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Thursday, October 29, 2009

Ready or not, the latest 3D technology is coming home

Panasonic 3D camera
Now wait one second before you start on the whole "I'm not wearing any stupid looking glasses," because no matter what you say, there are more people paying extra to go 3D movies than ever and the reason is simple; it's because this isn't like the crappy 3D you saw during the Super Bowl last year -- or that our parents grew up with. No, the 3D that Sony, Panasonic, and others are promising next year is like nothing you've seen. We've come a long way since the old anaglyph red and blue glasses that come in cereal boxes, so before you knock the new technology before it's even out, click through and read about the technologies that might bring us a real 3D revolution.

3D, the basics


We have two eyes for a reason and while we've enjoyed stereo sound since-like-forever, stereoscopic images haven't quite arrived. At its core, 3D is as simple as using two cameras to capture the data that our eyes would, but it's the display part that's proven tricky. Ultimately, the technology has to find a way to present each eye with a different variation of an image, at that point our eyes and brain do the rest.

Circular polarized or active LCD shutter glasses

The one thing that hasn't changed about 3D is the need for glasses -- if you're holding out for 3D on a big screen without glasses, you're going to let this generation of 3D pass you by. The technology in the glasses varies by a lot and the main two types these days are circular polarized and active LCD shutter. Both serve the same purpose, to ensure each eye sees a different image, but in much different ways.

RealD 3D circular polarized glasses
Circular polarized glasses are easily the most common used in 3D cinema today. If you've been to a 3D presentation of a Pixar movie, or maybe to Disney World and used what look like cheap sunglasses, you've probably tried the technology. Without going into too much detail, each lens is set to filter out different light, so for example in a polarized system like RealD's, there can either be two projectors with different polarizing filters in front of each (pictured below) or a special ZScreen which can alternate the clockwise and counterclockwise polarization for each frame. In either case, the right and left frame alternate at about 144 times per second so that each of 24 frames per second of a movie is displayed 3 times per eye.

RealD ZScreen
RealD circular polarized filter in front of a projector

One of the problems with circular polarized 3D is that a special silver screen is required and some argue it can negatively affect the color accuracy. But what's worse is that most of us don't have a projector at home and so far only a few HDTVs like the ridiculously expensive JVC GD-463D10 LCD TV at $9,200 can pull off the same polarization trickery.

LCD shutter glasses

So in comes the LCD shutter glasses -- the technology itself has actually been around for some time, in fact there were eight Sega Master Systems games that worked with shutter glasses dating back to the 80's. But the technology was limited by the display technology of that era which could only show 480i at 30 frames per second, which worked out to about 15 FPS per eye in 3D -- so yeah, the flickering could make you sick.

Sega Master System Shutter glasses
Sega Master System shutter glasses

Basically the way shutter glasses work is each lens can be blacked out very very quickly to synchronize with a frame displayed on the HDTV. This way a different 1920 x 1080 progressive image can be shown to each eye.


Notice that the LCD shutter on the left is closed.

An IR emitter connected to the TV sends signals to the glasses to keep 'em in sync. In larger demos, multiple emitters are mounted throughout the venue to ensure all the glasses get the signal. This is obviously less than ideal for a large movie theater, but shouldn't be a problem at home.

Panasonic 3D IR emmiter
IR emitter used in Pansonic's 3D demo

The other reason shutter glasses make sense at home is because they don't limit the viewing angles of the display -- not to mention the glasses are more expensive and someone would likely steal them from a theater. But besides these advantages, proponents argue that the colors are more accurate, there's less ghosting and smearing, and it is argued that the contrast is greater between the left and right eyes. So, you add all these reasons together and the technology should provide the most realistic and reliable 3D technology ever unleashed on consumers -- at home or anywhere else.

It's not all good though, besides the cost of the glasses and the added emitter in the TV, some say that there is added flickering, and with the shutters closing in front of your eyes, the image is dimmed a bit. Both Sony and Panasonic claim these are no longer issues in thanks to the super fast refresh rates and brightness available on the latest HDTVs.


Short Panasonic promotional video about how its 3D technology works

Sony, Samsung, Mitsubishi and Panasonic

Yes, you read that right, all four of these tech giants are pushing the same home 3D display technology. While Samsung and Mitsubishi have been demoing its DLP HDTVs with shutter glasses for-like-ever, both Sony and Panasonic have been showing LCD and Plasma (respectively) HDTVs that can display 3D HD at CES, CEDIA and other shows. In fact Sony and Panasonic promise to release the first consumer 3D capable displays next year. That last part is an important one, so listen up: both will offer HDTVs next year that will work just like any other HDTV today, but will also work with 3D. So not only are the HDTVs going to be fully backwards compatible, but supposedly the new sets won't cost much more than a normal HDTV. In fact Panasonic believes that in the next few years most of its HDTVs will be 3D ready.

Panasonic 3D Blu-ray player and glasses
XpanD LCD shutter glasses and special 3D Blu-ray player used in Panasonic's 3D demo

But why can't my current HDTV do 3D?

We know what you're thinking, you just bought a new HDTV and you want to know why it can't handle 3D. Even if it was possible to add an IR emitter to keep the shutter glasses in sync, the experience at 30 FPS per eye wouldn't be as enjoyable. And just like when the first 1080p HDTVs hit the shelves without the ability to actually accept 1080p input, the current crop of 120hz HDTVs can't actually display 120 frames per second -- only show each frame of a 60 fps signal, twice.

3D sources

Of course, 3D-capable displays don't do much without 3D content, and the good news is that most of the infrastructure needed for 3D in the home is already here thanks to HD. With the new 1.4 spec, HDMI has been updated to accomdate 3D and the first source is almost guaranteed to be Blu-ray. In fact as we speak the BDA is working on standardizing the storage of 3D movies on a Blu-ray Disc. It actually isn't nearly as hard as it sounds, because what is essentially needed is to up the spec from 1080p at 30 FPS to 1080p at 120 FPS. In fact a 50GB Blu-ray Disc has more than ample capacity to handle a 3D HD movie thanks to the wonders of video compression where only the difference of each frame is stored. So 3D movies only require about 50 percent more space, and the one thing about the new 3D Blu-ray standard that has been determined, is that every 3D Blu-ray Disc will include a 2D version of the movie.

ESPN 3D camera
3D camera used to broadcast a College Football game on ESPN.

This part might surprise you, but there have already been 3D broadcasts of major sporting events. Using RealD's circular polarized technology, ESPN broadcasts 3D presentations of major sporting events to theaters around the country. The most recent was the USC vs Ohio State game on September 12th, but other events like the National Championship game last year, and the Olympics before it, were beamed to theaters in 3D. And let us tell you, if you haven't seen your favorite sport in 3D, you're really missing something. In fact we wouldn't be surprised if the real killer application for 3D in the home was sports. Sure movies will be the first to be delivered thanks to the slow evolution of broadcast technology, but we still have our hopes that ESPN 3D will be next. But while we wait for CableLabs and the SCTE to hammer out the details of a 3D delivery standard, satellite subscribers in the UK appear to be on track to get a 3D channel next year.

Sony 3D gaming demo
The other 3D content that is coming eventually is 3D gaming. Sony was showing 3D games at IFA this year and there have been a number of rumors that real 3D gaming is coming to the Xbox 360. The only thing we really know for sure at this point is that Avatar will be one of the first 3D games, although no word on what technology will be used.

But not everyone can see 3D

When we say that 3D isn't for everyone, we mean it. In fact it is estimated that 4 percent of us are actually physically incapable of seeing 3D no matter what the display technology. And even worse, according to the College of Optometrists in Vision Development, "Research has shown that up to 56 percent of those 18 to 38 years of age have one or more problems with binocular vision and therefore could have difficulty seeing 3D." So if you are one of these affected, it might be time to see an opthamologist and get screened for amblyopia. And if you happen to be blind in one eye you can still watch 3D, but it'll just look normal to you -- assuming of course you have the glasses on.

Where we go from here

One thing we weren't able to learn in our quest for 3D knowledge was how compatible these different technologies are. Essentially we assume that the functional compatibility between the two main 3D display technologies described above are like the differences between LCD and Plasma -- in other words, they both connect to the same HD set-top-box and Blu-ray player -- but until the BDA announces the final details of the 3D specification there isn't really any way to know for sure. But it seems that if Blu-ray was compatible with both circular polarized and LCD shutter glasses, then certainly whatever broadcast standard or game console announced down the road would also work with both.

Conclusion

Like it or not, 3D is coming and just like HD before it, there will be plenty of technology pundits predicting its demise. The problem right now is very few have had the chance to check out the technology and if you have been lucky enough to see it, it is hard to convey how cool it is to others. On top of this, 3D has a long road ahead because most people think they have seen it because they've tried the anaglyph glasses during a Super Bowl Commercial. The other big hurdle is the whole stupid looking glasses argument -- which doesn't make that much sense since you'll be wearing them in the privacy of your own home. Now we know that the same technology lovers who read Engadget would never hate on any new technology without experiencing it first hand, but tell your friends and family that something new is coming, and no it isn't like anything else they've seen.

The Worlds Greatest TreeHouse

Ever wonder where the world’s greatest treehouse is to be found? Ever wonder who the tenacious soul behind it is? Could you even, in a moment of fantasy, have gotten yourself to fancy the long tree house you made as a kid as being the world’s greatest treehouse?


tallest_treehouse_01

Well, if you did find yourself fancying your childhood treehouse as the world’s greatest, you may find yourself having to think again after getting to see the treehouse Horrace Burgess has built around Crossville in the United States state of Tennessee.

You start to appreciate the greatness of the treehouse Horrace Burgess has built when the figures are brought in. Standing at 97 feet in height, one agrees that the structure Horrace Burgess has built is the structure to beat, if you want to lay a claim to owning (or even having seen) the greatest treehouse in the world.

tallest_treehouse_04

The greatness of Horrace Burgess treehouse is not subject to the tree on which it is based alone though. As it turns out, while the tree in question does contribute something to the height of the treehouse, the owner’s efforts also go a long way towards this greatness possible. The tree’s contribution to the 97 foot edifice is only 80 feet, so that the other 17 feet on top of the basic 80 foot are from Horrace’s sheer effort. To be sure, we can’t begrudge the base tree of a claim to greatness too: a tree towering at 80 feet in height and with a diameter of over 12 feet is a real wonder. But it is the structure on top of the tree that is the greater attraction.

tallest_treehouse_10

The treehouse in question is 11 floor tall, a sky crapper even by some cities’ standards – only that this time, it is built on top of a tree. There are even some other trees grown on the floors of the edifice, of course in addition to the primary tree on which it is based. The 11 floors made from Horrace Burgess tree house create an upwards of 8,000 square feet. To put together this edifice, the guy behind it says that an upwards of a quarter million (250,000+ nails, that is) have been used.

tallest_treehouse_14

A building of over 11 floors would be expected to have some extra amenities – and the treehouse Horrace has established is no exception. This particular one comes complete with a mini basketball court – if you thought playing you would never live to see guys playing basketball on top of a tree!

The owner of the edifice is a 56 years old landscape architect by the way, and he say an upwards of $12,000 has gone into building the treehouse. Asked about where he got the inspiration to build the edifice, he cites a prayer vision he got in the early 90s – going further to say that he built it ‘for God.’ Nobody is arguing with him – and nobody is contesting the assertion that it is the world’s greatest treehouse either. Meanwhile, building work has not stopped at the 11th floor…the building is still a ‘work in progress!’

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tallest_treehouse_14
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Chronic City: L.A.'s Marijuana Dispensary Ban Could Cost City Millions


Los Angeles' proposed medical marijuana ordinance -- which would ban the sale of pot at dispensaries -- could cost the city $36 million to $74 million in lost sales tax, according to a marijuana advocacy group.

800px-Medical-marijuana-shop.crop.jpg
Photo by lavocado, Wikimedia Commons
Open for business on L.A.'s Ventura Boulevard... but for how long?
​
Dale Gieringer, coordinator for the California chapter of the National Organization for the Reform of Marijuana Laws (NORML), said the proposed ordinance, supported by L.A. District Attorney Steve Cooley, would "effectively shut down the city's marijuana distribution system by banning all sales of marijuana and sharply curtailing collectives' ability to grow and obtain medicine."

No other city or county in California has regulated collectives while banning sales, according to NORML.

Under the proposed ordinance, also prominently backed by L.A. City Attorney Carmen Trutanich, only nonprofit medical marijuana collectives -- groups of qualified patients with physicians' recommendations and their primary caregivers -- would be allowed to cultivate the herb to relieve the symptoms of serious illnesses.

dalegeringer.jpg
NORML.org
Dr. Dale Gieringer, California NORML: L.A. dispensary ban "Ill-conceived"
​"Los Angeles would be foolish to pass this unworkable, ill-conceived ordinance," Gieringer said. "Not only would it cost $36 to $74 million in lost sales taxes and thousands of jobs, but the city can expect serious legal challenges in the courts. The city would be better advised to adopt a system of licensed regulation and taxes, which has proven successful elsewhere in the state."

In Oakland, considered by many a statewide model for the orderly regulation of medical marijuana dispensaries, voters recently passed, with 80 percent of the vote, a special tax on dispensary sales that is expected to put millions of dollars into city coffers. Cities that NORML lauds as having "successful dispensary regulations" also include San Francisco and West Hollywood. According to the pro-pot organization, these city governments are already collecting millions in taxes and license fees from dispensaries.

A survey by California NORML found the dispensaries pay an average of $82,000 in sales tax. At this rate, some $74 million per year in sales tax would be generated if Los Angeles has 900 dispensaries.

According to NORML, other cities and counties that regulate dispensaries allow them to sell to their members as nonprofit collectives as long as they pay sales tax. NORML estimates that there are 100,000 to 200,000 medical marijuana patients in the Los Angeles area, generating between $400 million and $800 million annually in retail sales.

Under the proposed ordinance, which has come under heavy criticism from the medical marijuana community, over-the-counter sales of pot would be outlawed. The collectives would have to be at least 1,000 feet from other collectives, schools, playgrounds, child care facilities, religious institutions, public libraries, public parks, hospitals, and rehab centers.

The normal committee hearing process is being bypassed so that the L.A. city council can fast-track the vote on the hastily written measure as soon as Nov. 3.

There are an estimated 800 to 1,000 marijuana dispensaries in L.A. County. A judge recently ruled the city's temporary moratorium banning new dispensaries was invalid.

NORML said the proposed ordinance would hamper the distribution of medical marijuana in Los Angeles by limiting collectives to a single, 100-plant garden, meaning each dispensary could only serve a handful of members. This would require tens of thousands of collectives and growing operations throughout the city, the pro-pot organization said. According to the group, nothing in state law authorizes such limitations. Most collectives serve hundreds or thousands of members and draw from many gardens.

NORML also objects to a provision in the ordinance that would ban marijuana extracts and edibles, which enable many patients to ingest the herb without smoking it. Oral preparations are especially important for patients who want to avoid the possible respiratory hazards of smoking.

Patient advocates are expected to sue if the restrictive proposed ordinance is passed, on the grounds that it would limit patients' rights to collectively cultivate and obtain medicine, as guaranteed under Proposition 215 and Senate Bill 420.

Last week, a Mason-Dixon poll found that 77 percent of L.A. residents favor regulating marijuana dispensaries rather than banning them.

Wednesday, October 28, 2009

Salvador Dali Taking His Anteater for a Walk

Surrealist Salvador Dalí is best known for his twisted sense of reality and striking paintings. However I had no idea he was an anteater fan as well.


Source: thisisnthappiness.com

Curb Your Enthusiasm Dealing With The Midrift: Season 7 Episode 6



Larry and Jerry fuss over who is going to tell their assistant to wear clothes to cover up her unflattering midrift. Naturally, Larry lands the job which only results in her resigning. Larry then discovers the assistant's mother has suicidal tendencies and is forced to persuade her to return to the job. Final scene before the credits roll is PRICELESS!

Google Maps Navigation: A Free, Ass-Kicking, Turn-by-Turn Mobile App

Google's free turn-by-turn navigation for Maps is the news this morning, and even in Beta, they got a lot right. It has Google tech, like Street View and satellite imagery, and even voice-powered search. Here's what you need to know.

• What's getting it: It's Android OS 2.0 only for now. And will be available when devices like that ship. (Google demo'd the app to us on a Droid, FWIW.) Other platform support will be announced "by carriers and phone makers" when they're ready, but Google implied they are working closely with Apple now on it.
• How you tell it where to go: Addresses are input by either text or voice (using the same tech as in the iPhone's Google mobile app). But the app can take things like business names and restaurant types as well as soft queries like "that museum that has the King Tut exhibit" and return a list of suggested locations
• Traffic handling: The traffic data, as on Google Maps, is driven by multiple sources. Typically, this means data could be from local road authority services like the Bay Area's Caltrans department's highway cameras and services like Inrix, but also from cellphones using Google Maps.
• Price: It's free, and there are no ads. There's nothing like it in Apple's App Store that's less than $25 bucks a year.
• Turn-by-turn voice: There's only one English-speaking voice at the moment, but it does to text-to-speech, reading street names out loud.
• Does it work offline? Sort of. Maps cache along your intended route, so even if your connection dies along the way the route will still show you what you need to see, and text-to-speech voice synthesis of street names still works, too.
• Maps that never age: Like most cloud map services, you'll never need to update your map data, but you have to download route maps every time you head out (so you need cell service at the starting point).
• Unique views: It has satellite view, which is super cool for context on the street, but also, it has Street View. When you're supposed to turn, Street View images come up, overlaid with arrows. Same thing happens at your final destination. Since Street View images have metadata on direction faced and position, Google Maps Navigation intelligently draws the arrows where you're supposed to go. Sort of.
• Traffic UI: The traffic icon is simple—green, yellow and red according to flow of traffic, with your time of arrival next to the symbol. If you click on the traffic icon, the map zooms out to show congestion points along your route.
• Multi-destination routing? There's no way to setup multiple stops to help you plan a day's drive to many locations. But you can search for locations (gas, eateries) along your route, and those results will show up on the map as long as they're within a radius that moves long your path. You can also pre-determine your stops, and quickly queue up the next when you reach each destination.
• Navigate to point on map: You can tell it to navigate to a location by spotting it on a map and holding your finger down on that point.
• OS integration: You can bookmark locations as icons on your Android phone's home page.
• Layers? The data on the map, like traffic, satellite view and points of interest, are called layers. Google said it would be easy for them to add more layers, so its ostensibly possible to add things like Google Latitude support, and other neat tricks. Maybe they'll open up an API for it.
• Different UIs for different usage cases: There's a landscape and portrait mode, as well as a big-icon UI for dashboard usage.
• My fears on zero pricing, for the long term: If Google sells this in the App Store for zero dollars, those millions of bucks Apple makes off of GPS app sales will likely disappear. It's not for us to worry about until there's no more GPS competition except Google, and we're dependent on their pace of progress, but no competition is a bad thing. And it's a little strange that Google's search money is going to pay for a free map app that is competitive with stuff that costs $100 a year from full-time GPS makers like TomTom. Unfair is the word that comes to mind. But I can't say I don't want this app.

A visual tour of Google Maps Navigation:

A Walkthrough of Google Maps Navigation



Send an email to the author of this post at blam@gizmodo.com.