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Monday, August 11, 2008

A Lego Donkey Kong that Actually Moves

Lego. Mindstorms RCX. Donkey Kong. Rolling barrels. Donkey Kong throws rolling barrels. Mario jumps. And jumps. And jumps. All synchronized. Dan Kressin even generated the game start tune with Lego. After seeing it in action—and hearing the rattling noise it makes—I want this on the wall of my bedroom, as my alarm clock. Videos and high res pictures after the jump. Updated with comments by the author.

JD: How long did it take, total?
DK: Fudging the math here. About 3 months start to finish, working probably an average of an hour a day (more on the weekends, less during the week). 110-120 hours probably isn't too far off.

JD: Do you think, given enough time, you could use Mindstorms to recreate the arcade for real? I mean, controlling Mario travelling across the screen to the top. Too complicated?
DK: I've gotten this question a few times now.. It might be possible with some sort of magnet-behind-the-wall system, but it's not something I'll be able to attempt. I'd like to keep my wife.

JD: Any plans to do other games?
DK: I have some ideas for Ms Pacman, but it's still in the brainstorming stages. No promises..




mariogrip.jpgmario-sensor.jpgjumprearv1.jpgjumprear.jpgdonkeykong-poster.jpgdonkey_kong_screen.jpgdkarmrear.jpgdk-pauline.jpgbarrels.jpg





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