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Showing posts with label mobile. Show all posts
Showing posts with label mobile. Show all posts

Monday, September 19, 2011

MasterCard engages the senses with mobile payment tech


MasterCard is working on a number of fronts to bring mobile payments to the market, partnering with Google on Google Wallet and throwing support behind Isis, the carrier-led NFC joint venture. But it’s got some interesting ideas of its own on how to spur mobile payments, shopping and interaction with a mobile phone.

The credit card company showed off a handful of projects Thursday that highlighted how it can leverage mobile phones to encourage shopping using a variety of technologies, from QR codes and NFC to audio signals motion control. The projects are all part of a larger platform, called QkR for now, that is being incubated in MasterCard Labs and is close to being deployed in the coming months.

When consumers use a QkR app that contains their credit card credentials, they’ll be able to scan QR codes right off a home shopping network-like show. After scanning the code when they see an item they’d like to buy, the app will let them check out and buy the product immediately. MasterCard also showed off an NFC table coaster that allows people to buy products without getting up and scanning the QR code. Instead, the NFC reader recognizes what product is being shown on TV and initiates a transaction when a user taps their phone on the coaster.


Another implementation involves audio scanning. Similar to the work that IntoNow and Shazam and others are doing, MasterCard can embed high and low frequency signals into TV commercials. When a user opens up their app and presses a button to listen, the app will recognize the signal and pull up relevant content based on the commercial. So a MasterCard commercial featuring the New York Yankees will pull Yankees gear for sale. The system uses high-frequency signals, which can work in loud settings and also can utilize low frequencies, which is how most scanning technologies work.

In a restaurant setting, users can scan a QR code or tap an NFC sticker to pull up discounts and coupons. And when they get to their table, they can do the same thing to pull up a menu, where they can order remotely and have their dishes delivered to their table. MasterCard said it’s talking to a lot of restaurants about this technology, which many businesses feel could be useful in improving efficiency. Users can also pay for their bills right from the app, which can also be a nice way to get in and out quickly.


And finally, MasterCard showed off how QkR can work in conjunction with the Xbox Kinect motion control system. Users can wave their hands to engage the system and conduct a transaction for a product by just moving their hands to get through a check-out process. I’m not sure how many people need to conduct a transaction using gestures, but MasterCard is showing how you can utilize other technologies to facilitate purchases. And it’s further playing off the idea that people will be able to make more purchases right from their couch.

Again, none of this is on the market, but an announcement could be coming in the next few weeks, I’m told. Since MasterCard is already a payments company, it makes sense for it to build apps and services that can speed people to the point of purchasing something. By using existing and emerging technologies and leveraging the mobile phone, MasterCard is trying to remove the barriers that might prevent or hinder people from buying things.


This is going to ultimately change the way we interact with the world. Our TV shows will likely be dotted with prompts to audio scan with an app. Stores will all come with NFC stations where people can check-in, get discounts and see what’s on sale. Restaurants may start to do away with waiters coming to take our order and instead let customers get their food order going by using their phones.

MasterCard can win if it becomes the conduit for all these transactions and encourages people to open up their digital wallets more often. But overall, the MasterCard technology shows that there are still a lot of ways in which we can tap smartphones and other technology to get transactions going.

Thursday, September 2, 2010

Epic's spectacular Unreal Engine 3 tech demo free at iTunes App Store

Thursday, August 26, 2010

Clicker Brings 1,800 Web Series to the iPhone

From: http://mashable.com/

Web video database Clicker.com has launched its iOS app for the iPhone, iPad and iPod touch. An iPad-specific version is also coming sometime soon.

The app allows users to search, watch and discuss 1,800 web shows (there are about 200,000 episodes in all), and download and watch 12,000 additional shows from iTunes (iTunes) — though you could obviously do that last part on your iPhone already.

Clicker (Clicker) also claims that it will soon support both Hulu Plus and Netflix on the iPhone, although you’ll need the Hulu Plus and Netflix apps to actually watch those videos, a Clicker rep told us. The Netflix app isn’t even available in the app store yet, but Clicker plans to add Hulu Plus to the iPhone-specific index “sometime later this quarter,” though that last bit depends on Hulu Plus graduating from its testing phase.

Clicker previously maintained a web-based list of videos formatted in HTML5 for the iPhone and iPad, but a native app should prove much easier to use.

It’s not just about browsing and watching the videos, either. The Clicker app allows you to check in to shows Philo or Foursquare ()-style, see your friends’ activity in a news feed, check out what shows are trending, and see who (friends or others) is currently watching various shows.

A Clicker rep said that the “goal is to augment the Clicker.com experience,” so you can also browse content that’s not playable on your mobile device, as well as manage your Clicker playlist remotely. If a friend recommends a show but it’s not available on mobile, you can still make a note of it in the app and watch it when you get to a laptop or a desktop computer.


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Thursday, July 22, 2010

World’s first ice cream truck for dogs rolls out

From: http://today.msnbc.msn.com/

Man’s best friend will cool off with nutritionist-approved flavors


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Nigel Davies / via Daily Mail Online
The world's first ice cream van for dogs is created to celebrate the Boomerang Pets Party in London.


Image: Ice cream van for dogs
Nigel Davies / via Daily Mail Online
The van will serve canine-friendly flavors such as "Dog Eat Hog World" — a chicken and gammon sorbet.

LONDON — The world's first ice cream van for dogs will open for business at a "pet party" in London's Regent's Park on Saturday.

The van will serve canine-friendly flavors such as "Dog Eat Hog World" — a chicken and gammon sorbet — and "Canine Cookie Crunch," a more traditional vanilla ice cream, albeit sprinkled with dog biscuits.

"The weather has been so hot, we thought dogs deserved a cooling treat as much as anyone else," said Sally Bezant of event organizer Boomerang Pets Party.

She said a team of pet nutritionists had been through a complicated scientific process to determine the tastiest and safest flavors for the dogs' dessert.

And although the unusual flavors were tested on a panel of dogs, they can be eaten by humans.

"It's safe for humans ... I've tried it myself," she told Reuters, adding, perhaps diplomatically, that doggie ice-cream tasted "different."

Image: Ice cream van for dogs
Nigel Davies / via Daily Mail Online
The world's first ice cream van for dogs is created to celebrate the Boomerang Pets Party.
Image: Ice cream van for dogs
Nigel Davies / via Daily Mail Online
Doggie ice-cream tasted "different," Sally Bezant said.

Copyright 2010 Reuters. Click for restrictions.

Video: Ice Cream goes to the dogs

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Wednesday, June 17, 2009

Layar, worlds first mobile Augmented Reality browser


The first mobile Augmented Reality browser premiers in the Netherlands

www.layar.eu

Five Dutch content providers to participate in the worlds first AR browser

AMSTERDAM, Tuesday June 16th, 2009. Mobile innovation company SPRXmobile launches Layar, worlds first mobile Augmented Reality browser, which displays real time digital information on top of reality (of) in the camera screen of the mobile phone. While looking through the phones camera lens, a user can see houses for sale, popular bars and shops, jobs, healthcare providers and ATMs. The first country to launch Layar is The Netherlands. Launching partners are local market leaders ING (bank), funda (realty website), Hyves (social network), Tempo-team (temp agency) and Zekur.nl (healthcare provider).

How it works
Layar is derived from location based services and works on mobile phones that include a camera, GPS and a compass. Layar is first avaliable for handsets with the Android operating system (the G1 and HTC Magic). It works as follows: Starting up the Layar application automatically activates the camera. The embedded GPS automatically knows the location of the phone and the compass determines in which direction the phone is facing. Each partner provides a set of location coordinates with relevant information which forms a digital layer. By tapping the side of the screen the user easily switches between layers. This makes Layar a new type of browser which combines digital and reality, which offers an augmented view of the world.

Dutch launch
The premier launch is for the Dutch market. Launching content partners are ING (ATMs), Funda (houses for sale), Hyves (social network hot spots) Tempo-team (jobs) and Zekur.nl (healthcare providers). Layar will be launched per country with local content partners in order to guarantee relevent results for the end user. SPRXmobile is planning further roll-outs, together with local partners, in Germany, the UK and the United States this year. SPRXmobile wil continue with regular releases of new layers after each local launch. The Layar application will be available via the Android Market. Other handsets and operating systems are in development with a prime focus on the iPhone 3G S.

SPRXmobile

Layar is developed by SPRXmobile, a mobile innovation company.

Eventually, the physical and the virtual worlds will become one. Many visions on Augmented Reality have already been developed, but we are proud to be able to bring this one step closer to reality, says Raimo van der Klein, co-founder of SPRXmobile.

More information:
http://layar.eu en http://www.sprxmobile.com.