Zazzle Shop

Screen printing
Showing posts with label holographic displays. Show all posts
Showing posts with label holographic displays. Show all posts

Tuesday, February 15, 2011

Play This Holographic "Instrument" Using Your Mobile Phone

Music Boxel from aircord on Vimeo.

Using smartphones to interact with installations at exhibitions is something we’ll no doubt be seeing a lot more of. Artists Sander Veenhof and Mark Skwarek already used them to launch a guerrilla AR attack on MoMA in their DIY Augmented Reality Art Invasion last October. Not quite as audacious but still thrilling is this collaborative installation, Music Boxel, from Japanese interactive designers Aircord and Uniba.

It’s a multi-user interactive music game which allows people to interact with it using their smartphones. By holding their phone up to a QR code they download the software and can then point it at the 3D hologram and add or remove voxels, changing the graphical interplay of the display and the pixellated sounds it makes.
Aircord have been experimenting with 3D holograms and mobile devices for a while now. Check out the video below, which shows a mobile phone used for 360 degree 3D projection.



N-3D "Mobile Ver." from aircord on Vimeo.

Thursday, November 4, 2010

Holographic communication flickers into life in Arizona

Long anticipated by science fiction, real-time holographic communication and 'telepresence' are finally within our grasp

  • From: guardian.co.uk,
  • Hologram of Princess Leia in the first Episode of Star Wars
    Princess Leia's holographic SOS. Researchers report in Nature today the transmission of moving 3D holographic images in almost real time. Photograph: PR

    In Star Wars, Princess Leia records a 3D hologram of herself appealing for help from the Rebel Alliance in her epic battle against the Empire. The Emperor himself projects holographic messages to his henchman, Darth Vader. And, very soon, you too will be able to transmit messages in a similar way, whether or not you are involved in a galactic battle between good and evil.

    Thanks to scientists at the University of Arizona, real-world holograms have finally started to catch up with their fictional cousins. In a paper published today in Nature, they report the transmission of moving 3D images from one place to another in almost real time. This means it may eventually be possible to communicate with moving 3D images of friends or colleagues who are on the other side of the world. Surgeons will be able to use the technology to step into virtual operating theatres in other cities, and films will become ever more immersive.

    "Holographic telepresence means we can record a 3D image in one location and show it in another location, in real-time, anywhere in the world," said Nasser Peyghambarian, who led the team behind the new technology.

    Until now, scientists have been able to create holograms that display static 3D images, but creating video has not been easy. Two years ago, Peyghambarian's team demonstrated a device that was able to refresh a holographic image once every few minutes – it took around three minutes to produce a single-colour image, followed by a minute to erase that image before a new one could be written into its place.

    In his latest project, Peyghambarian's team reduced that image refresh time to two seconds. They also showed it was possible to use full colour and demonstrated parallax, whereby people looking at the image from different angles will see different views of the image, just as if they were looking at the original object.

    One of the first applications is likely to be in telepresence meeting systems. The most advanced modern telepresence systems use large, high-definition video screens to display standard 2D images. Holographic technology could be incorporated to make the people on the screen 3D.

    "Let's say I want to give a presentation in New York," said Peyghambarian. "All I need is an array of cameras here in my Tucson office and a fast internet connection. At the other end, in New York, there would be the 3D display using our laser system. Everything is fully automated and controlled by computer. As the image signals are transmitted, the lasers inscribe them into the screen and render them into a three-dimensional projection of me speaking."

    The holographic images are captured using feeds from an array of standard video cameras, each recording the subject from a different perspective every second. More cameras mean more perspectives can be recorded, so the resulting hologram can be more detailed. The visual information is encoded into short laser pulses that write individual holographic pixels, known as hogels, on to a screen.

    "If you go to a 3D film like Avatar, you'll see only two perspectives, one for one eye and one for the other eye. In our case, we've demonstrated 16 perspectives, but the technology has the potential to show hundreds of perspectives. It's very close to what humans can see in their surroundings," said Peyghambarian. "In surgery, for example, the cameras will be around where the surgery is done, so that different doctors from different parts of the world can participate and they can see things just as if they were there."

    Whereas the image of Princess Leia in Star Wars is projected in three-dimensional space, the new technology uses a 2D screen to create the illusion of 3D. At the heart of Peyghambarian's system is his team's invention of a new type of plastic known as a photorefractive polymer. The material, which is used to make the screen, allows the researchers to record and erase images quickly.

    The protoype described in Nature used a 10-inch screen, but the team have already improved on this with a 17-inch version.

    "In terms of size, if you look at that famous hologram of Princess Leia, we are about that size," said Peyghambarian. "It is actually very close to reality. It is no longer science fiction, it is something you can do today."

    Bringing the 3D holographic technology to market will involve reducing the size of the individual hogels to get a sharper image, and increasing the refresh rate of the image to around 30 times per second, so that it has the same smoothness as television. Even then, said Peyghambarian, the amount of data needed for a telepresence system could easily be carried by standard 2 or 3 gigabit per second internet cable of the kind already in use today.

Tuesday, July 20, 2010

Create a 3-D Hologram With Your iPad

By Julia Kaganskiy

From: http://thecreatorsproject.com/

N-3D DEMO from aircord on Vimeo.


Screw video conferencing. Toss out those 3-D glasses. We just got one step closer to making portable holographic videos a reality (something we’ve all been waiting for ever since the first Star Wars flick came out back in 1977). This new demo from Japan-based creative team Aircord labo uses nothing more than a glass prism (with “special film”), a projector, and an iPad to create a 3-D display that runs on OpenFrameworks and MaxMSP (you can download the program files here). Think that’s pretty badass? So do we. But wait, there’s more! With an installed application, the program can also respond to sound, making the 3-D holovid display interactive.

The simplicity and accessibility of this design is what makes it most exciting to us. We can’t wait to see what happens when the OpenFrameworks community takes hold of this thing and takes it for a joy ride. How long do you think it’ll be before holovids are on the iPhone? We give it 5 years.

[via CreativeApplications.net]

Friday, December 12, 2008

Why Minority Report-Style OS Is Coming To PCs Sooner Than You Think

| posted by Kit Eaton

Windows Icons Mice and Pointers--the WIMP environment is how we've been piloting our computers since the clever guys at Xerox PARC developed the system in the early 1970's. The mouse itself has just turned 40 years old. But a number of technologies are just about to change everything, and bring Minority Report-alike futuristic computer interfaces into reality.

Our interaction with technology is already more physical than typing and mice: Nintendo's Wii is raking in the cash because the motion-sensing Wiimote allows for a degree of "natural" control over games that's not been seen before. Apple's iPhone and its laptops, incorporate multi-touch technology, making sophisticated command-interactions with the devices as easy as touching their surfaces in different ways.

Hands-free gesture interactions are an everyday occurrence too. Sony's EyeToy webcam plugin for the PlayStation lets you play games by running, jumping, waving and punching on the spot while the webcam stares at you and the CPU works out how what the heck you're up to.

Key to driving our gadgets into an even more gesture-based future are a couple of technological breakthroughs.

Firstly, position and movement sensing is now cheap and reliable enough to be simply incorporated into everyday gadgets. Microscopic semiconductor accelerometers in the iPhone sense how you're waving it about. The Wii, meanwhile, combines accelerometers with an infra-red positioning system to locate the Wiimote in 3D space in near-real time.

Secondly, display technology is developing almost faster than technology writers can keep up with it. The humble LCD has gone through a trillion refinements, and can now be reliably manufactured in sizes that would've dazzled its inventors. Panasonic have crafted a single-unit plasma display used in a gargantuan 150-inch TV. Flat displays are now also flexible. But industry is already exploring standards for displaying 3D imagery on future TVs, and holographic displays are being invented left, right and center.

Most importantly of all, integrated circuit revolutions of all types, from cell architecture to shrinking transistor sizes have given CPUs potentially "spare" power. This means devices can perform all the motion-capturing, interpret it, apply it to controling software and display the results with ease. And do it cheaply too.

Sensing the future, Apple has just patented an enhanced version of its desktop that incorporates 3D elements and "real physics" properties: dropping a file gets a more literal meaning. And Oblong Industrie has seized the Minority Report idea, and combined existing technologies into a prototype UI called G-Speak. If it looks amazingly similar to the way Tom Cruise interacted with his machines it's because one of the company founders worked on the movie.

WIMP works because it's a closer analog to traditional paper and pen desks, and it sealed the fate of text-based command-line computing. But traditional paper-based desktops don't fully marry with how we really interact with objects: items have 3D physical properties. We move them in three dimensions, we organise, associate thoughts, feelings, impressions with, and get new ideas from physical objects very differently.

Which is why 3D fully-interactive gesture-based user interfaces, thanks to technological paradigm shifts, will be on your desktop--or hovering above it--sometime sooner than you think.