
Dongles are, by far, the easiest way to get your Xbox 360 on a wireless network. But they also tend to be the priciest.

Microsoft's official wireless adapter is $87, which is absolute horseshit for a Wi-Fi antenna attached to a USB cable. But it looks the nicest and is super easy to use—just plug and play. Update: This weekend you can get one for $69.

• The next stop is a third-party wireless adapter, where you've got your pick from Linksys ($65), Belkin ($70) and hey, Linksys ($90, but it's 802.11n). Same deal, plug and play.

• Finally, your cheapest option is from...Microsoft. Turns out, a regular Xbox wireless adapter (which is a supercheap $50), works just fine, with a tiny bit of finagling: Don't put in its actual install CD. Just plug it in, and set your encryption. It might take two tries to get it to work, but it will. And, it won't eat up a USB port like the official Xbox 360 one. Spoiler alert: This is our pick for best option, based on its combo of cheapness and convenience, if you can find one.

Share Your Computer's Connection
Sharing your computer's connection is the cheapest option—it's actually the freest one. It'll work with a laptop or desktop, though a laptop is more truly wireless—the desktop bit is an option if your router's just a step too far out of the way. Basically, you're plugging your Xbox into the computer's ethernet port, and then having it use your computer's wireless connection to connect to the internet.

Windows
It's actually harder to reliably share the internet love on Windows with its cousin, the Xbox 360, than it is on a Mac: No method worked reliably for us across multiple Windows computers. But here's how it should work:

1. Share your computer's wireless connection. Microsoft actually details the process here, and it's pretty easy. From the Network and Sharing center, click on the manage network connections option on the left. From there, right click on the connect you wanna share (probably wireless, unless you're daisy-chaining 'cause your box just won't reach) and hit properties. Under the sharing tab, just check the box to allow that connection to be shared. Plug your Xbox into the ethernet port.

2. There are a few other ways to proceed at this point, and you're probably going to have try at least a couple of them to find one that'll work. You could bridge the two connections (dicey), or you could manually assign the ethernet port an IP address, detailed here (PDF). This Instructable relies on automagicalness to resolve the settings, and I have had that work in the past, though not when I was sorting through methods for this how to.

All in all, expect to do some Googling and troubleshooting if you go the Windows route.

Mac
You'd think this would be easy, 'cause I heard somewhere that Macs just work, and internet sharing on Macs typically ain't hard, but there is a tiny bit of jujitsu involved here. This method, from Joystiq, is the most reliable one I used.

1. On your Mac, pop open Terminal, and type "ifconfig en0" (number zero, no quotes). A whole bunch of crap will pop up. Find where it says "inet 192.xxx.x.xxx" (it should be 192, anyway). Write that junk down. It will probably be 192.168.2.1, like mine. Also find out your router's IP address, which is most likely 192.168.1.1 (Linksys) or 192.168.0.1 (D-Link uses this), depending on your manufacturer. If you have Apple's Airport gear, the router will be at 10.0.1.1.

2. Then plug your Xbox 360 into your Mac, open up Sharing in Preferences. Turn on internet sharing, and share your Airport's internet connection with ethernet.

3. On the Xbox, flip to your network settings (under system settings), and enter the IP address you got from the terminal freaky deaky earlier but + 1, like 192.168.2.2 to my original 192.168.2.1. Subnet should be 255.255.255.0, and then set your gateway as the ifconfig number, 192.168.2.1. Under DNS (back one screen, then down), put in your router's actual address for both. Test your Xbox Live connection. Your NAT might suck, but you can get on Xbox Live.

Hack Your Router
This method is the least straightforward, and requires a little bit of work on your part. Essentially, you're buying a second router (a cheap one, for about $40) and installing custom software on it that turns it into a giant wireless antenna that's hooked up to your Xbox 360.

There are tons of Linux custom firmwares for routers nowadays, with DD-WRT and Tomato being the most popular. Tomato is a bit more user friendly, but it works with far fewer routers than DD-WRT. DD-WRT works with dozens of different routers (click for the list).

Whichever firmware you go with, the method for putting on your router will vary from device to device, with Buffalo routers being a notorious pain in the ass. Tomato includes instructions with the firmware download—but here are some of the details, and Lifehacker's complete guide to installing and using Tomato.

DD-WRT is my preferred firmware. Here are the detailed install instructions, but with most Linksys routers, you can just drill into the router settings from the web address (192.168.1.1) and upload the DD-WRT firmware, directly, making it pretty easy. But some routers require different, exceptionally specific install methods. So check out the list before you run out to Best Buy or Circuit City.

My preferred router for this because of its tininess and cheapness (under $40), was the Buffalo G-125, which required you to flash it over TFTP backdoor the DD-WRT firmware onto it during a brief window of time, like Luke dropping those bombs into the Death Star's vent shaft. It's a pain in the ass, but everything else about the Buffalo routers make it worth it. Unfortunately, you can't buy it in the States until the next month or so, so your cheapest bet is is Linksys's $40ish WRT54G, which unfortunately, has different install methods depending on the revision. The DD-WRT wiki is very good, so you shouldn't run into problems following it.

Once you get either firmware installed, you're going to set your hacked router up as a wireless client.

1. You're going to need to go into the hacked router's settings. Set the hacked router to client mode.

2. These numbers are going to vary slightly based on your router, but you need to assign it an IP address—if your main router's IP address is 192.168.0.1, set your hacked router at 192.168.0.2 or 192.168.0.101 (a number that's in your main router's DHCP server range). Then make the gateway and DNS the same IP address as your main router.

3. When it reboots you're gonna have to re-login to whatever IP address your hacked router is. Do that, go back in, and give the hacked router the same SSID (name) as your main router (Linksys, gizrox, whatever you have it named). You can also configure wireless security at this point, though for me, it's always been kind of flaky, WEP in particular, so you might have to play around to see what works.

4. To test, try to get online using the hacked router as your internet connection, with all of your computer's IP settings left on automatic. If it works, plug the hacked router into your Xbox. If not, check out the DD-WRT wiki for more halpz.

4. On your Xbox, you can leave everything set to automatic—the hacked router does all the work.

The hacked router method might take the longest, but at least you won't have a useless dongle when the Xbox 720 comes out, you'll have a full-featured router, and it's cheaper than the official dongle. Plus you'll have a feeling of accomplishment that will carry over to gaming, so you should kill a lot more people in Call of Duty.

Thursday, January 15, 2009

Upcoming XBOX 360 titles of 2009

Here's a sampling of what Xbox 360 owners will be enjoying in the coming year.


By Daniel Share-Strom

2008 was a banner year for the Xbox 360, software-wise, and 2009 looks to continue that trend. What follows is a general outline of what games we can expect this year. And what a year it’s going to be! Any console receiving such diverse titles as Resident Evil 5, Final Fantasy XIII, Tekken 6, Alan Wake, Halo: ODST, and Splinter Cell definitely has a healthy software ecosystem. ‘The 360 has no games in 2009’, indeed!

Please note:

-The list is organized alphabetically by genre, then chronologically by release date, then alphabetically by game title.

-release dates ARE subject to change at any time, and this list will be updated as new titles are announced.

-Certain titles have been excluded from this list. Anything with the name ‘Developer X Project’, titles expected to do poorly with the critics, as well as titles with too little known information (such as Mass Effect 2 and Forza Motorsport 3), have not been included. As such, few downloadable titles are shown here.

ACTION

January 13, 2009

The Lord of the Rings: Conquest

Electronic Arts

Take a side in the battle for control over The One Ring! Take on the roles of famous characters from both sides of the conflict—Oliphaunts, Balrogs, and even the great Lord Sauron himself. Up to 150 characters can be onscreen at a time. 16 players can have at it online, with a four-player cooperative-ready campaign available online or in split-screen mode. But the die-hard fan will want to check this game out for one reason: a completely separate campaign that supposes Sauron had indeed regained control over The One Ring!

January 27, 2009

Afro Samurai

Namco Bandai

Samuel L. Jackson reprises his role as Afro Samurai, ever questing to become the number one warrior. He vows to take the title from Justice, the man who killed his father. Following the plot of the anime series, Afro traverses huge open environments, and fights using an innovative gameplay system in which the enemies are affected by the musical score. As always, the series trademark gore is out in full force!

Q1 2009

Ghostbusters: The Video Game

Atari

Harold Ramis, Dan Aykroyd, Ernie Hudson, and Bill Murray reunite in digital form as Spengler, Stantz, Zeddmore and Venkman. Work alongside the original Ghostbusters to rid the recently-overrun city of its’ ghost problem. Using familiar and new weapons and gadgets, you will hunt, fight, and capture many kinds of ghosts, demons, and other nasties in your scary and funny bid to save New York City.

Q1 2009

Just Cause 2

Eidos Interactive

Rico Rodriguez and his wacky, high-octane antics return. Once again, he’ll be skydiving, grappling onto cars, and traversing many types of terrain—this time on the South East Asian islands of Panau.

Q1 2009

Wanted: Weapons of Fate

Universal Studios

Based on the action-thriller Wanted, continue the story of Wes Gibson, curving bullets, using Assassin Time, and making good use of cover to fulfill Wes’ dream of becoming the world’s best assassin.

Q1 2009

WET

Sierra

Rubi is what’s known as a ‘problem fixer’—and a good one, at that. But when it turns out that one contract isn’t who he appears to be, she must go on the run to find the man who left her for dead and killed many others.

Q2 2009

Ninja Blade

Microsoft

Ken Ogawa and his ninjas were tasked with destroying horde of monsters infesting modern Tokyo or risk the extinction of the human race. However, one of their own betrayed them and Ogawa narrowly escaped with his life. He is now left to fight alone while putting together the pieces of his father’s betrayal. Utilize many unique ninja tools and abilities to help him succeed, such as Ninja Vision (which finds enemy weak points and secret paths), Todome Attack (destroy an enemy’s heart by dealing a fatal blow), and special grappling hooks, swords, and grenades. Quick-time events will keep you on your toes even during cutscenes.

Q2 2009

Terminator Salvation: The Future Begins

This game, based on the fourth film in the Terminator saga, follows the 30-year-old John Connor in his bid to prevent the extinction of humanity.

TBA 2009

Alan Wake

Microsoft Game Studios

Players take on the role of horror novelist Alan Wake, who, trapped in the nightmarish town of Bright Falls, must solve a terrible mystery or risk being trapped there forever. Go anywhere at any time in this town of freakish demons, and uncover a story of suspense, engaging characters, and outrageous twists. But be careful when exploring at night—for your enemies seem to draw their power from the darkness.

TBA 2009

APB

Webzen

If you’ve ever wanted to play a massively multiplayer Grand Theft Auto, now’s your chance. APB centers around a turf war with two main factions: the Squads (police), who uphold the law, and the Gangs, who do everything in their power to break it. Players choose a side—the Gangs do graffiti, steal, and find any method they can to earn cash, while the Squads attempt to stop them. When the Gangs commit a crime, an APB is put out to a Squad member (or members), with an invisible skill-matching system seamlessly keeping it interesting.

TBA 2009

Banjo-Tooie

Microsoft Game Studios

The bear and bird reunite for an XBLA adventure of epic proportions. Explore a huge world, gathering jiggies as you solve puzzles, play as Mumbo, a T-Rex, Submarine, Money-Van, Washing Machine, and many others. Learn tons of new moves to help thwart the evil desires of a resurrected Gruntilda.

TBA 2009

Batman: Arkham Asylum

Eidos Interactive

Become the Dark Knight as he tosses the Joker to Arkham Asylum. Unbeknownst to Batman, the villains have set a trap for him—one that kickstarts an ‘immersive combat gaming experience’.

TBA 2009

Bionic Commando

Capcom

Ten years after the events of the classic Bionic Commando (with slight changes to names and events), don again the grappling hook of decorated government officer Nathan Spencer. Betrayed by your commander (Super Joe), your bionic arm is removed and you are wrongfully imprisoned and given a death sentence. When a terrorist group detonates an experimental weapon in Ascension City, Joe offers you a deal: if you can take your new bionic arm and defeat the terrorists, your name will be cleared. Features online multiplayer action for up to 10 players.

TBA 2009

I Am Alive

Ubisoft

This intense game of survival places players in the ruins of a devastated Chicago, players must think, react, and take risks that will affect themselves and their companions.

TBA 2009

Metal Slug 7

In a bid to finally catch General Morden, six of the USA’s finest soldiers must run and gun through 80 explosive missions, fighting through Morden’s newly-acquired army of super-soldiers from the future!

TBA 2009

Splatterhouse

Namco Bandai

A remake of one of the SNES’ goriest games, Splatterhouse follows Rick Taylor in his bid to rescue his girlfriend, who has disappeared after entering the rickety West Mansion. In order to find her amid all the demons in the house, Rick finds some interesting things to do with a sentient mask and a chainsaw.

TBA 2009

Tom Clancy's Splinter Cell: Conviction

Ubisoft

Sam Fisher has changed. The end of Double Agent saw him on the run from his friends at Third Echelon. Minus his trademark high-tech equipment and information from friends in his ear, Sam is now a full-fledged fugitive and must improvise to survive. Your environment is your inventory—use it as you wish. Quick thinking and adaption will be critical to your success, but don’t forget that your enemies can use them, too. Blend in with the crowd to avoid attention, or start a deliberate panic to help take enemies’ minds away from the real threat. Black market friends will help you to gain access to gadgets and weapons, or you can improvise your own. Finally, learn who to trust as you play with or against your friends in the middle of a civilian crowd—they look just like anyone else, so you’ll need keen observational skills and quick reflexes to survive this conviction.

ACTION-ADVENTURE

TBA 2009

Beyond Good & Evil 2

Ubisoft

Jade returns in this sequel to the critically acclaimed ‘Beyond Good and Evil’. Little is known about this project, save for its’ much more realistic art style and the return of Jade’s ‘uncle’ and sidekick, Pey’j the pig.

TBA 2009

Cipher Complex

TBA

When a recon satellite is mysteriously blasted from orbit, the government calls on operative John Cipher. Tasked with finding the truth at all costs, Cipher must exact information from behind enemy lines.

ADVENTURE

Q1 2009

BrĂĽtal Legend

Vivendi Games

Double Fine, the masterminds behind Psychonauts, have another very original genre-bender up their sleeves: BrĂĽtal Legend combines fantasy with rock-and-roll, and ‘heavy metal’ means ‘heavy’ and ‘metal’ in the most literal way. Jack Black stars as Eddie Riggs, a roadie of a heavy metal band who’s been sent back in time to find his purpose in life. An ancient force offers him great knowledge in exchange for building and leading a legion of monsters, including demons, dragsters, amp stacks, leather, and chrome. As Eddie, the player will lead them to drive this world into the Age of Metal.

TBA 2009

Overlord II

Codemasters

Embody a new Overlord, commanding more powerful Minions, and bring down an empire. The Minions are smarter, deadlier, funnier, and just itching to get on with the massive-scale battles that will no-doubt ensue. New abilities for the minions include the ability to destroy buildings and scenery, as well as ride wolves and other magical animals into battle.

FIGHTING

Q1 2009

Street Fighter IV

Capcom

Considered the first ‘true’ sequel the classic Street Fighter 2 franchise, the long-awaited fourth entry features a cast list of epic proportions. The entire original Street Fighter cast returns, along with newcomers like super-spy Crimson Viper, lucha libre El Fuerte, and mixed martial artist Abel. Features a unique cel-shaded art style that blends the crisp, animated look of the classics with fluid 3D animation. Classic side-scrolling fighter gameplay, new special moves (including Focus attacks, Super Combos, and the awe-inspiring Ultra Combos), a dynamic camera, and many more new features are sure to make this a fight for the ages.

Q3 2009

Tekken 6

Namco Bandai

Familiar faces and all-new characters unite to create the largest roster ever for this legendary series. Deep character customization allows players a touch of individuality as they take the fight online to become the world champion.

TBA 2009

UFC 2009 Undisputed

THQ

Step into the octagon as one of the best mixed martial artists in the world, or create your own fighter and rise to dominance. Photorealistic graphics move it beyond a game into the realm of a player-controlled television show.

FLIGHT-SIM

Q1 2009

Tom Clancy's HAWX

Ubisoft

In the near future, a private military force has accumulated enough power for a direct assault on the USA. Players will command incredibly advanced jet fighters, complete with advanced piloting assistance. As players get better and better, the assistance will die down, but they must carefully weigh the risks of choosing performance over security.

PUZZLE

Q1 2009

Puzzle Quest: Galactrix

D3 Publisher

In the newest take on the Puzzle Quest formula, a scientific accident has goaded another race to attempt the extermination of mankind. Players gain skills, craft items, manoeuvre among political factions, and upgrade their space fleet in an attempt to stop the attack. The puzzle board is now hexagonal, and allows for a range of strategic depth as the player’s position in the universe affects the board’s gravity.

RACING

TBA 2009

Fuel

Codemasters

Set in an alternate reality present, Fuel presents a world where large chunks of the globe have been ravaged by climate change from environmental abuse. Oil prices have skyrocketed, and racing junkies are king. Pitting their home-brewed vehicles against each other to win fuel supplies, they must travel the 5,000-square-mile game world, which includes the tsunami-wrecked pacific, the Nevada wastelands, the Grand Canyon, treacherous snow-capped mountains, thick forests, hot deserts, abandoned resorts, and more. A dynamic weather system, with day and night transitions, sunshine, torrential rain, tornadoes, sandstorms, thunderstorms, lightning strikes, and blizzards, can alter the strategies of a race in an instant. Explore the world with other players online and compete in hundreds of multiplayer challenges.

RPG

February 2009

Alpha Protocol

SEGA

To stop an international crisis, agent Michael Thornton must cut himself off from the society he’s sworn to protect. Player decisions ultimately affect what type of secret agent Michael becomes, and every action has a consequence for both his and the world’s future.

March 3, 2009

Star Ocean: The Last Hope

Square Enix

This prequel recounts the origins of the Star Ocean universe, spanning multiple planets and combining sci-fi and fantasy. Set during the aftermath of World War III, experience exhilarating combat that expands on the franchise’s trademark real-time battle system, with out-of-this-world graphics and visual effects.

Q2 2009

Champions Online

2K Games

In this superhero MMO from City of Heroes creators Cryptic Studios, players will choose from billions of customization options to create a hero who crusades for peace and justice. Cross-platform play is available between Xbox 360 and PC in a world that spans the entire Earth.

Q1 2009

Borderlands

2K Games

Acclaimed developer Gearbox presents a delightful mix of first-person action, player customization, and vehicular combat. Hundreds of thousands of weapons, each with their own manufacturers, specs, and advantages. Earn rewards for advanced tactical maneuvers, and gain combat proficiencies in tons of specialties. An unparalleled content generation system allows for infinite amounts of randomly-generated missions, environments, enemies, weapons, item drops, and character customization, all spread out over a massive world and playable over online coop.

Q1 2009

Dungeon Hero

Gamecock

Set in a real-life dungeon, this is not a cavern with bags of gold everywhere. War is afoot. Take control of melee, ranged, and magic skills as you fight through an infinite horde of monsters. Fight alone, or in cooperative mode, to save this dark place.

Q1 2009

Marvel: Ultimate Alliance 2 Fusion

Activision

Iron Man, Invisible Woman, Venom, Green Goblin, Spider-Man, Hulk, Captain America, Wolverine, and sixteen more heroes and villains unite to combat Doctor Doom’s global assault on Latvia. New to the sequel is the ability to share superpowers between, and add new enhancements to, the characters, which is presumably where the ‘Fusion’ comes from.

SHOOTER

March 13, 2009

Resident Evil 5

Capcom

Former S.T.A.R.S. member Chris Redfield goes to Africa in this breathtaking new entry in the Resident Evil saga. As Chris, your life is constantly in danger from what looks to be a mix of Resident Evil 4’s Ganados and the series’ trademark T-Virus. Swarms of infected will constantly charge you, including some the size of buildings—and some who can knock them down! Luckily, he’s joined by newcomer Sheva Alomar, who is just as handy with a gun as he is. She joins Chris for the entire adventure, allowing local and online cooperative play for the first time in the series. Capcom has promised to live up to the unenviable task of tying up all the series’ loose ends. Will Chris make good on his bid to finally rid the world of the Umbrella Corporation, the virus, and the evil Albert Wesker?

Q1 2009

Aliens: Colonial Marines

SEGA

Players take on the role of a member of the United States Colonial Marine squad in a terrifying new chapter of the Aliens story. Utilize classic franchise weapons, such as pulse rifles and flamethrowers, as well as brand new tech. Survive the nightmare alone or with up to three friends in coop mode, where each player has their own distinct goals.

Q3 2009

Bioshock 2: Sea of Dreams

2K Games

Nothing is known about the sequel to 2007’s biggest surprise hit, save for the trailer showing a grown-up Little Sister staring out at the sea as what seems to be a city forms from nothingness. But is it a true sequel? Or a prequel? And how will 2K Games improve upon 2007’s winning formula? Only time will tell.

Q3 2009

Halo 3: ODST

Microsoft Game Studios

Halo 3: Recon is the highly-anticipated expansion to the biggest gaming event of 2007. Bungie has heard the cries of Halo fans who were angered by the Master Chief’s sudden departure from the conflict on Earth in Halo 2, and is rolling out a brand-new campaign. Players step into the dark boots and helmet of a UNSC Orbital Drop Shock Trooper (ODST) and take the fight to the Covenant in the ruins of New Mombasa, destroyed when the Prophet of Regret jumped to Slipspace inside Earth’s atmosphere. Without the aid of chemically-enhanced strength or recharging energy shields, players will be forced to think much more tactically and stealthily. Running on the Halo 3 engine, the game includes all the requisite extras, such as new weapons, 4-player coop, enhanced saved-films and Forge features, and all multiplayer maps and modes from Halo 3 (and then some!)

TBA 2009

Chronicles of Riddick: Assault on Dark Athena, The

Vivendi Games

This next-gen retelling of the atmospheric Original-Xbox shooter tells of Riddick’s quest to escape the galaxy’s most deadly prison. New features include as-yet-unknown online multiplayer capabilities, as well as a new expansion pack set after the original game (the titular ‘Assault on Dark Athena’) Immediately after the conclusion of the main game, Riddick and Johns encounter the Dark Athena and its’ captain, Revas. Starbreeze is being cryptic on any further details, but this is definitely one to watch.

TBA 2009

Huxley

Webzen

A massively multiplayer first-person shooter by Webzen, in which up to 5,000 players can share the same game world. In a post-apocalyptic earth, humans are divided into two sides, Sapiens and the mutated Alternative. The battle centres around Lunarities, a newly-discovered energy source essential to both races, and each will do anything in their power to wipe out the other and take control of it. There’s a virtual online city in which players can chat, buy weapon upgrades, and participate in large-scale battles. A player’s actions in the world of Huxley affect not only themselves, but their party and entire race.

TBA 2009

Red Faction: Guerrilla

THQ

Set 50 years after the events of the first Red Faction, Guerilla moves the player to Mars as an insurgent fighter for the Red Faction movement, who battles the oppressive Earth Defense Force. THQ has not forgotten what made this series famous, and is boasting a 100% destructible, fully open world with lots of big guns to play with. Watch where you’re aiming! Mars is swarming with not only EDF forces, but Red Faction resistance fighters, and settlers caught in the cross-fire! There’s also a highly robust multiplayer game, with many destruction-based game modes.

TBA 2009

Wolfenstein

Activision

The latest entry in the Wolfenstein series sees players forced deep into the heart of a ar-torn Germany, where Hitler’s experimentation with technology and the supernatural threatens to give them the Nazis that advantage in World War 2.

SPORTS

Q1 2009

Blood Bowl

Focus Home Interactive

Create a team of bloodthirsty Warhammer characters (including Orcs, Elves, Humans, Dwarves, and more), and toss them onto the diamond in the most literal game of fantasy football around.

TBA 2009

Backbreaker

NaturalMotion’s Backbreaker football game is a revolution in physics. By using a highly refined version of Euphoria, characters will never do any action the same way twice. This technology has powered biology and robotics, and uses the intense processing power of current-generation consoles to simulate nervous systems, muscles, and player biomechanics in real-time—there are NO predefined animations in the game.

TBA 2009

Fight Night Round 4

Electronic Arts

EA returns to the ring with their latest entry in the visceral boxing franchise. Fight Night Round 3 was one of the first games to show off the sheer visual muscle of the next-gen consoles, and this new entry will undoubtedly look even better. The deal gets even sweeter—unseen in gaming since NES Punch-Out, boxing legend Mike Tyson will be lending his likeness to this game. Cover your ears!

STRATEGY

Q1 2009

Halo Wars

Microsoft

The swan song of Ensemble Studios, the strategy masters behind the Age of Empires series, Halo Wars combines the universe and characters of Microsoft/Bungie’s beloved sci-fi franchise with intense RTS-style gameplay. Set in the year 2532, 20 years before the events of the first Halo, Halo Wars follows the crew of UNSC flagship Spirit of Fire as they touch down on planet Harvest and are thrown into humanity’s first deadly contact with the evil Covenant.

TBA 2009

Kingdom Under Fire II

This dark new entry in the KUF series introduces a new storyline, including a mysterious third faction in between the Human Alliance and the Dark Legiona. Playable in single-player or massively-multiplayer modes.

Remember, these are only some of the most high-profile games coming to the 360 in 2009. There are many more promising titles in the works, and who can predict the number of sleeper hits we’ll be seeing? Yes, doubters be damned, the Xbox 360 is in for one wild year.