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Showing posts with label Xbox Live. Show all posts
Showing posts with label Xbox Live. Show all posts

Friday, June 4, 2010

New Contra Announced for PSN and XBLA

Hard Corps Uprising to be spiritual successor to original Genesis game, under development by Arc System Works.

By Kat Bailey

From: http://www.1up.com/


Having already made an appearance on WiiWare, Contra will soon be making the jump to the PlayStation Network and Xbox Live Arcade. This time though, it will be as a spiritual successor to the Sega Genesis's Contra Hard Corps.

IGN has an early hands-on preview of Hard Corps: Uprising, which is being developed by Arc System Works, best-known for their work on titles including BlazBlue and Guilty Gear.

While the look is a bit more anime than usual, the gameplay looks to be much the same as previous games. The first level will reportedly include the familiar wall boss, and power-ups like the Spread Shot will also be making their return.

Contra has a reputation for being tough, and the Hard Corps mode will stick with the series traditions. However, there will also be a Rising Mode, which will allow players to take three bullets before going down, instead of just one.

Hard Corps: Uprising is slated for a winter release. Expect more detailed impressions at E3.

Thursday, February 18, 2010

10 Hot Questions About Windows Phone 7, Answered

Sascha Segan
from: http://www.pcmag.com/

After years of watching its Windows Mobile operating system languish behind sexier products from archrivals Apple, Google, and Palm, Microsoft launched the Windows Phone 7 platform Monday morning. Why is it important? Does it live up to the rumors? And more to the point, what can you expect? Here are the top ten questions about the new Windows Phone 7 OS, and their answers.

1. What is Windows Phone 7? It's Microsoft's new mobile-phone operating system. A total break from the past, it focuses your smartphone life around "hubs" rather than apps – the people you talk to, the pictures they post, or the games you like to play.

2. Is it a "Zune Phone?" No, but Zune is one of the built-in "hubs." So is XBox Live. So is Bing.

3. What will the phones look like? There will be many form factors, but they all have to have capacitive, 800-by-480 or greater touch screens and have three buttons at the bottom: Home, Back and Search. They will all have four-point multi-touch displays, compasses and accelerometers. You'll see phones with and without sliding QWERTY keyboards, but no BlackBerry-style candybars or non-touch phones.

4. What carriers will they run on? All four major U.S. carriers, but AT&T will get the first crack with an as-yet unannounced phone.

5. How's the Office and e-mail support? Looking great. WP7 - that's the new official acronym - supports OneNote, Office, multiple Exchange accounts and SharePoint. But the interface is definitely more about communicating and having fun than about doing spreadsheets.

6. Can it sync with a Mac? Not initially. WP7 will require the Zune software to sync, and there's no Mac Zune software. Look for third parties like Mark/Space to fill in the gaps with a syncing solution.

7. Will it run old Windows Mobile apps? I don't think so. The interfaces are very different. Microsoft promised we'd find out more at their MIX developers' conference in mid-March.

8. Does it have multi-tasking? We can't tell, but Microsoft said you'd be able to "play music in the background".

9. How about Adobe Flash? Not at launch, but Steve Ballmer himself said that he doesn't have anything against it.

10. When's it coming? For the holidays, 2010.

Monday, January 19, 2009

How To: Add Wi-Fi To Your Xbox 360 Smartly and Cheaply

The Xbox 360 is the best console you can buy. Except it's inexplicably missing something the Wii and PS3 have: Wi-Fi. You could buy Microsoft's $90 dongle. Or you could follow our guide.

The Xbox 360's lack of Wi-Fi is a totally killer hardware flaw—if you're not right on top of your router, you've either gotta string miles of ethernet cable or buy that pricey ass dongle from Microsoft. Unless you check out one of the cheaper alternatives. Here's every major way to get your Xbox going on Wi-Fi, sorted by easiest to hardest (but most satisfying).


Donglage
Dongles are, by far, the easiest way to get your Xbox 360 on a wireless network. But they also tend to be the priciest.

Microsoft's official wireless adapter is $87, which is absolute horseshit for a Wi-Fi antenna attached to a USB cable. But it looks the nicest and is super easy to use—just plug and play. Update: This weekend you can get one for $69.

• The next stop is a third-party wireless adapter, where you've got your pick from Linksys ($65), Belkin ($70) and hey, Linksys ($90, but it's 802.11n). Same deal, plug and play.

• Finally, your cheapest option is from...Microsoft. Turns out, a regular Xbox wireless adapter (which is a supercheap $50), works just fine, with a tiny bit of finagling: Don't put in its actual install CD. Just plug it in, and set your encryption. It might take two tries to get it to work, but it will. And, it won't eat up a USB port like the official Xbox 360 one. Spoiler alert: This is our pick for best option, based on its combo of cheapness and convenience, if you can find one.

Share Your Computer's Connection
Sharing your computer's connection is the cheapest option—it's actually the freest one. It'll work with a laptop or desktop, though a laptop is more truly wireless—the desktop bit is an option if your router's just a step too far out of the way. Basically, you're plugging your Xbox into the computer's ethernet port, and then having it use your computer's wireless connection to connect to the internet.

Windows
It's actually harder to reliably share the internet love on Windows with its cousin, the Xbox 360, than it is on a Mac: No method worked reliably for us across multiple Windows computers. But here's how it should work:

1. Share your computer's wireless connection. Microsoft actually details the process here, and it's pretty easy. From the Network and Sharing center, click on the manage network connections option on the left. From there, right click on the connect you wanna share (probably wireless, unless you're daisy-chaining 'cause your box just won't reach) and hit properties. Under the sharing tab, just check the box to allow that connection to be shared. Plug your Xbox into the ethernet port.

2. There are a few other ways to proceed at this point, and you're probably going to have try at least a couple of them to find one that'll work. You could bridge the two connections (dicey), or you could manually assign the ethernet port an IP address, detailed here (PDF). This Instructable relies on automagicalness to resolve the settings, and I have had that work in the past, though not when I was sorting through methods for this how to.

All in all, expect to do some Googling and troubleshooting if you go the Windows route.

Mac
You'd think this would be easy, 'cause I heard somewhere that Macs just work, and internet sharing on Macs typically ain't hard, but there is a tiny bit of jujitsu involved here. This method, from Joystiq, is the most reliable one I used.

1. On your Mac, pop open Terminal, and type "ifconfig en0" (number zero, no quotes). A whole bunch of crap will pop up. Find where it says "inet 192.xxx.x.xxx" (it should be 192, anyway). Write that junk down. It will probably be 192.168.2.1, like mine. Also find out your router's IP address, which is most likely 192.168.1.1 (Linksys) or 192.168.0.1 (D-Link uses this), depending on your manufacturer. If you have Apple's Airport gear, the router will be at 10.0.1.1.

2. Then plug your Xbox 360 into your Mac, open up Sharing in Preferences. Turn on internet sharing, and share your Airport's internet connection with ethernet.

3. On the Xbox, flip to your network settings (under system settings), and enter the IP address you got from the terminal freaky deaky earlier but + 1, like 192.168.2.2 to my original 192.168.2.1. Subnet should be 255.255.255.0, and then set your gateway as the ifconfig number, 192.168.2.1. Under DNS (back one screen, then down), put in your router's actual address for both. Test your Xbox Live connection. Your NAT might suck, but you can get on Xbox Live.

Hack Your Router
This method is the least straightforward, and requires a little bit of work on your part. Essentially, you're buying a second router (a cheap one, for about $40) and installing custom software on it that turns it into a giant wireless antenna that's hooked up to your Xbox 360.

There are tons of Linux custom firmwares for routers nowadays, with DD-WRT and Tomato being the most popular. Tomato is a bit more user friendly, but it works with far fewer routers than DD-WRT. DD-WRT works with dozens of different routers (click for the list).

Whichever firmware you go with, the method for putting on your router will vary from device to device, with Buffalo routers being a notorious pain in the ass. Tomato includes instructions with the firmware download—but here are some of the details, and Lifehacker's complete guide to installing and using Tomato.

DD-WRT is my preferred firmware. Here are the detailed install instructions, but with most Linksys routers, you can just drill into the router settings from the web address (192.168.1.1) and upload the DD-WRT firmware, directly, making it pretty easy. But some routers require different, exceptionally specific install methods. So check out the list before you run out to Best Buy or Circuit City.

My preferred router for this because of its tininess and cheapness (under $40), was the Buffalo G-125, which required you to flash it over TFTP backdoor the DD-WRT firmware onto it during a brief window of time, like Luke dropping those bombs into the Death Star's vent shaft. It's a pain in the ass, but everything else about the Buffalo routers make it worth it. Unfortunately, you can't buy it in the States until the next month or so, so your cheapest bet is is Linksys's $40ish WRT54G, which unfortunately, has different install methods depending on the revision. The DD-WRT wiki is very good, so you shouldn't run into problems following it.

Once you get either firmware installed, you're going to set your hacked router up as a wireless client.

1. You're going to need to go into the hacked router's settings. Set the hacked router to client mode.

2. These numbers are going to vary slightly based on your router, but you need to assign it an IP address—if your main router's IP address is 192.168.0.1, set your hacked router at 192.168.0.2 or 192.168.0.101 (a number that's in your main router's DHCP server range). Then make the gateway and DNS the same IP address as your main router.

3. When it reboots you're gonna have to re-login to whatever IP address your hacked router is. Do that, go back in, and give the hacked router the same SSID (name) as your main router (Linksys, gizrox, whatever you have it named). You can also configure wireless security at this point, though for me, it's always been kind of flaky, WEP in particular, so you might have to play around to see what works.

4. To test, try to get online using the hacked router as your internet connection, with all of your computer's IP settings left on automatic. If it works, plug the hacked router into your Xbox. If not, check out the DD-WRT wiki for more halpz.

4. On your Xbox, you can leave everything set to automatic—the hacked router does all the work.

The hacked router method might take the longest, but at least you won't have a useless dongle when the Xbox 720 comes out, you'll have a full-featured router, and it's cheaper than the official dongle. Plus you'll have a feeling of accomplishment that will carry over to gaming, so you should kill a lot more people in Call of Duty.

Friday, October 10, 2008

Microsoft unveils new Xbox Live 'experience'

In the new Xbox Live experience, much of the interface is designed to cascade horizontally across the screen, allowing users to see a wide selection of choices. On HD TVs, users will be able to see even more information, given the wider screen.

(Credit: Microsoft)

Whether you're one of the legions of hard-core Xbox players or someone who's only played with the game console casually, get ready for an all-new Xbox Live.

Since the first announcement of the new approach to the massively popular service at E3 in July, some longtime fans have fretted that Microsoft is morphing it into a place for purely casual players at the expense of those for whom Xbox Live is nearly as much a home as where they actually live.

Well, based on a demo I got recently of the (not quite finished) new version of Xbox Live, I'd have to say, fret no more.

Dubbed the new "Xbox Live Experience," this re-launched service--which is rumored to be launching in November, but which Microsoft will only say is due "before Christmas"--really does seem to have something for everyone: an easy-to-use graphical interface complete with deeply customizable avatars that casual players will enjoy, and all kinds of new functionality that will actually reward the dedication of the hard-core Xbox player.

With the new Xbox Live interface, users will be able to see all information relevant to their account in a simpler, easier-to-understand format.

(Credit: Microsoft)

Microsoft readily admits that there may be a bit of a transition period for those core players--a time during which a lot of griping might be heard--but the company fully expects a gradual realization on the part of those players that the new service takes the existing Xbox Live and adds all kinds of new community and interactive functions to it.

And, again, I would have to agree.

To date, the Xbox Live interface has been based on what are called blades, essentially pages of information stacked on top of each other in such as way as to maximize the number of choices Xbox Live players have and the directions in which they can go. They can see lists of games to play, choose to watch a movie, go into a section to buy add-ons for games, and so on. The new interface largely does away with the blades era and moves into a more advanced motif of full windows that spread out on the screen and stretch off into the distance, allowing users to shuttle through them, left to right or right to left.

But that's getting a little too far ahead.

All about avatars
Clearly, with this new interface, Microsoft is going for both Sony's and Nintendo's jugulars, hoping to create a community experience that lures gamers of every level of experience, every age group, both genders, and even those for whom watching movies through the Netflix option that Microsoft will make available at some point is as close as they come to playing games.

Any discussion of the new Xbox Live, though, has to start with the service's new avatars function.

The avatar editor in the new Xbox Live lets users choose many different styles, and to modify those styles as often as they like.

(Credit: Microsoft)

To begin with, players can choose an avatar from a large selection that run onto the screen looking like a group of school kids, each dressed differently and sporting diverse hair styles and skin color. Don't like that group? Move on to the next one. And on and on, until you find one you like. Each group is presented randomly, and within the group, individual avatars seem to try to get your attention by jumping up and down and raising their hand. Don't worry, they won't be too disappointed if you choose someone else.

Once you pick your avatar, you go into a low-end character editor where you can outfit your new persona with new clothing, hair, accessories and the like. To those familiar with Nintendo's Mii avatars or those from the countless virtual worlds out there, this will feel like old hat.

But Microsoft doesn't think it is copying Nintendo or anyone else. Rather, it takes the view that it is just adjusting to what the marketplace wants.

And customizable avatars creates an opening for an extension to the traditional Xbox achievements system, in that games can now give out things like clothes, tattoos and other add-ons that will help users distinguish their avatars from the millions of others on the system.

Either way, once you've picked your avatar, you are ready to jump into the new Xbox Live.

When choosing an avatar, the choices come running onto the screen, one group at a time. Some will jump up and down to try to get users' attention.

(Credit: Microsoft)

It's not clear yet, according to Albert Penello, director of marketing for Microsoft's platform and Xbox Live group, whether the avatars will find their way into games. Even if they do, it would likely be something that would happen at the more casual end of the spectrum.

"I doubt Halo would incorporate avatars," Penello said.

Still, one obvious question is whether games like Halo will reward players with things like Master Chief's armor as new avatar accessories, and Penello acknowledged that that is a frequent query from users.

With the existing Xbox Live, a big fan favorite was what are called themes, essentially imagery from games like Halo 3 or Gears of War that are used to customize the Live experience.

Now, these themes will be incorporated in a new way, said Rob Gruhl, a senior strategist with Microsoft's game platform strategy team, who showed me how players can essentially have large game-themed wallpaper that sits in the background of their Xbox Live screen.

Party time
Another big element of the new iteration of Xbox Live is what are called "parties." This, it turns out, is a crucial piece of the whole puzzle, because it's what will allow players to maximize the way they play games together with their friends.

One feature will be that parties will make it easy for players to communicate with a group of friends, using a voice or text messaging system. And even if a group isn't actively playing together, friends can see others' profiles, showing what they're playing and whether it's possible to join games in progress.

"It's an example of a feature that doesn't feel core," said Penello, addressing more concerns from longtime Xbox users that the parties feature is an attempt to turn the service over to casual users, "but I think it's something that core gamers are really going" to like.

That's in part, Gruhl added, because of what is known as party channels, which actually enable the communications between members of a party, regardless of whether they're playing the same game or not.

One benefit of this is that friends can set up a party channel that will allow them to, say, jointly go into a multiplayer game and communicate amongst themselves, even as they play against other players.

The party channel is just one example of a larger channels system that is now an important piece of the larger system, and which makes up what is known as Spotlight. This is basically a view into the very wide range of things that are going on within Xbox Live at any time as viewed through a series of channels.

These channels, then, will show things like events that are coming up in the system, as well as the marketplace, where players can buy all kinds of new things--including a new community games channel that appears in the marketplace. These are games made by the community using Microsoft's XNA Studio development software.

There's also a way, using Spotlight, to search for games, and to sort by genre, so that players can easily see, for example, all the racing games currently in their system or currently available through the marketplace.

And the system is optimized so that all information surrounding a single game will appear on a single game page, where players will be able to see who's playing, what live features are offered, any videos that are available, and any new downloads that have come out.

All told, these game pages will show everything related to the individual games, including material that players don't yet have, allowing them to easily buy those new things--and making it easier for Microsoft to generate revenue through additional transactions.

Yet another new feature is that Xbox Live users will be able to instigate changes to their system through Xbox.com. That means that if players see some new accessory or game update they want while they are away from their Xbox console, but are using the Internet on a computer, they can order what they want and it will queue up. When they return to their Xboxes, they don't have to try to remember what it was they wanted.

This will also allow content developers to create a long tail, said Gruhl, because it will allow them to promote their content on Web sites and drive people to Xbox.com, where they can order it.

And lastly, the new Xbox Live features a simple guide mechanism that gives very quick access to almost everything the system has to offer, and which mimics the blade motif of the existing Xbox Live.

This is basically a quick start dashboard that allows players to jump instantly to what they want, obviating the need, if they're in a hurry, to go through the larger Xbox Live experience. Choices are more limited in what they can do, but most of what they need to navigate is available here.

For Microsoft, then, the new Xbox Live is an attempt to bridge the entire gaming audience, from the most casual, fortysomething woman, to the most hard-core, teen male Halo addict.

Whether that will work is, of course, still to be determined, but Microsoft thinks it got off to a good start by recently lowering the price of the most basic Xbox to $199, a move it says has boosted sales significantly.

Microsoft clearly has to work on how it messages the changes in the new Xbox Live, due to the worries of its core audience. But from what I've seen, I think anyone who uses the system for a while will grow to like what they see.

Daniel Terdiman is a staff writer at CNET News covering games, Net culture, and everything in between. E-mail Daniel.