Zazzle Shop

Screen printing
Showing posts with label activision. Show all posts
Showing posts with label activision. Show all posts

Wednesday, July 20, 2011

GoldenEye 007 reloaded for PS3, 360

Activision adding 60 frames-per-second HD visuals to latest remake of Nintendo 64 first-person shooter; PS3 version to support Move peripheral.
 
While GoldenEye has become just another James Bond film featuring the super suave super spy, the 1997 Nintendo 64 first-person shooters based on it has become the stuff of gaming legend. Activision has already capitalized on the game's reputation once with last year's Wii reimagining, and now the publisher is taking another shot at the project, this time in HD.

Activision today announced GoldenEye 007: Reloaded for the PlayStation 3 and Xbox 360, set for release this fall. The publisher is touting the game as built on a brand-new engine, with 60 frames-per-second high-definition graphics and PlayStation Move compatibility for PS3 owners as selling points.

The game's single-player campaign will let players employ gameplay modifiers (infinite ammo, Golden Gun mode), with additional Mi-6 Ops challenge levels and an expanded time trial mode. For multiplayer fans, the game will let up to 16 players compete online with new modes, maps, weapons, and characters from the Bond universe.

For more on GoldenEye 007: Reloaded, check out GameSpot's first look at the title..

Screenshots here: http://media.xbox360.ign.com

Wednesday, August 18, 2010

Activision confirms golden Classic Controller Pro for GoldenEye 007

Written by Valay

Update: Official PR here.

Rumors of a gold-colored Classic Controller Pro have surfaced a number of times, even before GoldenEye 007 was officially announced by Activision. Today, however, the company finally confirmed that it’s the real deal. For $69.99, consumers will be able to purchase a bundle, which will include a copy of GoldenEye 007 and the controller. A stand-alone release of the game itself will also be sold for $49.99, the typical price of Wii titles.

Source

Monday, June 7, 2010

GoldenEye Remake for Wii and DS Leaked by Activision

By
From: http://gamrfeed.vgchartz.com/

I thought waiting 12 years for a StarCraft sequel was bad, but it turns out we've actually been waiting 13 years for a GoldenEye remake, and we didn't even know it was coming. Many companies have wanted to remake the game, and everybody else has wanted to play it, but it's always been held up by red tape. The James Bond License was bought by Electronic Arts in 1999, and then by Activision in 2007. However, the original GoldenEye 007 game for the Nintendo 64 was owned by Nintendo and Rare, and Rare is now owned by Microsoft, leading to a tragic custody battle over the years. Microsoft wouldn't let Nintendo re-release the original on the Wii's Virtual Console, and Nintendo wouldn't let Rare remake it for the 360's XBLA. Now we know why. Activision has their own remake ready, and it's exclusively for Nintendo's Wii and DS systems.

GoNintendo received an anonymous tip about a leaked Activision survey, with pictures of two covers for a Wii game, a golden Classic Controller, and a new Wii Zapper modeled after the infamous Golden Gun. It also had this tasty quote, revealing that the game will have improved graphics and physics, 8 player online multiplayer, and Daniel Craig will be replacing Pierce Brosnan:

"GoldenEye for the Nintendo 64 was a game that defined a genre. Now, after 13 years of gaming innovation, the legend is re-imagined. Developed from the ground up for the Wii, GoldenEye takes advantage of the latest technology to deliver the same intense experience with today's graphics and physics. Play a modernized version of the classic story with the new Bond (Daniel Craig), more lethal and cunning than ever as you take on missions around the world. Relive all the legendary moments from the original game: St Petersburg, the Caribbean and numerous other levels. Leverage the classic arsenal of weapons and gadgets as you fight Onatopp, Trevelyan and their adversaries, from the classic PP7 to the high tech assault rifle, sniper rifles and even the tank. The enhanced multiplayer experience offers 4 player split-screen like the original and introduces 8 player online matches. GoldenEye is 13 years better, are you?"

But that's not all. Then Eurogamer got their own anonymous tip, learning that the game is about to be announced at E3 and will be released in November. It is being co-developed by the UK-based Eurocom and the US-based n-Space. Eurocom previously worked on another Nintendo 64 Bond game, The World Is Not Enough, and n-Space has worked on some Duke Nukem titles, Geist, and the DS Call of Duty games. We'll have to wait until E3's official announcement, but I think we can assume that Eurocom will be developing the Wii title while n-Space develops the DS title.

I'm not sure how I feel about Daniel Craig sneaking into my pre-Craig Bond games, but then again Casino Royale was a remake of Bond's first adventure so maybe that makes GoldenEye post-Craig Bond? I'm not sure. Either way it's not that important, since Pierce Brosnan never fought Oddjob or Mayday, and it was still great fun in the 1997 game.

Like all late 90's attempts at photorealistic humans and environments, the graphics did age rather poorly over the years. But the gameplay was as solid as they come, and very deserving of a facelift with today's technology. It will be interesting to see how the younger generation of FPS gamers, those who grew up on franchises like Halo and Call of Duty, react to the grandaddy of console FPS games making its triumphant return. It was the best-selling FPS on a home console for 7 years after all, until Halo 2 took its crown. And it's still frequently referred to as the greatest game adaptation of a film ever made.

Personally, I can't wait to see the game's DK and paintball modes with today's graphics, or how many enemies they'll fit on the screen when a security alarm goes off. Klobbs in the Caverns anyone? RCP-90s in the Facility? Rocket launchers in the basement? 1 on 1, Aztec, Slappers Only? Speedruns of the Facility level are going to be all the rage, again.

Sources: GoNintendo and Eurogamer

Friday, April 10, 2009

Joystiq hands-on: X-Men Origins: Wolverine

by Randy Nelson Featured Story Xbox PlayStation

When we first got our hands on X-Men Origins: Wolverine, the fiercest of Charles Xavier's mutant do-gooders was carving his way through South America in a game that played like a mix of God of War and Uncharted. And we liked it.

We've now played a near final version -- once again starting out in the jungle -- and, well, we still like it. Luckily we got to see a lot more of what players are in for and found that, while Kratos probably has grounds for a civil suit, there are definitely plenty of unique elements to help Wolverine's adventure stand on its own.

Another taste of the game's variety came when Wolverine battled a 200-foot-tall Sentinel.

The fully built-out and polished first level of the game gave us a good taste (and smell?) of what the ferocious X-Man is capable of. Which is, in addition to being super-strong, being able to regenerate his body, and possessing animal-like senses -- well, he rips his enemies to shreds (and rips off their heads, arms, legs) like nobody's business. We also came across a lot of conveniently placed -- and very sharp -- background objects just perfect to slam enemies onto with the grab button.

Part of the way through, an interactive sequence kicked in that had us controlling Logan as he leapt at a helicopter, used his claws to climb around to its front, then pulled the pilot out and held him up into the rotors, severing his head and coating the screen in blood. (Need any more convincing that it's gory?)

(It's worth noting that none of the screenshots or videos provided by Activision display the game's blood and gore. Wolverine is, at pace of almost one per every 10 seconds, grabbing an enemy and decapitating/disemboweling/eviscerating them using a timing-based attack.)

The level didn't offer much we hadn't seen and played before, sans a final "living rock" Golem boss Wolvie had to leap onto and stab away at. What happened next was a nice surprise (for us, probably not Logan). The setting changed to Canada, and the battle became a bar fight with Sabretooth. It incorporated pretty much every environmental object you'd imagine could be smashed over someone's head, including a telephone pole when the fight spilled outside into the rain.


We were told this admittedly brief scene was a taste of the gameplay variety to come later on. Another taste of it -- which we sadly didn't get to play -- was Wolverine battling a 200-foot-tall Sentinel. After strategically taking out the Goliath's feet and fists (while trying not to get squashed), Logan caught a ride as it attempted to rocket its way into orbit. The ensuing sequence saw him ripping parts off the robot using rapid button presses until it went hurtling back to Earth. Wolverine followed in free fall, dodging debris until finally landing on the giant and taking out its final core systems.

The second of the two areas we played was the interior of the Weapon X facility. This scene was Wolverine's enraged escape from captivity. We had to take out dozens of guards (while trying not to hit explosive objects), fight genetically engineered giants (these were almost exactly like the earlier Golem in terms of how they're fought), and use feral senses to escape the labyrinthine compound. Deflecting bullets with Logan's newly acquired adamantium claws was helpful -- and fun -- and we found his spinning attacks worked nicely in the cramped hallways.


While it wasn't especially useful in this environment (except to get onto the larger enemies' backs), we found the game's leaping/pouncing mechanic to be one of its most fun -- and handy. It's not only a combat move; it's used to traverse large gaps, spring on enemies below and cover large areas more quickly.

Raven Software says it's excited to get a chance to make a "true to form" Wolverine game. Well, we're excited to say we played just that. Heck, we're even more excited about it than the film on which it's based, and that's saying a lot.