FORTUNE's Best Companies to Work for 2011
by Fortune Magazine: Milton Moskowitz, Robert Levering & Christopher TkaczykEach year Fortune compiles its list of the 100 Best Companies to Work For. Based largely on employee surveys, this list is significant for all those who are not just looking for a job, but also a great experience at work.
We've listed the top ten of Fortune's 2011 list below. This year eight of the top ten companies from last year were able to maintain there exclusive ranking. The two new additions are companies you've likely heard of before; they're online shoe retailer Zappos.com and outdoor product purveyor Recreational Equipment (REI)
So without further adieu, here are the top ten companies to work for...
01. SAS
Rank: 1 (Previous rank: 1)
What makes it so great?A 14-year veteran of this list, the software firm takes the top spot for the second year running.
Its perks are epic: on-site healthcare, high quality childcare at $410 per month, summer camp for kids, car cleaning, a beauty salon, and more -- it's all enough to make a state-of-the-art, 66,000-square-foot gym seem like nothing special by comparison.
This year, strong employee feedback sent its numbers even higher. Says one manager: "People stay at SAS in large part because they are happy, but to dig a little deeper, I would argue that people don't leave SAS because they feel regarded -- seen, attended to and cared for. I have stayed for that reason, and love what I do for that reason."
2009 revenue ($ millions): 2,310
02. Boston Consulting Group
Rank: 2 (Previous rank: 8)
What makes it so great?The consulting giant not only avoided layoffs in the downturn, but hired its largest class of recruits ever in 2010.
They're drawn by the firm's generous pay and a commitment to social work: Its Social Impact Practice Network (SIPN) offers a chance to work with the U.N. World Food Program and Save the Children, while BCG pulled its consultants off client projects to provide on-the-ground support in Haiti following the earthquake.
The company jumps up from no. 8 last year.
2009 revenue ($ millions): 2,750
03. Wegmans Food Markets
Rank: 3 (Previous rank: 3)
What makes it so great?This customer-friendly supermarket chain cares about the well-being of its workers, too. This year, 11,000 employees took part in a challenge to eat five cups of fruit and vegetables a day and walk up to 10,000 steps a day for eight weeks.
Another 8,000 took advantage of health screenings that included a flu shot and H1N1 vaccine -- all covered by Wegmans.
2009 revenue ($ millions): 5,193
04. Google
Rank: 4 (Previous rank: 4)
What makes it so great?The search giant is famous for its laundry list of perks including free food at any of its cafeterias, a climbing wall, and, well, free laundry.
Last year, with revenue up more than 20%, Google sweetened this already rich pot of perks by giving every employee a 10% pay hike. Googlers can also award one another $175 peer spot bonuses -- last year more than two-thirds of them did so.
2009 revenue ($ millions): 23,651
05. NetApp
Rank: 5 (Previous rank: 7)
What makes it so great?It was a rebound year for the data-storage firm (no. 1 in 2009), as revenues jumped 33% and it hired hundreds of new employees.
Hourly executive assistants make $76,450 a year here, supplemented by a bonus of $21,917.
Employees also enjoy perks like free fruit on Tuesdays, free bagels and cream cheese on Fridays, and free espresso all the time.
2009 revenue ($ millions): 3,931
06. Zappos.com
Rank: 6 (Previous rank: 15)
What makes it so great?The online shoe retailer makes a big leap from no. 15 to no. 6 this year.
Now part of the Amazon.com family, the company's quirky, happy culture remains: Employees enjoy free lunches, no-charge vending machines, a full-time life coach on hand, and "create fun and a little weirdness" as one of the company's guiding tenets.
2009 revenue ($ millions): 1,190
07. Camden Property Trust
Rank: 7 (Previous rank: 10)
What makes it so great?The Houston-based apartment management firm weathered the recession as employees pitched in to trim $6 million in costs, largely by renegotiating contracts and reducing pay.
One team sent a scrapbook to the CEO to show how much they love the company, while another planned and organized a "flash mob" dance routine for leaders' benefit.
One popular perk: Staffers can rent furnished apartments for $20 a night in locations like Orlando, San Diego, Denver and Austin for use on personal vacations.
2009 revenue ($ millions): 624
08. Nugget Market
Rank: 8 (Previous rank: 5)
What makes it so great?Rallies are an everyday event at this nine-store Northern California supermarket chain, where management uses a big flat screen computer monitor in each store to deliver important information about products, messages from the leadership team, employee awards, and pump up the troops.
Employees who watch diligently can be rewarded with bonuses that range from $20 to $1,500. Universal perk: everyone receives a 10% discount on store purchases.
2009 revenue ($ millions): 288
09. Recreational Equipment (REI)
Rank: 9 (Previous rank: 14)
What makes it so great?After 15 years of service, employees at this adventure gear retailer are entitled to a four-week paid sabbatical; after that, they can take one every five years.
Employees also receive 50%-75% discounts on full-price REI branded apparel and equipment, free rental of equipment like skis and kayaks, and an annual gift of REI gear.
A separate Challenge Grant program provides up to $300 worth of gear to employees that participate in a challenging outdoor adventure (one cycled 500 miles across Iowa).
2009 revenue ($ millions): 1,455
10. DreamWorks Animation SKG
Rank: 10 (Previous rank: 6)
What makes it so great?The creators of Shrek and Kung Fu Panda are lavished with free breakfast and lunch, movie screenings, afternoon yoga, on-campus art classes and monthly parties.
CEO Jefferey Katzenberg still takes time to call job candidates to encourage them to join.
Any DreamWorker can pitch a movie idea to company executives -- and can take the company-sponsored "Life's A Pitch" workshop to learn how best to do it.
2009 revenue ($ millions): 725






















If you want to be a game tester, you need to be where the game makers are. That means cities like Dallas, Austin, San Francisco, Los Angeles, Montreal and Redmond, Washington. If there aren't a large number of developers and/or publishers around you, you're going to have a hard time being a full-time game tester. You might find occasional work in other big cities - like Atlanta, Chicago and New York -- but it will be, at best, supplemental income.
Full-time tester jobs are exceedingly rare. Typically, game makers (and third-party testing houses like VMC Consulting and Babel Media) hire testers on a contract basis. When the test cycle ends for a product, the testing team is laid off -- and the search for a new gig begins (thus the reason to live in a developer/publisher-rich city). Michael Weber, director of central development at Gearbox Software, says, "In a lot of cases, a tester can go from product to product at company to company." He adds, "If you want to do this as your livelihood... you need to put yourself in a position where you can move from studio to studio when the products ship."
You don't need a degree to be a game tester. In many cases, a GED is good enough. But, if your personality and emotional maturity don't mesh with the rest of the team, you'll never make it. Game companies say these are the most important qualities in a candidate. If you're a loner, or slip into a rage when you lose a game, you're looking at the wrong career. Testers work long hours -- and they don't need unnecessary disruptions.
It probably goes without saying that when you're trying to get a job to assure the quality of a game, you need a good eye for detail. Finding bugs in the early stage of testing is simple. Anyone can do it. But when developers have polished products, it gets a bit harder.
Once you find an error, you'll need to let the development team know exactly what went wrong and how you made it occur. If you're unable to do so, it doesn't matter how good you are at finding mistakes. To test for good communications skills, Gearbox asks people to describe their favorite game and what they like about it. If a candidate can't do so clearly and enthusiastically, they likely don't have what it takes for the job.
Merely having enthusiasm for video games isn't enough for testers. An obsession is mandatory. Testers play and replay the same small part of a game again and again and again -- for eight hours or more per day. If you're unable to maintain focus and energy over that amount of time, you'll burn out quickly, and ruin one of your favorite hobbies in the process.
As you research where to work, you may find services that guarantee you a game tester position for a nominal fee. These are the video game equivalent of those "Work from home: Make $100,000" signs you see thumb tacked to telephone polls at intersections. If you're looking for a job, never pay to get it.