Thirty years ago, on July 27 1981, Microsoft bought the rights for QDOS (Quick and Dirty Operating System) from Seattle Computer Products (SCP) for $25,000. QDOS, otherwise known as 86-DOS, was designed by SCP to run on the Intel 8086 processor, and was originally thrown together in just two months for a 0.1 release in 1980. Meanwhile, IBM had planned on powering its upcoming Personal Computer with CP/M-86, which had been the standard OS for Intel 8086 and 8080 architectures at the time, but a deal could not be struck with CP/M’s developer, Digital Research. IBM then approached Microsoft, which already had a few years of experience under its belt with M-DOS, BASIC, and other important tools — and as you can probably tell from the landscape of the computer world today, the IBM/Microsoft partnership worked out rather well indeed.
IBM released its Personal Computer in August 1981 running version 1.14 of SCP’s QDOS — but a few months later Microsoft produced MS-DOS 1.24, which then became the standard IBM PC operating system. In March 1983, both MS-DOS 2.0 and the IBM PC/XT were released. The rest, as they say, is history. MS-DOS 3.0 followed in 1984 (alongside the IBM PC/AT), and MS-DOS 4.0 with a mouse-powered, menu-driven interface arrived in 1989. It’s around this point that IBM’s PC operating system, PC-DOS, began to diverge from MS-DOS — and of course, come 1990, Microsoft released Windows 3.0, which would change Microsoft’s focus forever. It’s also around this time that developers start to feel the pinch of the 640KB conventional memory limit imposed by IBM’s original hardware specifications.
Still, come 1991, MS-DOS 5.0 was released (along with the much-loved QBASIC), and MS-DOS 6.0 with much-maligned DoubleSpace disk compression tool appeared in 1993. By this stage, IBM, Digital Research (DR-DOS), and Microsoft were all leapfrogging each other with different version numbers and features. IBM released PC-DOS 6.1, and MS followed quickly with MS-DOS 6.2. IBM released PC-DOS 6.3 — and Novell trumped them all by releasing Novell DOS 7.0. In 1995, however, Windows 95 with an underpinning of MS-DOS 7.0 and its new FAT32 file system was released, and the history of DOS draws to a close. Every other version of DOS was quickly squished out of existence by Windows 95, and it wouldn’t be until the late 90s and the emergence of the Dot Com Bubble that another command-line OS would yet again rise to prominence in the shape of Linux.
If you grew up in a certain era, it’s likely that the first computer you ever had was a Commodore 64.
Sure, you probably played games like Impossible Mission and Boulder Dash, but the real magic was the built-in BASIC language. You might have typed in a program like this:
10 PRINT "WALYOU RULES!"
20 GOTO 10
This would print “WALYOU RULES!” over and over again until you hit the break key.
Commodore USA has acquired the rights to the original machines, including the Commodore 64.
This new version features the familiar brown-and-beige design of the original, but with 21st Century features. The machine is powered by a dual core Intel Atom processor. The keyboard features Cherry brand key switches, which give it a feel similar to those old IBM keyboards that real geeks swear by. In place of the traditional “Windows” key, there’s the famous Commodore “chicken head” logo. The new C64 doesn’t run Windows but a custom Linux distro, Commodore OS, instead. (It is possible, however, to dual-boot with Windows.) You can either boot into Commodore OS or directly into a classic Commodore 64 emulator to play your old favorites.
There will also be a media center application that will allow you to download classic C64 games. Commodore also plans to ship each system with a variety of open source software, including 3D games. They also promise to install a Microsoft Office-compatible suite. (This will likely be OpenOffice.org or its offshoot, LibreOffice.)
The machine comes with 2 gigs of RAM, expandable to 4 gigs.
Instead of that bulky old 1541 5.25″ disk drive, there’s a DVD/RW drive built into the side of the machine, with Blu-ray as an optional extra. There are the standard ports, including USB and Ethernet, card reader slots, and even an HDMI port so you can hook it up to your HDTV. Add the Blu-ray and you’ve got yourself a nice living room computer.
I’m really looking forward to getting my hands on this machine, both as a fan of Commodore and a fan of Linux and open source in general.
If you're like us, you're constantly on the hunt for the perfect small computer. Now, we're not saying we've found it in this new set of Zotac Zboxes... but we do like where they're coming from. The minimal slivers pack Ion chipsets along with Intel CULV CPUs, making for a power-sipping experience that can actually push a couple of pixels (a couple, not many more). The company is dishing out a few varieties of the mini PCs, all loaded with some variation of Intel's Celeron processors. The HD series (the NS21 and ND22) pack a Celeron 743 or SU2300 CULV (respectively), DDR3 RAM slots, a 2.5-inch hard drive slot, HDMI and DVI-I ports, along with NVIDIA's Ion GPU. There's also an ITX series, all sporting those same CPUs, a single PCI Express x16 slot, a handful of SATA / eSATA hookups, and HDMI, DVI-D, and VGA connections. All the systems have a slew of USB ports, the boxes can be mounted in four different positions (including on the back of a monitor), and though retail pricing hasn't been announced, it looks like at least the ND22 should list for around $270. Hit the source link for all the details, and More Coverage for a review.
Joss Whedon's new show Dollhouse is about a secret organization that supplies mind-wiped sex ninjas to the rich. It's not set in the future because neuromanipulated technoslaves could exist today. Here's proof.
1. We can erase people's memories. Back in October a study was published in Neuron that proved an enzyme called CaMKII can erase bad memories while you recall them. In Dollhouse, the "actives" have their own memories erased first, and then new memories implanted. The brain-erasure technology is actually the cornerstone of the operation, as it's what turns the actives into blank slates ready to be reprogrammed. Right now, with the cooperation of desperate people, scientists could be using CaMKII to erase their old lives. Then they'll just need to implant new personalities and emotions.
2. We can regulate people's moods with microchips. Right now, there are a series of implantable microchips on the market that send out electrical impulses over your nerves that can soothe a depressed person or reduce seizures. Some call them neurological pacemakers, and we are discovering new things about them every day - such as the fact that some can cause instant orgasm. Wipe somebody's brain, then install these brain pacemakers, and you might start shaping a whole new person by controlling what gives them pleasure and what makes them depressed.
3. We can use brain implants to steer animals left and right. Several years ago, neuroscientists invented a little rat-sized brain implant that sent directional signals to the rodent's brain. Using a handheld remote, scientists sent electrical signals to the parts of the rats' brains connected to right and left whisker sensations - and could induce the rats to turn right or left at the press of a button. Dubbed the "robo-rat," the creatures could be used for complicated search and rescue efforts that require crawling into small places. Or they could be the beta version for a more nefarious technology implanted into humans' brains that would allow a corporation like the Dollhouse to remote-control an active's every move, right down to which street they turn on.
4. Infrared brain scans can predict what people want. As we reported last week, researchers have discovered that a simple infrared brain scan can reveal patterns in brain activity that show simple preferences. Ask a person whether they'd rather have a dog or a cat, and this scan will give you the answer. This is the first step towards knowing how to shape people's preferences. If scientists could trigger a reaction in your brain that reversed the pattern, they might be able to turn a cat person into a dog person and vice versa.
5. Human-computer interfaces link human brains directly to computers. You may have heard of BrainGate, a technology that uses electrodes sunk into your gray matter to convert electrical impulses from your brain into computer commands. It is currently used by people who are profoundly paralyzed to communicate by moving a cursor around. If we can open up communication between brain and computer like that, it stands to reason that the communication might be two-way. Who is to say there is no secret organization using a BrainGate-esque technology to reprogram people's thoughts?
Some say that the end of the trusty hard drive is near, killed by SSD. But let's not be so quick to give up on a technology that stores a whole terabyte for $100.
It'll be years before solid-state flash-memory disks (in this case usually referred to as SSDs) let us cheaply bank the same amounts of data as trusty old hard disk drives for a reasonable price. So, you might as well know how they work, 'cause honestly, they'll have a place on or next to your desk holding all the crap that won't fit on daintier solid state drives—HD movies, huge pictures, music and who knows what else if you're Jason Chen.
What Goes on Inside The reason hard drive is abbreviated as HDD is that it's really a hard disk drive. Inside you've got what's called a "platter," which is a magnetized recording surface that spins around really really fast, with a head that zooms across the disk to read and write data, think kinda like a record player, except that the head never actually touches the disk except, as you will see below, when bad things happen. [Image via Wikipedia]
Hard drives also come in a few different sizes, with 1.8", 2.5" and 3.5" being the most common, but they've been bigger (and smaller). 3.5" is for desktops, 2.5" is for notebooks (or obsessively quiet desktops), and 1.8" is what goes in classic iPods, MacBook Airs and other small portable devices.
The more platters a drive has, the more data it can hold, but most advances in storage have focused on increasing storage density. A really high-capacity drive can have four platters, while many 3.5" desktop models and some elite laptop 2.5" drives have three platters. Most laptop drives and all the 1.8" portable-device drives that we know of are limited to two platters.
The real catalyst for those 1TB and 1.5TB monster drives pooped out by Hitachi and Seagate wasn't platter stacking, though. It was perpendicular magnetic recording, which allows for triple storage density by storing data vertically (or perpendicularly) along the platter's recording layer, rather than spreading it out across it horizontally (parallel-ly?). However, data is more fragile and susceptible to erasure when stored vertically, hence the slow creep in precision allowing for greater storage densities and capacities.
What All Those Numbers and Letters Mean You might've noticed hard drives are often labeled as IDE or SATA or PATA or PITA (kidding), with specs like 5400RPM or 7200RPM, plus they come in various sizes, like 1.8, 2.5 or 3.5-inches. Confusing, no? So here's all that crap means.
RPM means the same thing it does in cars, rotations revolutions per minute. In hard drives it's important because the faster the disk spins, the faster it can read and write data. 7200RPM is the standard for desktop drives, but performance models run at 10,000RPM or 15,000RPM. Notebook drives typically run at 5400RPM, because they're smaller, but recently, you can order them with 7200RPM to get more performance at the cost of battery life.
A higher RPM is the single greatest performance variable, since the faster it spins, the more data it can read or write within whatever time frame—it also makes access faster, since the head doesn't have to wait as long to pass over the right data once it's moved to the right spot. And a faster (lower) seek time, basically, refers to how long it takes for the drive to move its head where it needs to go to read or write data. High end drives have a seek time of just 2ms, while typical consumer drives are close to 9ms. Also, the higher the buffer—most typically 8, 16 or 32MB—the more data it can pre-cache, though Tom's Hardware found that you getdiminishing returns there.
How They Connect The various kinds of drives essentially refers to how it interfaces or connects with your computer's motherboard. There are a bunch, but only a few worth knowing. Up until the last few years, the dominant standard was ATA, or Advanced Technology Attachment. Once SATA, or serial ATA, came onto the map (more on that in a sec), regular ATA picked up the alternative name parallel ATA.
Further revisions to the ATA spec allowed for hard drives with greater storage and faster transfer speeds, and you might see drives using the later spec revisions called "Ultra ATA" or something similar, and they can transfer data at 133MBps (which is slooooow). ATA drives are commonly called IDE (integrated drive electronics), but ATA is more precise. If you've ever messed around inside a computer, you'd recognize them because they connected to fatass ribbon cables that take up a lot of room. The third major interface, which you should know of, but not necessarily about, is SCSI (pronounced "scuzzy"), which was primarily used in the enterprise or high-end space when ATA was still king. The ATA/IDE interface also confused some with its master/slave assignations, which, as you'll see, is no longer a problem.
Okay, so the current hard drive standard in consumer PCs as of a few years ago is SATA, which is worlds better than ATA. For one, it's faster—first-gen devices ran at 1.5Gbps, but now they're up to 3Gbps, and are on the road to hitting 6Gbps. Also, their cables are way thinner, for better air flow and less tangly crap inside your case. And because they're smarter and don't depend on a lot of configuration, they're easy to work with, and are even hot-swappable. Newer external drives use a variant of SATA, eSATA (e for external) that essentially just moves the port to the outside of the computer case, delivering SATA speed for peripherals. Soon, eSATA will come in a bus-powered format, much like the smaller portable USB drives you see today.
Fast seek times are different than fast transfer times from a good interface—one pertains to how quickly the data can be located on the disk, and the other is how fast it can be sent over. To describe it in somewhat oversimplified terms, you can see how a slow interface on a fast seek drive would be better for a system that's constantly shifting tiny bits of data, where a fast interface on a relatively slower drive is good for moving really large files around.
Why They Die Remember how I said the head usually never touches the drive's platter surface? When the head actually does touch the drive platter, it's what's called a head crash (check out the video above), and it means you're skee-rewed. Normally the head flies on a tiny pocket of air, but a single particle can make the head bounce on the disk, totally hosing the magnetic layer, especially at higher RPMs. And it just gets worse from there, because stuff scraped away by a head crash making it more likely that more head crashes will happen. More mundanely, the delicate mechanical parts eventually just wear out over time, which is typically measured by the the drive's rated mean time between failures. Unfortunately, there's not a whole lot you can do to predict when your drive is gonna go down in flames, unless you bought a drive from a series suffering manufacturing defects.
So what is really the single most important thing you should know about hard drives? Back your crap up, they may be awesome, but that doesn't mean they're without weakness.
Something you still wanna know? Send any questions about drives, personal storage or other hard things to tips@gizmodo.com, with "Giz Explains" in the subject line.
Hard economic times require that we think more closely about how our money is spent. When it comes to computers, Prof. Dealzmodo has a philosophy: build it and values will come.
In other words, it makes more financial sense to buy the most basic model at a bargain-basement price and turn it into the top-notch computer of your dreams. It can save you hundreds and maybe even thousands of dollars overall.
Laptops: I visited Dell.com and selected a mid-range laptop—in this case, the Studio 17. A model with 2GB of RAM and a 320GB hard drive will run you $799— but what happens when you want to beef it up with some extra RAM and an even bigger hard drive? Just like that, the price shoots up to $1049 for the following configuration (if you stick with Dell hardware upgrades):
However, a quick trip to Newegg to pick up RAM and an additional 320GB drive brings the total down to $918 for the same computer. Basically, I just shaved $131 off the price by doing these simple upgrades myself.
Note: On any system, to make use of all 4GB of RAM, you need 64-bit Windows. You should get it at no extra charge when configuring a system, so be sure to ask up front. Buying an extra copy separately for will cost you a punitive $100.
Before you settle on a laptop, make sure that you check to see what can be upgraded and whether or not you can find easily exchangeable parts at a discount. And keep in mind that savings could be increased even further if you start with a refurbished model or a model that is not loaded with an OS.
Desktops: We all know that desktops, much less custom-built desktops, are not highly sought after these days. Still, the tremendous values here are hard to ignore. PC Gamers are well acquainted with the practice, but I see no reason (outside of the need for portability) why budget shoppers can't take advantage of the savings as well. Once again, I chose a mid-range product from Dell as the control—the Studio desktop.
Example #1 (A Studio configuration straight from the Dell website):
•2.66GHz Intel Core 2 Duo E7300 • 24" Widescreen HD LCD • 4GB Dual Channel DDR2 SDRAM • 1TB Serial ATA Hard Drive (7200RPM) • ATI Radeon HD 3650 256MB GPU • 16X DVD+/-RW Drive • Sound Blaster X-Fi Xtreme Audio • Vista Home Premium
Total Cost: $1464
Example #2 (A Studio configuration with custom-installed parts):
Base model • 2.66GHz Intel Core 2 Duo E7300 • No monitor • 2GB Dual Channel DDR2 SDRAM • 500GB Serial ATA Hard Drive (7200RPM) • Integrated graphics • 16X DVD+/-RW Drive • Integrated Audio • Windows Vista Premium
By building from scratch, I was able put together the same computer (in terms of performance) as the Dell Studio in the first example for $521 less—and the majority of the components are better. I also saved an extra $361 over the upgrade to the base Studio model in example #2.
It is also important to note that making upgrades on laptops and factory desktops can void your warranty. This may be something you want to check on before proceeding. You may also want to investigate local businesses that specialize in custom builds if you lack the skills necessary to make the upgrades yourself. Even though these services are an added expense, you are still likely to come out on top.
Conclusion: The bottom line is that saving money on a computer is more than just finding the best deal online. In this case, it's kind of like buying a fixer-upper. When you walk into the property the realtor tries to help you focus on what the home could be as opposed to what it currently is. Again, before you buy, make sure to check and see if doing some of the upgrades yourself can help you save some extra money. In order to maintain continuity and keep things simple, I stuck with Dell and Newegg here—but, obviously, branching out could lead to greater savings. You could also save a lot more if you are willing to make a sacrifice or two here and there—like going with AMD over Intel (although I doubt many Intel fans would be willing to make that jump no matter what the cost).
Prof. Dealzmodo is a regular section dedicated to helping budget-minded consumers learn how to shop smarter and get the best deals on their favorite gadgets. If you have any topics you would like to see covered, send your idea to tips@gizmodo.com, with "Professor Dealzmodo" in the subject line.
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All you art collectors out there. Here is a chance to get a Giclee copy of some of Ian M Sherwin work. Ian is planning on doing a whole series of Marblehead, Massachusetts paintings. His work is amazing.