Zazzle Shop

Screen printing

Friday, October 10, 2008

Violent Wii Games Woo Hard Core Gamers

SAN FRANCISCO -- Several new Wii games let you club zombies, shoot aliens and go to war.

On today's episode of Game|Life the Video, Capcom, Activision and High Voltage show off the awesome and violent Wii titles they brought to Nintendo's recent game preview event here.

In Dead Rising: Chop Till You Drop, you'll use the Wiimote for "wholesale destruction of undead enemies," according to Capcom.

High Voltage's sci-fi-influenced The Conduit drops you, weapons hot, into an alien invasion, while Call of Duty: World at War takes you back to World War II.

Nintendo's still going after casual game fans and all their casual money, to be sure, but titles like these should interest hard-core gamers, too. Check out the gameplay and see for yourself.

As always, if you're having trouble viewing the embedded video above, this week's episode of Game|Life the Video is also available on Wired.com's YouTube channel and on iTunes.

Ever Drive in London

France Invests $549 Million in Electric and Hybrid Cars

Speaking at the Paris Motor Show, President Nicolas Sarkozy said the investment is destined “exclusively for the research and development of non-polluting vehicles.” His comments follow earlier announcements from French carmakers Renault SA and PSA Peugeot Citroen of separate agreements with energy company Electricite de France (EdF) to develop and market green vehicles.

In a joint statement with EdF, Peugeot Citroen said that their scheme will support the development of electric vehicles (EVs) and plug-in hybrids. Meanwhile, the Renault agreement will advance the development of an EV charging infrastructure, enabling a country-wide vehicle launch in 2011.

EdF, which is 85% owned by the French government, runs the worlds biggest fleet of EVs and is developing a ’smart’ charging terminal currently being trialled on Toyota Prius’s in the UK. Using innovative vehicle recognition technology, the system allows drivers to be invoiced directly, irrespective of where they charge their vehicles.

Image Credit - david_megginson via flickr.com on a Creative Commons license

Living My Life Faster: 8 years of JK's Daily Photo Project

1 Photo every day for 8 years = 1min 43 seconds video

The video at the left is hosted on Vimeo which, of the services I am using, has the best Flash video quality. You can also find the video at Google Video (good), or Yahoo Video (good), or YouTube (okay). Though, if you want the best quality online you can get the QuickTime from my site.

The project condensed to 7 images:

1998/199811042001/200106092001/200110312003/200312162005/200508052006/200604292007/20071103

RIM Finally Realizes BlackBerry Users Might Own a Mac

The BlackBerry syncing situation on Macs is, to put it lightly, abysmal (from RIM anyway). But it looks they're finally realizing people who own Blackberrys might just use a Mac too! Boy Genius brings us the first look at their BlackBerry Media Sync for Mac, a clean, appropriately Mactastic version of their standard PC program that'll sync music, photos, videos, and even iTunes playlists to BlackBerry devices.

It's not the final version, so the options are a bit limited, but it's definitely looking good. Here are a couple more screens, but you can see the rest at Boy Genius. Now if Microsoft would just make the Zune compatible, then Macs would finally be just like real computers.


Rick Astley's MTV Award Hacked, With Pleasure

By Scott Thill EmailOctober 09, 2008 | 10:22:22 AMCategories: Bands or Brands?, Digital Music News, Events, Interviews, Music News, Music Videos, People, Polls, Social Media, Videos

After word dropped that Rickrolling phenomenon Rick Astley had been included in MTV Europe's laughable Best Act Ever category, to be decided by online polling and awarded at the network's gala in November, some resourceful individuals wasted little time in scripting stratagems designed to stuff the virtual ballot box to secure his victory. The most ambitious of these individuals goes by the handle Vote4Rick. He set up a site called -- what else -- Best Act Ever, which sends post requests via javascript directly to MTV's poll servers.

The maneuver garnered a nod on the Los Angeles Times, and it wasn't long until Vote4Rick, requesting anonymity, reached out to Listening Post.

"I know Rick was nominated as the result of a prank," he explained, "but I think it's interesting to do this as it goes against everything that MTV stands for. At least we have a good idea of the number of successful votes are going through by tracking pages that return as 304. We also have Python scripts, a bash script and something written in C, if someone was so inclined."

I asked Vote4Rick to elaborate on his Astley campaign, why MTV blows and why online polls are easier to hack than Sarah Palin's email account. Here's what he had to say:

Wired.com: Why are you doing this?

Vote4Rick: There are several reasons. First, Rick is a great artist. He's deserving of the award because of what "Never Gonna Give You Up" has become for the Internet community. It's an anthem of harmless fun. Second, apart from U2 and Rick, none of the other artists could be classified as "Best Act Ever." If we were being serious for a second, there would be acts like The Beatles and The Stones, but instead we have Britney Spears and Tokio Hotel? It's a sham. I've been involved in this from the very beginning, even with the nomination campaign, so it would be a shame to see all that work by people go to waste.

Wired.com: Do you have a beef with MTV?

Vote4Rick: No, I've got nothing against MTV in general; it's just that particular award is a bit of a joke. Another reason I am doing this is that I'm personally sick of being dictated to by the media in general on what we should and shouldn't like. This is our little revolt to show them that we decide what we like.

Wired.com: Do you think Astley should win?

Vote4Rick: I sure do. The man is absolutely brilliant and very humble. In my opinion, he's completely deserving of the award.

Wired.com How is the online campaign going?

Vote4Rick: Too well. On Tuesday, we logged about 6.7 million recorded votes with the RickVoter. On Wednesday, we're looking about 6.2 million. This number would be much higher, in the 20 million mark, but unfortunately there are still a lot of people using their own home-brewed scripts which are spamming MTV several times a second. So the servers have become unavailable a lot of the time. I guess the aim in the general web community's eyes is to get Rick as many votes as there are people on the planet. This would be fantastic.

Wired.com: Is this a goof on online voting contests? Are they easily hackable, and therefore, like MTV, irrelevant?

Vote4Rick: Online voting is a bit of a joke, if people running them don't take any steps to prevent this kind of tomfoolery. MTV recently posted a poll asking if Rick Astley deserves his nomination, and got nearly 20 million positive responses to 5,000 negative responses. The actual poll results were posted, but MTV moved the page. I actually have some numbers on the rate Rick was gathering votes. On October 3, the poll's results were 8,329,625 votes for yes, and 2,472 votes for no. Hours later that day, the results were 11,726,515 votes for yes, and 2,477 votes for no. In the same time it took Rick to secure over three million positive results, he had just five negative votes.

But even when there are steps taken to secure online polls, those can be easily circumvented. Often, all you need to do is turn off your cookies and continually vote in the same poll. Polls that use IPs can be tricked using proxies.

Photo: RickAstley.com

See Also:

Potential Home Buyers Balk Amidst Meltdown

NEW YORK (CNNMoney.com) -- The Dow has lost over 2,200 points in the last seven trading sessions - and that's giving the few home buyers that are out there right now reason to reconsider.

The National Association of Home Builders (NAHB) for instance has seen its contract cancellations spike recently to as high as 30%, compared with an average rate of about 20%. During the housing boom, as few as 5% of sales were cancelled.

"The events of the past couple of weeks have people's heads spinning," said Steve Melman, NAHB's director of economic surveys.

The National Association of Realtors (NAR) estimates that there are about 25% fewer people shopping for homes than there normally would be at this time of year. Potential buyers are worried about their jobs, their declining investments and falling housing prices, which is keeping them on the sidelines, according to spokesman Walter Molony.

"You have to have a lot of confidence to make this kind of big-ticket purchase in the current environment," said Molony.

Real estate agent Bob Rose was helping one couple look for an investment property in battered Contre Costa County, hoping to find a bargain that they could sell in a few years.

Then, on September 29 the Dow dove nearly 800 points and the couple decided not to buy. "They told me they had lost about a quarter of their retirement portfolio," said Rose, and that they could no longer afford it.

Even some buyers who are already in contract are managing to pull out of sales amidst all the economic turmoil.
Deal or no deal

Two weeks ago, one Washington state couple, Sharif Tai and Gaby Ghafari, went into contract on a new $450,000, three bed, three bath, house in central Seattle. Soon afterwards, the stock market began its steep descent.

"It wasn't that we lost money [in the market] or that we were worried about our jobs," said Tai, a software developer in his mid-20s, "but we thought we could get a better deal, so we decided to wait."

The couple backed out of the deal by citing problems with the inspection, but they haven't given up on making a purchase.

"We're keeping our eyes out," said Tai. "We want to see how things shake out. If we see a great deal, we'll take it."

Other buyers are demanding sweeteners before they close a deal during such a rocky time. San Francisco agent Jim Holt had clients go into contract on September 29, on a $750,000 home in town. But by the end of the week the Dow had lost over 800 points and the buyer demanded a whopping $50,000 price cut.

"Buyers are seeing the [market implosion] as an opportunity to get concessions," said Holt. In the end, the seller only agreed to reduce the price by $5,000 - but that's better than nothing.

Other house hunters are managing to wring more concessions out of sellers even on top of existing discounts.

Rich Machado, an agent with the Smart Homebuyer Team in New Bedford Westport Mass., had already helped one buyer get a seller to take $9,000 off the price of a house listed for $229,000, and throw in $6,000 in closing costs, $1,800 for an electric upgrade and $400 for a home service contract.

The deal went into contract two weeks ago, but despite that impressive array of incentives, "the buyer is balking," said Machado. "He's asking for another $10,000 off the price."

The seller hasn't caved in yet - but with demand drying up, he may be forced to come around.

As the losses mount on Wall Street - the Dow lost 678 points on Thursday alone - things will undoubtedly become even more difficult for sellers.

"In the midst of such chaos, everyone is just shaking their heads," said NAHB's Melman." To top of page

Concept Sneakers Detect Wi-Fi Hotspots On The Go(w/Pictures)

Many will argue that radio, information, and life will be increasingly accessible to all of us via Wi-Fi, but we’ll always need a signal. Montreal-based designer Stefan Dukaczewski helps us envision the day when our clothing helps lead the way. His Wi-Fi sneakers light up to indicate signal strength whenever you walk near a zone.

Each week, JoshSpear.com explores the latest projects by top creative professionals in the Behance Network and highlights a few that are pushing the edge of creative industry. Josh Spear also serves as an Advisor and Guest Curator for the Behance Network.

Markets Hammered Again- Take a Long Lunch Today

Dow plummets over 300 points after recovering from an earlier 700-point decline in the first minutes of trading. More soon.

Microsoft unveils new Xbox Live 'experience'

In the new Xbox Live experience, much of the interface is designed to cascade horizontally across the screen, allowing users to see a wide selection of choices. On HD TVs, users will be able to see even more information, given the wider screen.

(Credit: Microsoft)

Whether you're one of the legions of hard-core Xbox players or someone who's only played with the game console casually, get ready for an all-new Xbox Live.

Since the first announcement of the new approach to the massively popular service at E3 in July, some longtime fans have fretted that Microsoft is morphing it into a place for purely casual players at the expense of those for whom Xbox Live is nearly as much a home as where they actually live.

Well, based on a demo I got recently of the (not quite finished) new version of Xbox Live, I'd have to say, fret no more.

Dubbed the new "Xbox Live Experience," this re-launched service--which is rumored to be launching in November, but which Microsoft will only say is due "before Christmas"--really does seem to have something for everyone: an easy-to-use graphical interface complete with deeply customizable avatars that casual players will enjoy, and all kinds of new functionality that will actually reward the dedication of the hard-core Xbox player.

With the new Xbox Live interface, users will be able to see all information relevant to their account in a simpler, easier-to-understand format.

(Credit: Microsoft)

Microsoft readily admits that there may be a bit of a transition period for those core players--a time during which a lot of griping might be heard--but the company fully expects a gradual realization on the part of those players that the new service takes the existing Xbox Live and adds all kinds of new community and interactive functions to it.

And, again, I would have to agree.

To date, the Xbox Live interface has been based on what are called blades, essentially pages of information stacked on top of each other in such as way as to maximize the number of choices Xbox Live players have and the directions in which they can go. They can see lists of games to play, choose to watch a movie, go into a section to buy add-ons for games, and so on. The new interface largely does away with the blades era and moves into a more advanced motif of full windows that spread out on the screen and stretch off into the distance, allowing users to shuttle through them, left to right or right to left.

But that's getting a little too far ahead.

All about avatars
Clearly, with this new interface, Microsoft is going for both Sony's and Nintendo's jugulars, hoping to create a community experience that lures gamers of every level of experience, every age group, both genders, and even those for whom watching movies through the Netflix option that Microsoft will make available at some point is as close as they come to playing games.

Any discussion of the new Xbox Live, though, has to start with the service's new avatars function.

The avatar editor in the new Xbox Live lets users choose many different styles, and to modify those styles as often as they like.

(Credit: Microsoft)

To begin with, players can choose an avatar from a large selection that run onto the screen looking like a group of school kids, each dressed differently and sporting diverse hair styles and skin color. Don't like that group? Move on to the next one. And on and on, until you find one you like. Each group is presented randomly, and within the group, individual avatars seem to try to get your attention by jumping up and down and raising their hand. Don't worry, they won't be too disappointed if you choose someone else.

Once you pick your avatar, you go into a low-end character editor where you can outfit your new persona with new clothing, hair, accessories and the like. To those familiar with Nintendo's Mii avatars or those from the countless virtual worlds out there, this will feel like old hat.

But Microsoft doesn't think it is copying Nintendo or anyone else. Rather, it takes the view that it is just adjusting to what the marketplace wants.

And customizable avatars creates an opening for an extension to the traditional Xbox achievements system, in that games can now give out things like clothes, tattoos and other add-ons that will help users distinguish their avatars from the millions of others on the system.

Either way, once you've picked your avatar, you are ready to jump into the new Xbox Live.

When choosing an avatar, the choices come running onto the screen, one group at a time. Some will jump up and down to try to get users' attention.

(Credit: Microsoft)

It's not clear yet, according to Albert Penello, director of marketing for Microsoft's platform and Xbox Live group, whether the avatars will find their way into games. Even if they do, it would likely be something that would happen at the more casual end of the spectrum.

"I doubt Halo would incorporate avatars," Penello said.

Still, one obvious question is whether games like Halo will reward players with things like Master Chief's armor as new avatar accessories, and Penello acknowledged that that is a frequent query from users.

With the existing Xbox Live, a big fan favorite was what are called themes, essentially imagery from games like Halo 3 or Gears of War that are used to customize the Live experience.

Now, these themes will be incorporated in a new way, said Rob Gruhl, a senior strategist with Microsoft's game platform strategy team, who showed me how players can essentially have large game-themed wallpaper that sits in the background of their Xbox Live screen.

Party time
Another big element of the new iteration of Xbox Live is what are called "parties." This, it turns out, is a crucial piece of the whole puzzle, because it's what will allow players to maximize the way they play games together with their friends.

One feature will be that parties will make it easy for players to communicate with a group of friends, using a voice or text messaging system. And even if a group isn't actively playing together, friends can see others' profiles, showing what they're playing and whether it's possible to join games in progress.

"It's an example of a feature that doesn't feel core," said Penello, addressing more concerns from longtime Xbox users that the parties feature is an attempt to turn the service over to casual users, "but I think it's something that core gamers are really going" to like.

That's in part, Gruhl added, because of what is known as party channels, which actually enable the communications between members of a party, regardless of whether they're playing the same game or not.

One benefit of this is that friends can set up a party channel that will allow them to, say, jointly go into a multiplayer game and communicate amongst themselves, even as they play against other players.

The party channel is just one example of a larger channels system that is now an important piece of the larger system, and which makes up what is known as Spotlight. This is basically a view into the very wide range of things that are going on within Xbox Live at any time as viewed through a series of channels.

These channels, then, will show things like events that are coming up in the system, as well as the marketplace, where players can buy all kinds of new things--including a new community games channel that appears in the marketplace. These are games made by the community using Microsoft's XNA Studio development software.

There's also a way, using Spotlight, to search for games, and to sort by genre, so that players can easily see, for example, all the racing games currently in their system or currently available through the marketplace.

And the system is optimized so that all information surrounding a single game will appear on a single game page, where players will be able to see who's playing, what live features are offered, any videos that are available, and any new downloads that have come out.

All told, these game pages will show everything related to the individual games, including material that players don't yet have, allowing them to easily buy those new things--and making it easier for Microsoft to generate revenue through additional transactions.

Yet another new feature is that Xbox Live users will be able to instigate changes to their system through Xbox.com. That means that if players see some new accessory or game update they want while they are away from their Xbox console, but are using the Internet on a computer, they can order what they want and it will queue up. When they return to their Xboxes, they don't have to try to remember what it was they wanted.

This will also allow content developers to create a long tail, said Gruhl, because it will allow them to promote their content on Web sites and drive people to Xbox.com, where they can order it.

And lastly, the new Xbox Live features a simple guide mechanism that gives very quick access to almost everything the system has to offer, and which mimics the blade motif of the existing Xbox Live.

This is basically a quick start dashboard that allows players to jump instantly to what they want, obviating the need, if they're in a hurry, to go through the larger Xbox Live experience. Choices are more limited in what they can do, but most of what they need to navigate is available here.

For Microsoft, then, the new Xbox Live is an attempt to bridge the entire gaming audience, from the most casual, fortysomething woman, to the most hard-core, teen male Halo addict.

Whether that will work is, of course, still to be determined, but Microsoft thinks it got off to a good start by recently lowering the price of the most basic Xbox to $199, a move it says has boosted sales significantly.

Microsoft clearly has to work on how it messages the changes in the new Xbox Live, due to the worries of its core audience. But from what I've seen, I think anyone who uses the system for a while will grow to like what they see.

Daniel Terdiman is a staff writer at CNET News covering games, Net culture, and everything in between. E-mail Daniel.

Watch Video of a Developing Embryo

For the first time, it is possible to actually watch the initial 24 hours of the life of an embryo at the cellular level.

With a newly developed microscope that uses a sheet of light to scan a living organism from many different dimensions, scientists were able to track the complex cellular organization of a zebrafish embryo as it grows from a single cell to 20,000 cells.

"Imagine following all inhabitants of a town over the course of one day using a telescope in space," Philipp Keller of the European Molecular Biology Laboratory in Heidelberg, Germany, said in a press release.

"This comes close to tracking the 10 thousands of cells that make up a vertebrate embryo."

Previously, scientists had only been able to piece together the first hours of a couple invertebrate organisms with only a few hundred cells such as a nematode worm -- work that resulted in a Nobel Prize. But doing the same for a vertebrate animal was essentially impossible.

The montage (above) of three-dimensional images taken at 10-minute intervals shows cells dividing and moving around the embryo to form specialized tissues from two different angles. The new research was published today in Science.

"The digital embryo is like Google Earth for embryonic development," Jochen Wittbrodt of the University of Heidelberg said in a release. "It gives an overview of everything that happens in the first 24 hours and allows you to zoom in on all cellular and even subcellular details."

The new technique, called Digital Scanned Laser Light-Sheet Fluorescence Microscopy, could be used on other animals such as mice, chicken and frogs, which would could help researchers better understand evolution at the cellular scale.

Already, the research has shown that the initial stages of heart development do not happen as scientists thought.

Video: European Molecular Biology Laboratory

The Mac Meets Windows Dual-Desktop

Reader Dylan Boom shows how to mix operating systems environments with style in his Mac Meets Windows Dual-Desktop. Dylan is running OS X with XP in a virtual machine, and each system is completely customized to form a beautiful transition between Mac and Windows. Frankly, neither system puts the other to shame. Here's a rundown of all the hardware, apps, and tweaks Dylan made to both operating systems to pull off this pleasant coexistence:

Computer:
15 Inch 2008 MacBook Pro


Hardware:
Dual Core 2.20Ghz Processor
4 GB RAM
nVidia 9800 GeForce Graphics Card
Operating Systems:
Mac OS X 10.5.5
Windows XP Service Pack 3
Software (Mac):
Background: GRNSCR
Adium Theme: HUD
Icon Set: Black System
Dock: Huddy
Software (Windows):
Icons: Serenity 2
CD Art Display sans art
Time, Date, & Battery Power: HUD Vision
Dock: HUD Dock Port for Rocketdock
Background: Aurora Borealis

Presumably Dylan is using Spaces to run Windows in fullscreen on a separate virtual desktop from OS X, placing the two operating systems a quick keystroke away. Great work, Dylan!

New Chip Poised to Revolutionize Photography, Film

Hd_video

For the first time, professional-grade single-lens reflex cameras are gaining the ability to record high-definition video. That capability, photographers say, has the potential to transform both still photography and moviemaking -- and it's largely thanks to advances in the semiconductor technology used to make the image sensors inside these cameras.

"I think this is the holy grail for news photography," says Randall Greenwell, the director of photography for the Virginian-Pilot, a newspaper in Virginia.

Greenwell says photojournalists are already shooting both stills and video, but using separate equipment for each medium, which is awkward, cumbersome and requires additional training. With a single camera that can do both stills and video, he says, the job of the new-media journalist will be greatly simplified.

"With that kind of flexibility, it's going to be a real game changer," Greenwell says.

While compact digital cameras have had video-recording capabilities for years, the image quality provided by these cameras has been disappointing because of their small image sensors and comparatively poor, miniaturized optics. High-end video and movie cameras produce top-notch HD video and their interchangeable lenses give filmmakers the creative control they crave, but the cameras are big and expensive. Even the RED ONE, a super-high-definition movie camera that records digital video that's comparable in quality to that of film stock, rings up at about $17,000. That's a bargain compared to movie cameras, but it's still a lot of dough for most people.

By contrast, the 21-megapixel Canon 5D Mark II, which shoots 1080p HD video, will cost $2,700 (plus the cost of lenses) when it becomes available later this year. The 12-megapixel, highly rated Nikon D90, which records 720p HD video and is available now, costs even less: a mere $1,300 gets you the body plus a basic zoom lens.

Both cameras deliver extremely high visual quality for both still and moving images -- and just as important, they allow photographers to use a wide complement of interchangeable lenses, from macro lenses for extreme closeups of insects to long telephoto lenses for shots of offensive plays on the other end of the football field. That's important to pro photographers, for whom lens choice is a critical component of the creative process.

"The single biggest difference between still photography and a movie, aside from motion, is lens choice and depth of field," says Vincent Laforet, a Pulitzer Prize-winning photographer who is part of a Canon marketing program, "Explorers of Light."

20080917_hires_5dmkii_3q

Laforet also touts the Canon's ability to capture images when there's not much light, an impression confirmed by other photographers. "That you can actually capture in available light is going to be a big difference," says Greenwell.

Laforet predicts that this low-light sensitivity will lead moviemakers to dispense with expensive, bulky, and obtrusive lighting equipment, shooting their movies entirely with available light.

In addition, the new cameras are small compared to professional video cameras, enabling photographers to shoot in a variety of situations with relative ease. Laforet, for instance, shot a demonstration video using the Canon camera over the course of a weekend, incorporating shots that required him to lean out of the open door of a helicopter.

The key to the Nikon's and Canon's incredible image quality lies with the large image sensors they contain. Whereas a typical compact camera might have an image sensor measuring about 5mm by 7mm, the sensor on a "full frame" SLR like the Canon 5D Mark II is the same size as a frame of standard camera film: 24mm by 36mm. That's a more than 24-fold increase in image area. (The Nikon D90 uses a smaller 16mm by 24mm sensor, but even that is 11 times the area of a compact camera's imaging chip.)

Nikond90

The increased size of the SLR's sensor allows each individual pixel to be larger, reducing the amount of "noise" in the image and increasing the amount of light each pixel is able to capture. The result: Dramatically better images, even at the same or lower number of megapixels, especially in low light.

A larger sensor also means it's easier for photographers to control the depth of field. Compact cameras have short focal-length lenses to match their small sensors. The laws of optics dictate that these lenses have a large depth of field.

"As image sensor size decreases, effectively you are getting more and more depth of field," says Chuck Westfall, a technical advisor at Canon. For point-and-shoot cameras, that's convenient, because it's harder to get an accidentally out-of-focus snapshot. But for creative photography, being able to control the depth of field is essential. That's how you get those portraits where a person's face is sharply in focus, while the background is pleasantly blurred.

So why has it taken so long for digital SLRs to add video-recording capabilities? The answer has to do partly with the physical design of SLRs, and partly with the type of imaging chips used.

Inside every SLR is a flip-up mirror that directs light either to the viewfinder or to the image sensor, but not both at the same time. In order to record video (or provide a live image on the LCD), the camera has to "lock up" the mirror, blocking the viewfinder. The pros who until recently defined the digital SLR market were initially loathe to do that because of the better optical quality afforded by the viewfinder.

"The viewfinder is arguably the best way to see your picture as you compose it, and it also offers the best, most stable platform for shooting SLR pictures," says Steve Heiner, a senior technical manager at Nikon.

But perhaps the most critical component of the new generation of cameras is the imaging chips inside.

For most of the past decade, consumer cameras have used a kind of imaging chip technology known as charge-coupled device (CCD). Recently, a competing imaging technology known as complementary metal-oxide semiconductor (CMOS) has come to the fore, largely because of its lower power requirements. CMOS chips appeared first in SLR cameras aimed at the high end of the market and have only recently started appearing in point-and-shoot cameras, which are still dominated by CCD technology. What drove the transition to CMOS was the large sensor size of SLRs.

"The power consumption of a CMOS is so much lower [than CCD] at the full frame size that this is the only way you could come up with a reasonable battery life," says Westfall.

But CMOS chips initially had trouble delivering live video images due to overheating, the need to come up with a way of resampling images on the fly (converting them from the sensor's maximum capacity to the smaller resolution of HD video) and other problems.

It wasn't until 2006 that Olympus first offered a digital SLR with a "live view" option, which kept the imaging chip in constant use while delivering a live image to the LCD. The feature proved popular, and other manufacturers soon followed suit.

Once they'd added live view, it was a small step for manufacturers to add the ability to record the video coming off the sensor instead of merely directing it to the screen on the back of the camera.

Now, experts say, CMOS imaging technology is developing much faster than CCD, partly because CMOS imaging chips are built with the same basic processes used in producing other kinds of semiconductors, like memory chips and processors. CCDs, by contrast, are less familiar to the majority of semiconductor engineers.

And thanks to Moore's Law, the power and speed of semiconductor technology keeps increasing exponentially. That means CMOS image sensors are getting better and better, incorporating more sophisticated noise compensation, shrinking the size of the gaps between each light-gathering pixel that are devoted to wiring and other electronics, and adding image and video processing features to the chips themselves.

"I'm amazed myself at how quickly the tech developed a life of its own and how fast it's evolving," says Eric Fossum, an entrepreneur and engineer who developed the type of CMOS imaging technology used in most modern cameras while he was a researcher at NASA's Jet Propulsion Laboratory in the early 1990s. "It's kind of mind blowing to me."

An Easier Upgrade to Holographic Storage


Hologram test: A prototype of GE’s holographic storage disc undergoes testing at GE Global Research, in Niskayuna, NY. The green lasers record a hologram; the red laser monitors its performance. The discs, which could eventually hold one terabyte of data, are the same size as current DVDs and CDs. Future players should be able to play all formats.
Credit: GE Global Research
Multimedia
video Watch Brian Lawrence, manager of GE’s Integrated Polymer Systems Lab, discuss holographic storage.

Holographic storage offers a way to cram hundreds of movies onto a single DVD-size disc, but the first commercial offering, due out next year, is a high-end archival system that costs tens of thousands of dollars and requires special playback machines.

Now researchers at GE Global Research, in Niskayuna, NY, say that they are closing in on a mass-market version that would be compatible with older DVDs and CDs--technology that GE says could reach the market in 2012. If the project pans out, consumers could hold vast video libraries on a few holographic discs alongside the regular DVDs in their living room.

GE expects an initial version of the holographic disc to hold 300 gigabytes of data, and future versions will hold as much as one terabyte--enough for 40 high-definition movies or 200 standard-definition movies. While the first buyers might be companies seeking simpler ways to archive their data, GE ultimately wants to target the broader market. "The average consumer will be able to buy a drive in the next three or four years that would have this technology, and they can play everything," says Brian Lawrence, manager of GE's Integrated Polymer Systems Lab. "It will go from audio CDs of the 1980s all the way to the new ultra-high-capacity terabyte holographic discs."

Information is stored on a CD or DVD as a pattern on the disc's surfaces. Holographic storage involves, instead, encoding data using patterns of light interference within the body of light-sensitive material. This leads to a much higher storage capacity, so holographic storage has the potential to eclipse even today's leading high-capacity optical storage format, Blu-ray, which can be used to store 50 gigabytes of data on a single disc.

And yet, although several companies are working on holographic storage technology, the only imminent commercial offering is a high-end system from InPhase, of Longmont, CO, a spinoff of Alcatel and Lucent Technology's Bell Labs.

InPhase plans to market an $18,000 machine and 300-gigabyte discs that cost $180 apiece. Art Rancis, the company's vice president for sales and marketing, says that the system should be available to buy in late 2009. He adds that the company is also planning 800-gigabit and 1.6-terabyte versions, with the latter slated to reach market by late 2012. Despite the high cost, InPhase foresees big demand, initially in video production, medical-imaging storage, and government.

GE's technology differs in subtle yet important ways that could broaden its appeal significantly. While both versions use lasers to record data, InPhase's technology encodes information using thousands of overlapping 3-D patterns known as pages, each containing 1.4 million bits. These pages are about one millimeter long and 0.8 millimeters wide, and a single disc can contain as many as 1.7 million pages. They are recorded through the whole depth of the media, and can coexist in the same physical space. The InPhase disc reader simply reads a specific page by viewing the disc from a different angle. However, this calls for sophisticated recording and reading optics.

In the GE version, each hologram measures 0.3 micrometers by 5 micrometers and represents a single bit of information. They are patterned across a disc in a way that resembles the patterns on the surface of a regular CD or DVD, and they're arrayed in a plane, with multiple planes layered throughout the body of the disc. The company's current prototypes have 21 layers, but Lawrence says that the goal is to achieve between 50 and 100 layers, or one terabyte of data storage.

The way that GE's holograms are arranged across a disc means that playback machines will be able to play older media, Lawrence adds: "Our technology uses formats similar to those in existing optical media but does it in the entire volume of the disc in many, many 'virtual layers'. These discs will be very similar to the DVD or Blu-ray discs but are much higher capacity."

GE is talking to several electronics companies about creating playback machines, and it wants the technology to fit well with existing disc-manufacturing techniques. While the InPhase version sandwiches its special optical recording media inside another type of plastic, the GE discs are made from a polycarbonate that can be processed with conventional manufacturing methods. The material can be melted, injected into a mold, and cooled to form a disc, the same way that today's optical media are made.

InPhase claims to be unconcerned about competition from GE, arguing that each company is targeting a different market segment. "I think that's a great design goal for GE," Rancis says. "But for our particular customer base, none of those people have material on DVDs. We are only doing high-end customers."

Sticky Nanotape



Gecko tape: Arrays of carbon nanotubes with a vertically aligned section (lower left) and a branched, tangled upper layer (lower right) mimic the structures of gecko feet but are 10 times more adhesive.
Credit: Science/AAAS
Multimedia
video Watch the tape in action.

For years, materials scientists have been trying to catch up with geckos. Adhesives that, like gecko feet, are dry, powerful, reusable, and self-cleaning could help robots climb walls or hold together electrical components, even in the harsh conditions of outer space. But it's been difficult to design strong adhesives that can be lifted back up again. Now researchers have developed an adhesive made of carbon nanotubes whose structure closely mimics that of gecko feet. It's 10 times more adhesive than the lizards' feet and, like the natural adhesive, easy to lift back up. And it works on a variety of surfaces, including glass and sandpaper.

Developed by a group led by Liming Dai, a professor of materials engineering at the University of Dayton, and Zhong Wang, director of the Center for Nanostructure Characterization at Georgia Tech, the adhesive is not the first made from carbon nanotubes. However, it's much stronger than previous nanotube adhesives. Its branched structure more closely mimics the structures on gecko feet, which are covered with millions of microscale hairs that branch into many smaller hairs, each of which has a weak electrical interaction with a surface. These many weak interactions add up to strong adhesion over the area of the foot. Previously, researchers have shown that arrays of vertically aligned carbon nanotubes have similar interactions with a surface.

"People have tried to mimic the gecko structures, but it's not easy," says Dai. Using a silicon substrate, he and his group grew arrays of vertically aligned carbon nanotubes topped with an unaligned layer of nanotubes, like rows of trees with branching tops. The adhesive force of these nanotube arrays is about 100 newtons per square centimeter--enough for a four-by-four-millimeter square of the material to hold up a 1,480-gram textbook. And its adhesive properties were the same when tested on very different surfaces, including glass plates, polymer films, and rough sandpaper.

One advantage of this adhesive over others is that its strength is strongly direction dependent. When it's pulled in a direction parallel to its surface, it's very strong. That's because the branched nanotubes become aligned, says Dai. But when it's pulled up with little force, as one would peel a piece of Scotch tape, the nanotubes lose contact one by one.

larger text tool icon

The greater the adhesive strength, the better, says Ali Dhinojwala, a professor of polymer science at the University of Akron. However, says Dhinojwala, who works on carbon-nanotube adhesives as well, "we also need to solve other problems before they're commercially viable." Wall-climbing robots will require adhesives that work again and again without wearing out or getting clogged with dirt. "We want a robot to take more than 50 steps in a dirty environment," says Dhinojwala. No one has demonstrated strong gecko-inspired adhesives that can do this. And nanotube adhesives will need to be grown on different substrates than those used so far. Carbon nanotubes are easy to grow on silicon wafers; creating large areas of the adhesive wouldn't be a problem. But "we're not going to stick silicon wafers to robot feet," says Dhinojwala.

Dai says that carbon nanotubes' versatility may help overcome the dirt problem. These structures can readily be functionalized with proteins and other polymers. Dai is developing adhesive nanotube arrays coated with proteins that change their shape in response to temperature changes. A robot could have feet that heat up when they get clogged, shedding dirt so that it can keep walking.

Other applications of the adhesive may take better advantage of carbon nanotubes' properties than robotics would. Carbon nanotubes are highly conductive to electricity and have promising thermal properties, Dai notes. Nanotube adhesives created to replace solder for holding together electronics components could also act as heat sinks. Other gecko-inspired adhesives made of polymers can't hold up to high temperatures, says Metin Sitti, who heads the nanorobotics lab at Carnegie Mellon. Spacecraft using nanotube adhesives instead of polymers could go to hotter areas.

First Image from GeoEye1

Kutztown University: GeoEye (See it bigger!)

When the newest commercial imaging satellite opened its eye in the sky, this is the first thing it saw: a university campus located midway between Reading and Allentown, Pennsylvania. GeoEye, the Virginia-based company that owns the satellite, released the image on October 8.

Named GeoEye-1, the satellite was launched on September 6 but spent its first month undergoing initial testing. The quality of its pictures may get even better as its owners continue calibrating the onboard camera.

Already GeoEye-1 has keener vision than any other commercial imaging spacecraft. It can make out objects on the ground that are only a half-meter -- less than 20 inches -- in length.

Technically GeoEye-1 can take even sharper pictures than this first one -- down to a ground resolution of 0.41 meters in its black-and-white mode. But because of U.S. licensing restrictions on commercial "spy" photos, customers other than the federal government are only allowed to purchase images that have been blurred to half-meter resolution.

Dan Neil's Take on the BMW 335D

This is a car, an engine, for fully grown adults whose idea of motoring pleasure is high fuel economy. Yes, it will go fast, but the real exaltation is in going far.
By DAN NEIL, RUMBLE SEAT
October 10, 2008
MUNICH -- We'll never know how many BMW owners suffered a severe mental break and began wearing their underpants outside their clothes and talking to their Cheerios on account of iDrive, the company's famously frustrating multi-function rotary controller. All we know for sure is that previous versions of iDrive did for human factors engineering what big rocks did for Sisyphus.

The problem iDrive was meant to solve -- bringing a wealth of navigation, phone, entertainment and vehicle functionality into the cockpit without making it look like the flight deck of a 747 -- was made worse because the system was so gallingly uncooperative. Yes, you could learn it and yes, it did work, provided you invested time in the Berlitz School of iDrive. For most people, though, it was maddening. I called it the Oy-Drive.

But now, for model year 2009, the cure has arrived: In the redesigned 7 Series and 3 Series introduced to the media this week, BMW has fixed iDrive.

The new system, with which users leaf through stacked graphical menus, moving left to right toward the desired selection as if on a Mac computer, works beautifully and intuitively. The display -- a scintillating 8.8-inch LCD screen -- is a stroke of high-resolution lightning. The controller -- the big rotary knob -- has itself been reformed, now clustered with four direct-selection buttons (CD/radio/phone/navigation system) and three control buttons, including the blessed "Back."

My opinion of these cars has thus been transformed. Obviously, the Werks makes finely fettled adrenaline pumps, cars with snap-to-line precision, ballistic quality, exquisite handling and road holding, but I could never quite embrace BMWs when it took me 10 minutes to find the nearest In-N-Out Burger on the nav system. With the new car's more elegant electronics, all is forgiven.

The other big news out of Munich is the introduction of a 50-state-legal diesel engine for the 3 Series, in the 335d. This engine -- a twin-turbo 3.0-liter straight six producing 265 horsepower -- radically alters the gestalt of the 3 Series (it will also be available in the X5).

Where once the furious, bees-on-fire sound of a high-revving gas engine poured into the cabin, now the turbo-diesel sets the deck plates atwitter with a dark, seismic churn. Where once it was high-rpm, flirting-with-redline horsepower that punched you in the back, now it's low-rpm torque: A big, fat 425 pound-feet of torque (between 1,750 and 2,250 rpm) swats you like a humpback's tail as you round a corner, unwind the wheel and open up the e-throttle.

(The briefest explanation of the difference between torque and horsepower is in order here: Torque is twisting force. Grab a doorknob and twist. Voila. Torque. Engine torque is the force that causes cars to accelerate. Horsepower is a product of some arithmetic that multiplies torque by the rotational speed of the thing being twisted, in this case the engine crankshaft. The more engine speed, or rpm, the more horsepower.

We will stop now before my high school physics teacher demonstrates torque by rolling over in his grave.

The metabolic difference between a gas and a diesel powertrain turns the conventions of sport-driving on their head. In a several-hours transit of the Jaufenpass between Austria and Italy -- a picture-postcard idyll, a thread of asphalt set amid frozen Alpine ramparts -- I quickly realized holding gears in the 335d and wringing the motor out was of no use. Besides, even in manual shift mode, the BMW's six-speed automatic transmission up-shifts well short of the 5,000-rpm redline.

Also, it doesn't do a heck of a lot of good to downshift to first or second gear coming out of hairpin and nail the throttle, as you might do in the gas-powered 3 Series. The diesel's tugboat torque can easily overwhelm the tires' grip, setting off the traction control and causing the car to dither and slow down. Better to leave it at a higher gear and open the taps. When you do, a big gathering surge grabs the car in a kite-wind of acceleration. That's nice.

The object of this exercise is to deliver BMW-worthy performance (zero to 60 mph in six seconds and an electronically governed top speed of 134 mph) with high fuel economy: 23 miles per gallon city and 36 mpg on the highway.

Just a couple of years ago, these sets of numbers would have seemed as irreconcilable as Charlie Sheen and Denise Richards. But it wasn't easy. To pass California's strict NOx emission standards, the 3 Series -- like other high-performance German oil burners -- uses a urea-injection exhaust treatment system. The 20-liter reservoir (note the circular access panel on the left-rear quarter panel) should be sufficient to last the car between 11,000-mile service intervals, if you aren't cavorting sehr schnell.

And you probably won't. This is a car, an engine, for fully grown adults whose idea of motoring pleasure is getting nearly 40 mpg in a fine sport sedan at 80 mph. Yes, it will

go fast, but the real exaltation is in going far. With a 16.2-gallon fuel tank, the 335d has a range of about 600 miles. That's a long time between miseries.

From the notebook:

* The 328i and 335i engines are carry-overs for the U.S. in 2009. A seven-speed dual-clutch transmission will be available in the coupe and convertible models.

* The 50-state legal diesel will be available initially only in the sedan; BMW executives are taking a wait-and-see approach before committing to the touring, or wagon, model.

* The 2009 model year includes a general freshening and tightening of the car's features -- the face-lift really is a face-lift: revised headlights and taillights, broader dual-kidney grille openings, new bumper designs. With the new, wind-vectored flutings on the hood, the car reminds me of an old Steib sidecar for a BMW motorcycle.

The 335d isn't the feverish hell-dam that the gas-powered 335i is. That car is a rocket, with zero-to-60 mpg acceleration of under six seconds and sporty character as addictive as meth-laced cigarettes.

The 335d also imposes a painful $1,500 premium over the gas-powered car (base price is around $41,000).

It is the right-thinking person's 3 Series. It only remains to be seen how many of those are out there.

dan.neil@latimes.com

370Z Interior Exposed



NURBURG, Germany — Spy photographers caught the 2010 Nissan 370Z during a fuel stop outside the Nurburgring test facility, and managed to snap a couple of revealing interior photos.

Equipped with an automatic transmission and paddle shifters, it appears that new features are in the works for the future Z car.

Bright orange door panels and a matching front passenger seat are obvious, as are major changes to the 370Z's cabin, including a completely overhauled center stack.

Inside Line says: Other than the paddle shifters, it looks like business as usual on the inside of the upcoming 370Z.

Driving Audi's Diesel Locomotive




This is exactly what the world needs. Just as capitalism sinks to its knees in a fog of bad debt, Audi has launched an SUV with a V12 diesel complete with 493 horsepower and 738 pound-feet of torque. The 2009 Audi Q7 V12 TDI is Audi's latest statement of extreme performance from Quattro GmbH, the same people who gave us the 420-hp R8 and 571-hp RS 6. Only it's a high-performance diesel-powered SUV.

This Audi Q7's most obvious rivals include the Porsche Cayenne Turbo and the Mercedes ML63 AMG, but the Audi is the only one of these to stop at the diesel pump. Soon we'll see this V12 diesel in the A8 sedan and possibly the R8, but for now, the 2009 Audi Q7 V12 TDI is the company flagship, the most powerful and expensive piece from Audi that you can buy.

Get Smoked
This V12 diesel debuted in the Audi R8 TDI concept car that was shown for the first time at the 2008 Detroit Auto Show. Manufactured in Gyor, Hungary, the 60-degree V12 displaces 5,984cc, yet it's surprisingly compact despite its colossal displacement, only some 6.5 inches longer than the Audi's 90-degree V8 TDI and no wider. The combination of a 60-degree angle between cylinder banks (the optimal balance point for a V12), a stout block cast from vermicular graphite (40 percent more rigid than iron, yet 15 percent lighter), a chrome-moly crankshaft located by an iron ladder-type girdle, aluminum cylinder heads, and a relatively low compression ratio (for a diesel) of 16.0:1 all help to control vibration but without too much road-hugging weight.

The key to the engine's performance lies with the combination of turbocharging and high-pressure common-rail injection system. Each turbo feeds one cylinder bank, and the use of an adjustable vane design helps the turbos spool up quickly to peak boost of 25 psi. There's an intercooler for each cylinder bank as well. The high-pressure injection charges the piezo injectors with fuel at 29,400 psi. Each injector has an eight-hole nozzle, providing a fine, consistent spray of fuel. In theory, this produces more efficient combustion, increasing the power output while cutting fuel consumption and air emissions.

There are two particulate filters. And at partial throttle, up to 50 percent of the exhaust gasses are fed back into the combustion chamber to help reduce nitrous-oxide emissions.

The raw performance statistics are staggering. This V12 combines 493 hp at 3,750 rpm, with 738 lb-ft of torque from 1,750-3,250 rpm. The Cayenne Turbo can compete on pure power with 493 hp, but its 516 lb-ft of torque doesn't come close. The same goes for the 6.2-liter V8 in the Mercedes-Benz ML63 AMG, which delivers 503 hp and 465 lb-ft of torque.

The Diesel Experience
This engine is not just an engineer's show pony; it's a very serious tool. Prod the starter button and the V12 settles into a deep, subdued growl. You can tell it's a diesel only because the tone is lower than it would be for a gas-powered V12. At low speeds the engine feels docile enough, but you never have any doubt about its potency. Give the throttle a deliberate boot and the Q7 responds with more vigor than any 5,743-pound SUV has a right to.

Audi claims the Q7 V12 TDI will accelerate to 100 km/h (62 mph) in 5.5 seconds, but it feels even faster when you're in the meat of the power band, such is the relentless surge of torque. It's almost comical in its intensity; you could worry a lot of genuine supercars in this Q7. What's more, the V12 sounds terrific. It's a very deep, very cultured roar, something you might replicate if you have your subwoofer turned up too far. Stephan Reil, the head of Quattro GmbH, admits that his team worked hard to increase the engine's volume. He's worried that they've gone too far, but we're not so sure. If you'd paid $180,000 for a ludicrously rapid SUV (pretty close to the cost of a Q7 V12 TDI in Britain, once you add all the taxes), you'd want to hear it.

Reil admits that the engine is capable of producing even more torque, but that 738 lb-ft (1,000 Nm) was a sensible limit for the gearbox. The six-speed automatic does a decent job of managing all that thrust.

Ripping up the Pavement
The V12 retains the air suspension of the standard Q7, but it's been retuned. Via the MMI control system, you can choose between Comfort, Automatic and Dynamic settings. Automatic is generally the best choice, while dynamic is too aggressive for sensible road use. No vehicle this big or this heavy could ever mimic a sports car, but the Q7 can be hustled along with considerable gusto.

Body roll is exceptionally well controlled for an SUV, and while the steering could use a tad more feel, it's pleasingly linear in response. The standard carbon-ceramic brakes — with eight-piston calipers at the front — have no trouble killing the speed, even with 5,743 pounds to deal with. It's difficult to think of another vehicle on the market that's as "overspecified" as this Q7, as everything is built for speed in a very serious way.

Audi claims that the V12 has significant off-road ability but given that it rides on either 20- or 21-inch rims with stiff, low sidewalls, you're unlikely to be taking this particular Q7 on the Yukon Trail.

The Diesel Look
Audi's stylists have been busy fitting vertical chrome bars to the front grille, bigger air intakes to feed the engine and intercoolers, and LED-type daytime driving lights. There are extended rocker-sill skirts to complement the new wheel arches, which are 1.02 inches wider at the front and 1.18 inches wider at the rear to enclose the massive wheels and tires. At the rear, the taillights sit in a darker surround and there is a pair of vast, oval exhausts.

These changes, coupled with the huge 20-inch wheels, visually lower this utility vehicle and give it a much more purposeful, carlike stance. The final statement isn't subtle, but the changes have been beautifully integrated.

The interior is a mix of leather, suede, aluminum and carbon fiber, all employed to fine effect. The Q7 V12 TDI is beautifully finished in the best Audi tradition, but whether it really feels special enough to justify its colossal price tag is open to debate here in Europe, where we're not accustomed to utility vehicles that make such a strong statement of privilege and power.

The Purpose of Diesel
The 2009 Audi Q7 V12 TDI doesn't really need to exist. Viewed objectively, it offers few major advantages over an Audi 4.2 Q7 V8 TDI, which costs half as much.

Nevertheless, the Q7 V12 TDI will still find an audience. Though it's a diesel, it'll make its way into the hands of the super-rich, who'll probably already have a garage full of alternatives. These customers will enjoy a thoroughly engineered curiosity that makes little sense, but is appealing all the same.

The Audi Q7 V12 TDI shows you that the image of diesel is changing. It's no longer an expression of cheap practicality. Instead, diesel can be all about power, and that's a message we'll be hearing more often these days.

Terrafugia Transition Flying Car Unbelievably Close to Reality, Going On Sale Next Year

Unlike so many other pie-in-the-sky tech masturbation fantasies masquerading as projects that'll see the light of day, Terrafugia's Transition flying car amazingly looks like it really will go on sale next year, as its creators claimed three years ago. Gregory Mone from Pop Sci even got to sit in the $194,000 car, which is basically "a single-engine, rear-propeller airplane that just happens to be street-legal." It's still on track for its first test flight next month, and experts expect that it will indeed fly. We won't get truly Jetsons giddy until it does take flight, but we're pretty excited in the meantime. [Pop Sci]